[LPF] Scourge of the Howling Horde

Iago holds his ground. "Denizel," he calls. "I'll cover Boots. Can you help Agno with the treasure?"

[sblock=ooc]
Holding action, watching the pit and keeping an eye out for anything coming from anywhere else.[/sblock]
 

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"Aye, aye Captain Fire." Denizel heads over to Agno with a smirk.

[sblock=actions]Move to M5. I'm not sure if something mechanically needs to be done. That was a pretty good perception check.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 26 Current: 19
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +7
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 3/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Agno will scramble around in the alcove until he has collected all the bits of gold, silver, and platinum that he can see tossing them back to Denizel to store in a bag. Finally, once he thinks he's collected it all he'll stand up and gaze at Denizel with his head cocked to one side.

"That is all, I believe. Let us rejoin the, hurrr... others in ending our dangerous separation. Yes?"

He'll go and stand near Iago as Boots goes to explore the hole.


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 29 Current: 29
CMB: +3 CMD: 16 Fort: +6 Reflex: +5 Will: +9 (+11 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 28/40 remaining
Current Conditions in Effect: longstrider (2/3 hours remaining); light (10 min.); totem transformation (natural weapons) 3/3 minutes remaining

Lightning Arc: 6/7 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 6/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: flaming sphere, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

Collecting up the loose coins, Agno and Denizel estimate there are approximately 400gp worth in all. Still no spiders of significance.

In the tunnel, Boots finds the charred remains of a larger than normal crispy critter. It is still warm from burning. It was probably a small monstrous spider, but it is hard to tell at this point.

The tunnel is not so much a pit like the last one. After descending about ten feet below the floor, it levels off and continues straight for about 30 feet and then angles upward once more. The tunnel is about 4-5 feet in diameter the entire way.


[sblock=Combat Information]
SHHEnc09Map00J.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining; 
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining; 
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor, Lesser Evo Surgex2 & Shieldx2(Sylla),
Hideous Laughter (Denizel)
Abilities Used: 4/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield/Unnatural Aura (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Totem transformation (Agno)
[/sblock]
GM: Awarded 400XP (100 each) & Updated the 1st post in the thread
 

Iago sees that Agno has completed his task. "We have the treasure, and I doubt the townspeople are going to crawl down that tunnel," says Iago. "I think it is time to go."
 

Some crunching noises emanate from the tunnel. "Boots, are you eating something?"

"Uh, no ... nothing. Nothing down here. Definitely not a char-grilled giant spider," the darkwolf says from inside the tunnel. It sounds as though his mouth is full.

Sylla's eyes flare red as she briefly shares the eidolon's sight. "It's a char-grilled giant spider. The tunnel ramps up. It probably empties into the chieftan's room. We're done here."

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+5/1d8+2)
Current Conditions in Effect: None
Spells Remaining (1st): 1
Spells Remaining (2nd): 0

Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Unfetter, Mage Armor, Shield, Lesser Evo Surge(Unnatural Aura) [/sblock]
 

"Yes! Victory is ours, and with it the spoils! Then we can get back to civilization."

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 26 Current: 19
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +7
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 3/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Agno agrees with the consensus of his peers.

"Yes, we have, hurrr... fulfilled our contract. Let us return and accept the reward!"


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 29 Current: 29
CMB: +3 CMD: 16 Fort: +6 Reflex: +5 Will: +9 (+11 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 28/40 remaining
Current Conditions in Effect: longstrider (2/3 hours remaining); light (10 min.); totem transformation (natural weapons) 3/3 minutes remaining

Lightning Arc: 6/7 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 6/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: flaming sphere, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

[sblock=ooc]
OK, if there are no objections, I propose that we:
1) Pack up all treasure, etc.
2) Head back to town in the same marching order we've used previously.
3) Seek out the town leadership and tell them the job is done. This can include bringing them to the caves, if they want.

PM, we were planning to use a little discretion by trying to avoid revealing to the Dwarven moneylender that we had looted a Dwarven temple (Iago would argue that since we cleaned off the altar we left it better than we found it, but he might not see it that way :-). Unless you think it's critical, can we gloss over the details on how we do that? Keeping the Dwarven gear bagged when he's around, and not showing him the Dwarven scrolls seems simple enough.

Don't worry, if those scrolls are a plot hook, you can assume we'll get them translated in Venza.
[/sblock]
 


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