HolyMan
Thy wounds are healed!
Damaris watches as the blue skeleton makes short work of his floating grey counterparts. With both the floating skulls down it frees up Cavernous Hode and his ally Mister Dickens to help Vax against the zombie, so she takes a glance behind her to see what the voice was talking about, but sees nothing.
Vax blocks a thrust by the zombie's spear and relishes the fight it has put up against the warrior so far.
[sblock=OOC] Damaris is up for this round. I am going to roll Gary's attack so Hode and Mister D can go as well.
Only target up/visible at the moment is "Gary".
Couple things vmaaxt -
1) When you full attack with Blue his claw dmg is off-hand so would only be +1 ( but the three he rolled +1 was enough to kill a skull).
2) The healing combo (while awesome) will not work at 1st lvl. Your Death's Kiss only last one round and so ends at the start of your turn. When you are level 2 it will be around an additional round so you could channel to heal and have it effect you.
3) Since your character would have known he couldn't heal himself this round I will allow you to take another action instead.[/sblock]
Vax blocks a thrust by the zombie's spear and relishes the fight it has put up against the warrior so far.
[sblock=OOC] Damaris is up for this round. I am going to roll Gary's attack so Hode and Mister D can go as well.
Only target up/visible at the moment is "Gary".
Couple things vmaaxt -
1) When you full attack with Blue his claw dmg is off-hand so would only be +1 ( but the three he rolled +1 was enough to kill a skull).
2) The healing combo (while awesome) will not work at 1st lvl. Your Death's Kiss only last one round and so ends at the start of your turn. When you are level 2 it will be around an additional round so you could channel to heal and have it effect you.
3) Since your character would have known he couldn't heal himself this round I will allow you to take another action instead.[/sblock]
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