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[LPF] Scourge of the Howling Horde

[sblock=Map]
SHHEnc04Map00H.jpg
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GM: Just waiting on Agno to have a turn and then I will reveal what's behind the door.
 

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Agno's yellow eyes dart about the room but finally settle on the door that Iago is busting open. He steps a bit closer to the half-orc then stands, ready to attack should more goblins be revealed.

"Hurrr! You show that door, Iago!"



[sblock=Actions/OOC]
Move to T29
Standard ready action to attack threatening creatures that come through the door
Passive Perception: 1d20+10=17[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 6/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

With the door banging open, you are no longer as quiet as you thought.

Revealed is a room that smells of strange fumes and heady aromas. Beakers, candles, potion bottles, mortars and pestles, jars, scrolls, and other arcane equipment clutter the tables that crowd the chamber. A shimmering curtain that glints like armor is blocking off part of the room.

From the tunnel leading off to the left, you can barely make out voices speaking in goblin. They don't sound like goblins though. Unfortunately, Denizel is not in position to make out the words.


[sblock=Map]
SHHEnc04Map001.jpg
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GM: Pretend we are in combat, and post your actions by round.

If anyone actually does something to start combat, I will still get everyone else a chance to post in the same round.

You guys are up for Round A.
 

"Boots, take point," Sylla says.

"Sure--" he begins, but the reponse dies as he rounds the corner and sees that Iago is still under the influence of the mutagen. "Uh, sure thing," he says, much less exuberantly, and sneaks quickly around the alchemist.

[sblock=actions]Boots
Move: go to N28.

Would like update before using the other half of the action.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Denizel hears the words and feels like he might actually be able to make something out. He inches close and raises a finger to his lips. All this noise will soon spoil it.

[sblock=OOC/actions]Move to S27.
Active Perception check to make out the goblin. 23
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 15 charges
Current Conditions in Effect:

Bardic Performance: 7/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

From his vantage point Agno believes that the room they are entering may curve around and exit at the other door out of this room. With Boots advancing and Iago and Denizel already at the door Agno darts across to the other door and readies himself whispering as he goes.

"Maybe this goes in and we can, hurrr... crossfire!"



[sblock=Actions/OOC]
Move to Q24
Standard ready action to attack threatening creatures that open the door
Passive Perception: 1d20+10=12[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 6/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

[sblock=Map]
SHHEnc04Map001A.jpg
[/sblock]
GM: I meant to say something earlier, but the bunks in the bunk room are such that you cannot reasonable occupy or move through those squares during combat. They would be +2SQ movement to do so and be considered squeezing. I put Denizel at S28 instead.

They also provide cover like a wall, except only regular cover since you can see and attack through them.

Since I am resolving everyone simultaneously, I am waiting on something for Iago. And, unless otherwise noted, I am assuming Sylla is not going to move.
 

OOC: If you are resolving everything simultaneously, Boots will also ready action to attack anything coming down the hall.

Sylla will ready action to shoot any bad guys in LOS.

Feel free to make attack rolls for me if either of these occur.
 

Iago advances behind the wolf-thing, ready for action.

OOC: Move to O28, hold standard action.


[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

At the corner, Boots and Iago still cannot see anyone. They can hear someone coming closer from farther in.

The short tunnel opens up to another lit room, a table and some chairs are in the center. The furniture is for medium-sized humanoids; not for small goblins. From this angle you cannot see the left and right walls, but the voices and noise are coming from the left side of the room.

Agno is not hearing anyone from the other side of the door.

Densizel only makes out the words, "... Ball Rag and kick his... in my room..." One of the voices might be female.

[sblock=Map]
SHHEnc04Map001B.jpg
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GM: The only reason we are doing things this way is for timing of you guys together, so don't worry about losing out on actions.

You guys are up for Round B (probably single action only).

If Boots and Iago are planning to continue forward, entering M26 will reveal the room enough to trigger initiative. Everyone will still get to post a single action to occur during that movement.
 

Into the Woods

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