GlassEye
Adventurer
Agno eats and bathes and spends an inordinate amount of time grooming his feathers. Keeling finds a perch safely away in Agno's room and falls asleep as the sun sets. Agno leaves the window open so that Keeling can exit to hunt early the next morning. While Keeling hunts Agno finds a spot where he can watch the sky to pray and dedicate his service to Issolatha. After his prayers Agno returns to the inn to break his fast and rejoin his companions.
"We are ready for the returnings to the cave."

[sblock=Actions/OOC]I agree Sylla & Iago should carry the Acid Resistance. Agno can't use the wand of magic missiles. He could use the potion of shield of faith but if someone else could get better use out of it they should carry it. I think it would do better for Iago or Boots for much the same reason they are carrying the acid resistance.
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.
Current Weapon in Hand:
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:
Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 6/6 remaining
Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize
Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
"We are ready for the returnings to the cave."

[sblock=Actions/OOC]I agree Sylla & Iago should carry the Acid Resistance. Agno can't use the wand of magic missiles. He could use the potion of shield of faith but if someone else could get better use out of it they should carry it. I think it would do better for Iago or Boots for much the same reason they are carrying the acid resistance.
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.
Current Weapon in Hand:
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:
Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 6/6 remaining
Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize
Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]