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[LPF] Scourge of the Howling Horde

Boots sniffs the air. Looks like a pantry, Boss. Some of the meat is suspicious. Maybe I should--

You are not going to roll in dead goblin lunches.

Boots sulks. "I never said I was going to roll in dead goblin lunches," he mutters.

Sylla backs up to the kitchen doorway, still alert for an ambush, and waits for the rest of the party to leave the kitchen.

[sblock=ooc]Sylla will move back to X20 in overwatch mode. She will wait for Iago to take point. Boots will follow Iago at 5 or 10'. Sylla will take the rear.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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Denizel breathes a sigh of relief at the empty room and resists the urge to search it, remembering the earlier chastisement. We can search thoroughly when its empty. He waits for Iago to take point as his disguise melts away.

[sblock=OOC/actions]Well I haven't been very good at rolling so I'll switch to passive perception I think. (in other words, I never see or hear anything but I don't blind myself trying).

I think, at this point, we can assume the disguise self has worn out.

Denizel will take up his position towards the back, but before Sylla once we find our next position.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 15 charges
Current Conditions in Effect:

Bardic Performance: 7/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock][/QUOTE]
 

Nonplussed by his discovery, Iago pulls the door shut behind him to kill the smell and strides back in the Goblins' sleeping area. He positions himself beside the door. For a moment, he seems about to kick it open, but stops himself. He looks behind him impatiently, waiting for his companions to catch up.

OOC: Move to S28, wait for others to catch up. Also, it's hard to tell from the map -- How many doors are there out of the Goblins' sleeping area?

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 


OOC: I was thinking sleeping area. With luck, this part of the complex dead ends and we can clear it and proceed down the long hall. At the very least, let's check if the rooms attached to the sleeping area lead anywhere.
 

Agno follows Iago maintaining readiness.

"How many more do you think, hurrr... reside here?"

Even though they've been through this room before Agno's large, yellow eyes dart about looking for details they may have missed first time through.



[sblock=Actions/OOC]
Move Active Perception: 1d20+10=22
Standard [/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 6/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

So we're not...?

Just follow him.


[sblock=ooc]Syllla will move to the eastern side of the barracks, with her back against the wall. Boots will station himself in the center of the room.

Apologies for being less than specific, but I'm drunk and exhausted, and I don't have it in me to look up actual grid coords.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
Last edited:

You don't hear or see anything threatening yet from the kitchen or the hallway.

Moving into the goblin barracks, there are several three-tiered bunk beds, taking up much of the room. There are several footlockers and large sacks in between and at the foot of the beds. Cloaks adorn the many pegs hammered into the stone walls.

There are four more doors throughout the room. Two on the east wall, a new one just seen at the end of a short 5 foot hallway.

There are two doors on the west wall just to the right of the double doors entering the barracks. Judging form the crude drawings and awful stench, Iago (and Boots) thinks he has found the latrines.


[sblock=Map]
SHHEnc04Map00E.jpg
[/sblock]
GM: Remember the top of the map is East.
 

"Hold a moment."

Sylla takes out her spear, moves to the western wall, and checks the latrine doors.

[sblock=ooc]Syllla will move to the latrine doors and check them out. Assuming no one's hiding in there, she'll move to V28 and switch back to the spear for the next door opening.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Denizel aims his crossbow at the stall doors.

[sblock=OOC/actions]Denizel will hold position in case Sylla finds something.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 15 charges
Current Conditions in Effect:

Bardic Performance: 7/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

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