[LPF] Scourge of the Howling Horde

Iago looks at the elf's advance in bewilderment, then follows with an air of irritation. Almost off-handedly, he throws an explosive into the nearby alcove.

[sblock=ooc]
Move: Move to W4
Std: Throw Explosive bomb at space X2; hits on anything but a 1. Does a flat 7 splash damage to everything in a 10' radius.
[/sblock]




[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current: 34
CMB: +5 CMD: 17
Fort: +6* Reflex: +6 Will: +1; *-+2 vs. Poisons
PER Roll: +7/+9 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Greataxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *expended*, *unassigned*
Level 2: Bull’s Strength, Bull’s Strength

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Greataxe: Attack: +6 = [BAB(3) + STR(2) + Misc(0) + MWK(1)]
Damage: 1d12+3, S, Crit: 20/x3

Bomb: Attack: +6 = [BAB(3) + DEX(2) + Misc(1**) + Magic(0)]
Damage: 2d6+5*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 9 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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Agno cheers and claps his hands at the burst of fire. Keeling flaps his wings at the explosion and nearly flies off the tengu's shoulder.

"Splendid! Good, hurrr... work, Iago! Do this one next!"

He points out the alcove near him then moves past to see what lies further down the tunnel.

[sblock=OOC]Agno could make it well past what is visible on his branching of the tunnel but he'll make a bee-line for the tunnel wall at Q7. His light should give him a glimpse of that strange marking on the map but if not he'll continue on around until the tunnel ends, he runs out of movement or he meets up with Boots. If it is something threatening he'll stop and assess how he should handle the threat.[/sblock]


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 29 Current: 29
CMB: +3 CMD: 16 Fort: +6 Reflex: +5 Will: +9 (+11 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 28/40 remaining
Current Conditions in Effect: longstrider (2/3 hours remaining); light (10 min.); totem transformation (natural weapons) 3/3 minutes remaining

Lightning Arc: 7/7 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 6/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: flaming sphere, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

Sylla nods as the half-orc begeins bombing alcoves, and follows aloing behind. Boots starts at the noise.

"Crap, Iago! Warn somebody before you do that!"

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+5/1d8+2)
Current Conditions in Effect: None
Spells Remaining (1st): 1
Spells Remaining (2nd): 0

Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Unfetter, Mage Armor, Shield, Lesser Evo Surge(Unnatural Aura) [/sblock]
 

The bomb reverberates throughout the cavern, dust and dirt fall from the ceiling, but no significant rocks or anything. A few of the little critters are fried to unrecognizable bits of char.

Agno verifies that the cavern loops back around on itself to connect to the other side where Boots was exploring. He doesn't see any more spiders after the explosion, but there are the remains of small animals (birds and rodents) on the floor a few feet farther back. He spots the glint of silver among the pile.


He also got a closer look at the slanting pit, but he cannot see farther than 10 feet down it. The angle prevents seeing any farther without climbing down there. The slope doesn't look treacherous or anything, plenty of places for hand and footholds and it doesn't appear to be slippery. However the opening is such that normal, medium-sized creature would need to crawl to explore it farther than what the tengu can see.


[sblock=Combat Information]
SHHEnc09Map00F.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining; 
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining; 
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor, Lesser Evo Surgex2 & Shieldx2(Sylla),
Hideous Laughter (Denizel)
Abilities Used: 3/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield/Unnatural Aura (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Totem transformation (Agno)
[/sblock]
 

Iago nods in satisfaction at the Tengu's words, but Boots' comment reminds him of something. He had forgotten the ancient incantation of the alchemists, failed to utter the words of power that earned them their reputation as the dangerously unstable artificers they are. Chastising himself, he strides forward to the next alcove, and delivers them.

"Fire in the hole!" he calls, lobbing another glass vial.

[sblock=actions]
Move: Move to S7
Std: Lob explosive bomb onto space U9, 7 damage, only a 1 misses
[/sblock]



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current: 34
CMB: +5 CMD: 17
Fort: +6* Reflex: +6 Will: +1; *-+2 vs. Poisons
PER Roll: +7/+9 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Greataxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *expended*, *unassigned*
Level 2: Bull’s Strength, Bull’s Strength

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Greataxe: Attack: +6 = [BAB(3) + STR(2) + Misc(0) + MWK(1)]
Damage: 1d12+3, S, Crit: 20/x3

Bomb: Attack: +6 = [BAB(3) + DEX(2) + Misc(1**) + Magic(0)]
Damage: 2d6+5*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 9 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Denizel begins to feel the spirits creep onto him deeper, in a way he has never felt before. He rushes forward, seeking a foe to strike. A wry smile crosses his face. "Teehee! Come on out spiders. . . "

[sblock=actions]Move to Q9[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 26 Current: 19
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +7
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 3/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

The results of this second bomb echo throughout the cavern and cause a few bits of rubble to tumble from the walls of the narrowed alcoves. There are not much for charred remains little critters in this area.

[sblock=Combat Information]
SHHEnc09Map00G.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining; 
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining; 
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor, Lesser Evo Surgex2 & Shieldx2(Sylla),
Hideous Laughter (Denizel)
Abilities Used: 4/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield/Unnatural Aura (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Totem transformation (Agno)
[/sblock]
 

Make sure the priest doesn't get eaten.

Oklie-doklie, boss!

... Boots?

Yeah, boss?

Never say that again. Ever.

[sblock=Actions]Sylla to T5. Boots to M5.[/sblock]
[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+5/1d8+2)
Current Conditions in Effect: None
Spells Remaining (1st): 1
Spells Remaining (2nd): 0

Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Unfetter, Mage Armor, Shield, Lesser Evo Surge(Unnatural Aura) [/sblock]
 

"Oh fun!" Denizel squeals and lobs his own given vile directly into the sloping tunnel. Denizel's smile fades into a disgusted sigh.

[sblock=actions]Alchemist's Fire vs Q13 (the tunnel entrance). 22 vs AC 5

Rules for Alchemists Fire

D6 roll if needed 4
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 26 Current: 19
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +7
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 3/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Agno returns to Iago, Sylla, and Denizel with a gleam in his eyes.

"Nothing back there but a few, hurrr... corpses, spiders and something glinting silver in my light. Come, I'll show you. And watch out for that, hurrr... hole."


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 29 Current: 29
CMB: +3 CMD: 16 Fort: +6 Reflex: +5 Will: +9 (+11 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 28/40 remaining
Current Conditions in Effect: longstrider (2/3 hours remaining); light (10 min.); totem transformation (natural weapons) 3/3 minutes remaining

Lightning Arc: 7/7 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 6/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: flaming sphere, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

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