[LPF] The Cave of (Un)Death

With the threat of undead still quite present. Vax lets out a hearty laugh as he brings 'Crusher' around for another swing. He appears to be enjoying himself greatly. "Haha, Aedger these guys are quite fun to play with. You should stay away from the pointy spear though!"

[sblock=actions]
Vax is going to Power Attack the kobold zombie. If the zombie is killed by any actions that Aedger takers (since he is going before me) then Vax will instead Power Attack the floating skull that is also in reach (taking a 5 ft step in necessary).
[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 12/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 10/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: Bardic Performance: +1 vs fear/charm, +1 Attk/Dmg
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 
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"Oooww!" Aedger cries as he ducks behind Vax. He closes his eyes, and focuses his mind inward. Blue continues his attack.

[sblock=ooc]
I'm moving apartments this week, so I may not post regularly. Feel free to npc me for combat. I'll try to at least read the thread once per day, and chirp in quickly if I can.

Actions:
! Aedger 5 ft step to South of Vax, then uses death's kiss

! Blue full attacks

! Thanks [MENTION=6696592]Chronikoce[/MENTION]. Changed actions to not channel this round.
[/sblock]

[SBLOCK='MiniStats']
[sblock=Aedger]Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init:
+2 AC: 15, t:12, ff:13
HP: 02 Perception: +9
CMB: +0 CMD: 12 Speed: 30ft.
Fort: +2 Ref: +2 Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft

Current Effects: None

In Hand: Light Crossbow

Special Powers
Channel Negative Energy 1d6, 6/day, Will DC 14 Used: 1
Death's Kiss: 1 round duration, 6/day Used: 1
Command Undead

[Sblock='Spells Prepared:']Orisons:
Light
Guidance
Mending
Level 1: (DC 14)
Cause Fear (domain)
Bless
Cure Light Wounds
Spell Like Abilities
Daylight (1/day)
[/Sblock]

Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80' Bolts: 29
Morningstar: +0 Attack, 1d8+0, 20/x2

[sblock='expanded']Skills
Acrobatics 01
Appraise 01
Bluff 03
Climb -01
Craft 01
Diplomacy 10
Disguise 03
Escape Artist 01
Fly 01
Heal 03
Intimidate 03
Knowledge (Religion) 05
Perception 09
Perform 03
Ride 01
Sense Motive 07
Stealth 01
Survival 03
Swim -01
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
[/sblock]
[/sblock]
[sblock=Blue]Blue, Skeletal Companion (Medium Undead)
Init:
+2 AC: 17, t:12, ff:15
HP: 11 Perception: +0
CMB: +2 CMD: 14 Speed: 30ft.
Fort: +0 Ref: +2 Will: +2
Immune: Cold Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft

Current Effects: None

In Hand: Javelin (L), Scimitar (R)

Attacks:
Scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or Dagger +2 (1d4+2), Range 10'
or Javelin +2 (1d6+2/×2), Range 30' Remaining: 3

[sblock='expanded']
Carrying:
Holstered:
Scimitar​
Dagger​
Javelins​
Backpack
Rope, Hemp (50ft)(x2)​
Plank, Collapsable​
Wandermeal (4 servings)​
Chalk (6x)​
[/Sblock][/sblock]
[sblock=pictures]
180px-Aedger_Beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/SBLOCK][/QUOTE]
 
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[sblock=ooc]
I hate to be a stickler here but Death's kiss and Channel energy are both (Su) abilities which require standard actions to activate.

On that note. Did you just heal all the undead within 30ft of us with your negative energy channel??? lol.
[/sblock]
 

Damaris keeps her song and encouragement going while the others fight on. She brings an arrow up to her check reading it for an attack should an open target present itself.

The skulls and zombie fight with little regard for tactics or stratagem, they simple poke or try and headbutt the nearest foe. But as before their lack of skill proves their undoing as none of their attacks are effective.

OOC: Hode and Mister Dickens are up.
 
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"Cavernous Hode thinks the singing is not bad! Might he request a tuba accompaniment next time? Cavernous Hode likes tubas. Noble instruments, most definitely."
[sblock=Actions]MD: Attack skull. If kill skull, 5' step toward the zombie to set up a flank.

CH: 5 ft step northeast, attack skull.[/sblock][sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong(+1/+1)[/sblock]
 

"Oh? Having trouble with the least of my minions are we?" the voice goads as it echoes off the walls. "My, my. What will you do when you meet my greatest achievement? AHAHAHAHAHAH!"

As the party battles on and the echoing laugh dies away, the voice comes back a little more solemn. "Since I feel sorry that you were asked into coming here, I'll give you a little help."

...

...

"Look out behind you." a whispering voice warns with mirth in it's tone.

"Look out behind you."
"...out behind you."
"...behind you."
"...you."

"...you."
"...you."


OOC: Damaris
Perception check please.

OOC: Top of the Round.

[sblock=Combat]

INIT ORDER
Blue (dmg taken 1)
Aedger (dmg taken 6)
Vax (dmg taken 3)
Damairs
Undead
Mister D
Hode
[/sblock]
 
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-Uh?- Damaris misses whatever is coming.

[Sblock=OOC] Oh my [/sblock]



[sblock=Ministats]
Damaris.jpg
Damaris - Bard lvl 1
HP 8/8
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+0 | R+5 | W+1

INIT +3
Perception +3 | Sense Motive -1

Shortbow +3 1d6
Longsword +2 1d8+3 (Two-handed)

Bardic Performance: 4/6 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound.
Spells: Lvl1 Grease, Sleep 1/day.
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (20), Alchemist Fire.[/sblock]
 
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"That does not sound good. Scary cave voice is not getting any less scary. We should be done with these things." Aedger says as a deep red fluid leaks from the pores in his hands, which he then rubs over his wounds, as he jogs back towards Damaris The red ooze quickly forms a scab, which then fall off. All this happens while Blue delivers an uppercut with the morningstar, lodging the floating head on the spiked ball. In a effort to clear the morningstar, Blue reaches out and grabs the other floating skull, and claps it against the first. Both skulls break, and tumble into the chasm below, leaving Blue's skull thankfully unscathed, and no worse for wear.

[sblock=ooc]
actions:
! Blue full attacks skull in front, then if morning star drops it, to the side.

! Aedger channels neg energy to heal, excluding all undead except blue, including himself. Aedger casts CLW, and moves to West of damaris
[/sblock]

[sblock='ministats']
[sblock=aedger]aedger beinn, aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: light crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 1
death's kiss: 1 round duration, 6/day used: 2
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 29
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: javelin (l), scimitar (r)

attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock][/quote][/quote]
 
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"Well if were being watched then we better put on a good show!" Vax calls out as he brings his hammer around for another attempt at the kobold zombie that has been evading him quite masterfully.

[sblock=ooc]
Power Attack kobold zombie again.
[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 12/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 10/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 

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