[LPF] The Cave of (Un)Death

HolyMan

Thy wounds are healed!
The two skeletons do indeed flay the dead flesh from the last zombie hound. As the thing twitches on the floor beside the smashed one, the group gets a short reprisal from the constant attacks.

OOC: Short reprisal = 2 rounds of actions only. If you move to explore an area not shown on the map please add a Perception check to your post.
 

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soulnova

Explorer
"Alright Vax, let's get you patched up first. We must be careful now... let our bony friends soften them before you dispatch them."

If they move forward, Damaris will walk against the northern wall to try to see inside the next room. She moves with the bow ready.


[sblock=Ministats]
Damaris.jpg
Damaris - Bard lvl 1
HP 8/8
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+0 | R+5 | W+1

INIT +3
Perception +3 | Sense Motive -1

Shortbow +3 1d6
Longsword +2 1d8+3 (Two-handed)

Bardic Performance: 1/6 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound.
Spells: Lvl1 Grease, Sleep 1/day.
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (19), Alchemist Fire.[/sblock]
 

Systole

First Post
"Well, Cavernous Hode understands not wanting to be held back by paltry wounds, but he fears that paltry wounds might tend to become infected, especially if one is wandering around a cave full of undeath. Cavernous Hode shudders to think of what might rot off without prompt treatment."

OOC: CLW on Vax again.
 

Chronikoce

First Post
"Ah that does feel better. Good as new! I thank both of you for your concern and you Hode my friend for the great deal of healing you have provided." As the wounds close up Vax swings his weapon around a bit to confirm that everything has been nicely healed.

With his wounds closed up Vax looks to his companions "Shall we continue our hunt for the man, if we can call him as such, who is behind this?"

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 15/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 13/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 

vmaaxt

First Post
"I feel as though the term 'Man' will no longer apply to the force we find responsible for this cave, Mr. Vax, if indeed, it ever did. By the bye, before we leave, I should very much like to return to those mushrooms and harvest some. I doubt they are important, but mayhap someone wiser than I can glean information from them, about this cave's terrible curse."

[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock]
 

Chronikoce

First Post
"Man or not I think it is about time we ended him!" Vax calls out as he gives 'Crusher' another swing. He then proceeds to head off down the passageway looking for more foes to smoosh with the occasional glance backward to make sure his companions are not falling behind.

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 15/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 13/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 

HolyMan

Thy wounds are healed!
"End me? I don't think so." the man standing before you says with a cocky grin on his face. "But my greatest beast shall end all of you!"

640x904_12839_Ogre_Skeleton_2d_fantasy_skull_armor_undead_ogre_skeleton_morning_star_warrior_picture_image_digital.jpg


The hulking skeleton towering over he human necromancer must have once been an ogre. Now all of it's skin is gone and it's eyes are cold dark orbs. Although the armor and weapon it carries are rusty they still look formidable.

[sblock=OOC]
Vax gets a surprise round.

Rolling INIT's now to see who goes first.

EDIT:
Vax
Skeleton ogre
Zarrin

Everyone else roll INIT so when the surprise round is over we can start round 1[/sblock]
[sblock=Map]
attachment.php
[/sblock]

 

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Systole

First Post
The dwarf blanches. "Cavernous Hode thinks this is going to be bad."

[sblock]The map is borked for me.[/sblock][sblock=Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong(+1/+1)[/sblock]
 

soulnova

Explorer
Damaris stands back and starts her last round of Bardic Performance available to help her companions.

"I can hear it crashing down ♪
the twisted wishes of a clown!" ♫


[sblock=OOC] Doesn't work for me either[/sblock]


[sblock=Ministats]
Damaris.jpg
Damaris - Bard lvl 1
HP 8/8
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+0 | R+5 | W+1

INIT +3
Perception +3 | Sense Motive -1

Shortbow +3 1d6
Longsword +2 1d8+3 (Two-handed)

Bardic Performance: 0/6 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound.
Spells: Lvl1 Grease, Sleep 1/day.
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (19), Alchemist Fire.[/sblock]
 
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