[LPF] The Cave of (Un)Death

Damaris watches as the blue skeleton makes short work of his floating grey counterparts. With both the floating skulls down it frees up Cavernous Hode and his ally Mister Dickens to help Vax against the zombie, so she takes a glance behind her to see what the voice was talking about, but sees nothing.

Vax blocks a thrust by the zombie's spear and relishes the fight it has put up against the warrior so far.

[sblock=OOC] Damaris is up for this round. I am going to roll Gary's attack so Hode and Mister D can go as well.

Only target up/visible at the moment is "Gary".

Couple things vmaaxt -

1) When you full attack with Blue his claw dmg is off-hand so would only be +1 ( but the three he rolled +1 was enough to kill a skull).
2) The healing combo (while awesome) will not work at 1st lvl. Your Death's Kiss only last one round and so ends at the start of your turn. When you are level 2 it will be around an additional round so you could channel to heal and have it effect you.
3) Since your character would have known he couldn't heal himself this round I will allow you to take another action instead.[/sblock]
 

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[sblock=ooc]
Couple things vmaaxt -

1) When you full attack with Blue his claw dmg is off-hand so would only be +1 ( but the three he rolled +1 was enough to kill a skull).
2) The healing combo (while awesome) will not work at 1st lvl. Your Death's Kiss only last one round and so ends at the start of your turn. When you are level 2 it will be around an additional round so you could channel to heal and have it effect you.
3) Since your character would have known he couldn't heal himself this round I will allow you to take another action instead.

Thanks.
1) I usually play casters and other characters who don't get more than one attack per round, so thanks for the advice.

2) Curses.

3) I'll use that CLW that I prepared instead. Blue won't get the HP back, but he's okay so far. Original post revised for fluff

Also, Apartment moved! Yay! Should be back on regular posting schedule! More Yay![/sblock]
 

The dwarf steps forward, continuing to narrate his actions. He briefly apologizes to the zombie as he swings his shillelagh at it.[sblock=Actions]CH: Move northeast of Gary, attack.

MD:Move south of Gary (the long way, avoiding AoOs), attack.[/sblock][sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong(+1/+1)[/sblock]
 
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Damaris moves behind Mr.Dickens and besides Aedger feeling clearly in the open. "Galandra, you hawk, I'd kill to have your eyes right now" she whispers a little nervous looking back not seeing anything.

Damaris will cast Detect Magic. She keeps the performance going for her companions.
 

Cavernous Hode and Mister Dickens move to surround the turncoat Gary and then lash out at the traitor. Mister D manages to take a chunk out of the things rotting shin but the zombie doesn't react (at all).

Hode brings his glowing club across Gary's chest and everyone can hear the cracking of ribs as it's chest collapses inward. If Gary needed to breath he would be having trouble for sure.

Damaris's spell detects nothing but as she stares behind the group she sees an elongated humanoid shadow coming from inside the room where the group fought the zombies. (Something is coming.)

[sblock=Combat]


INIT ORDER
Blue (dmg taken 1)
Aedger
Vax (dmg taken 3)
Damaris
Gary AC:15, HP:07/12
Mister D
Hode
[/sblock]

OOC: Top of the Round
 

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"♪ Guy~s... ♫" her voice through the performance demands their attention. "♫ Something wicked this way comes ♪" She takes an arrow to her cheek, guarding the back.

[sblock]
slender1.jpg


And then we all run around like headless chickens.[/sblock]
 

[sblock=OOC]Very cool pic but I should have said the shadow is on the floor made by something in the room coming your way.[/sblock]
 


Aedger Beinn, Aasimar cleric (undead lord) 1

Blue, make sure that Gary and that thing don't get over the bridge, okay?


Blue wheels around, draws his scimitar, extends his arm, and runs toward the undead kobold.

"Come on, everyone, Let's get across that bridge!" Aedger sets off towards the bridge, practically dragging Damaris with him

Damaris, Once we're over there,can you detect the type of magic on that circle? And the statue if you get a chance? Curse myself, I didn't see fit to ask my gods to let me do that today! Don't touch either one, just look.

Hode, can you tell us anything about that pile of stones over there?" He points at the large pile of precious looking stones. Maybe they have something to do with the undead.

Vax, once we're across, I want you to turn the bridge into a lovely pile of splinters, and send it to the bottom of that pit, okay? Let's put an obstacle between us and this wicked thing."

Aedger pulls out his crossbow and turns around to watch the oncomoing shadow, aiming at where he expects the creature to arrive from.

[sblock=ooc]
! Blue charges Gary with Scimitar, Morningstar is still drawn in other hand, but not used.

! Aedger will move to South of center of jewel pile (2 west of spikes)

! Aedger redies crossbow attack against the shadow creature, to attack if it is undead, or appears hostile.

- I rolled the crossbow attack in case it is needed.

- I also rolled a Know(religion) to identify whatever comes around.[/sblock]



[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: light crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 1
death's kiss: 1 round duration, 6/day used: 2
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 29
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: javelin (l), scimitar (r)

attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock]
 

Vax seems torn for a second but decides to give one more good swing at Gary "I can't just leave without giving you a goodbye present now can I?!"

[sblock=ooc]
Vax is going to Power Attack Gary one more time and then he will move across the bridge and and position himself so that he can begin destroying its supports once everyone else is across (on his next turn).
[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 12/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 10/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: Bardic Music
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 

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