• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Scourge of the Howling Horde

Denizel takes back the sword and sheathes it quickly. He turns back to Mallie who seems to have a better head about her.

"Aye proof." He says with a quick motion to his allies and the bag of ears. "While my more bloodthirsty colleagues may not understand while you might not accept our bag of trophies I know you are a woman of business. This mission represents a significant investment for you and your fellow citizens. We of course would be happy to take with us a few notaries to confirm the area is secure."

Denizel clasps Mallie on the shoulder and gives her a reassuring smile. "However, that does not change my original point. The dragon was not part of our original agreement. It represents a significantly greater risk and danger. We will need further finances."

[sblock=OOC]Diplomacy 29, with a +1 is she could be attracted to Denizel.

Just to be clear, I rolled a 20.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 5 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

log in or register to remove this ad

Arvel.jpg

Arvel chuckles, "Heh, that's what they are after, Mallie. They are money grubbing adventurer's after all. Alright, we can up the ante some more."

Mallie nods to accept the moneylender's increase in reward.
Mallie.jpg

"Well okay, Arvel. If you say so. But, I would have thought any beast that is in league with the goblins would have been covered under the original agreement. Particularly if the dragon is controlling the goblins."

"When you are sure the lair is empty of monsters that can harm our village, then you can show us this empty lair and we will gladly pay your reward." She says to Denizel.
GM: Diplomacy increases reward from 500 -> 600 according to treasure calculations. However, we have to account for TBG so let's just call it a significant increase and leave it vague IC.

Go ahead and level up to 3rd level now.
 



GM: Well, considering you have not confirmed these alleged spiders, nor even explored there, you have only the hob's word on what's there. But, if there is just some typical spiders holed up in there, it is unlikely that Mallie would consider that a threat to the village. Entirely up to you on that one. After leveling up, that encounter will need to be modified or replaced anyway. :angel:
 


OOC: If the town is paying, Sylla is fine with it.

[MENTION=88649]perrinmiller[/MENTION] How are we handling loot/restocking? Does the store have more goddies for us?
 

Urrtarr makes a scoffing grunt, "I not be da shaman. Ya dinna find him, he be outa da lair."

Arvel kicks the hobgoblin with a boot, "Shut up, you."

"So you haven't finished then, have you," he remarks to Denizel, not really asking the question, making it more a statement.

Agno watches the proceedings quietly. One could almost see the wheels turning behind his golden eyes as he thinks things through. While Agno is intent on the conversation and his thoughts Keeling stares boldly at the village center. He stretch his wings and buffets Agno who idly brushes the wing away from his face. Agno clears his throat and speaks up, even though his words refer to conversation that took place minutes (or longer) before.

"We have finished," Agno says with confidence. "We killed the, hurrr... shaman; a hobgoblin with a mangy wolf, yes?." He looks to his companions for confirmation. "We killed him and some others before reaching the caves." He glances down at Urtarr. "She didn't, hurrr... know it."



[sblock=Actions/OOC]Yay, level 3! I'll get it done as soon asap...
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 18
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/4
Spells Prepared:
1st level: cure light wounds, cure light wounds, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 
Last edited:


OOC: Well I think our next course of action is seeling and getting what needs to be identified, identified. That should help me make my level choices.
 

Into the Woods

Remove ads

Top