[LPF] The Cave of (Un)Death


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vmaaxt

First Post
Aedger shrugs his shoulders, "It would appear I was wrong. He is mortal. We should remind him of this fact. Focus on the man; the ogre we can deal with later. Aedger, chants a few words, and cloud of smoke envelops him as he rounds the corner. He looks at the necromancer, "Mr. Zarrin. I was hoping you were not the one responsible for this vile place. At the beginning of my journey, I kept an open mind hoping that you were misunderstood, that you were not disrupting the sleep of the dead for evil purposes. But now I know I was wrong. You take bodies, and reanimate them for your own purposes. People like you make me sick. The undead should be used respectfully, for the good of society. Not as playthings. You will know the ire I have towards those who give necromancy a bad name. As Aedger speaks, the smoke shrouding him lifts, and arcs over to the evil necromancer. Blue, Leo: attack that man. Let's go."

"Mr. Vax, how would you feel about dropping that bridge, If I can get the ogre on top of it?"


[sblock=ooc]Chaining Blue to Leo's init again.
Aedger moves driectly east, to 4 north of Zarrin, casting Cause Fear. That uses up my spell compliment for the day.
Blue should have enough movement to get to NW of Zarrin
Leo should be able to get to N of Zarrin. Both Attack.

edit: Blues damage should be 3, not 2

[/sblock]

[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock]
 
Last edited:

HolyMan

Thy wounds are healed!
OOC: Odd everyone's going but Vax... Going to roll for his surprise round action and then we will move on to round 1. You all may change your actions based on what the enemy has done.

Eying the rubble before the necromancer Vax knows he won't be able to charge the man. So instead he pulls out his javelin and let's it fly hoping to pierce his dark heart. The javelin flies true but only catches the man in the shoulder. "You'll pay for that," he grumbles as he pulls the weapon out and let's it fall to the ground.

Stepping back he starts to intone a spell,and Vax braces for the fire or lightning that he expects to come. Instead a disembodied glowing hand appears before the warrior. It glows an eerie greenish-blue as it's black nailed claws reach out for his throat.

The ogre skeleton rumbles forward at some unheard command and heads straight for the others.

[sblock=Combat]
Surprise Round:
Vax - throws javelin; hits (dmg=5)
Zarrin - cast spectral hand
Ogre SK - moves

Round 1: (in INIT order)
Hode -
Aedger -
Mister D -
Vax -
Blue -
Leo -
Damaris -
Ogre SK -
Zarrin -[/sblock]




 

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Last edited:

vmaaxt

First Post
Aedger Beinn, Aasimar Undead Lord

[sblock=ooc]
I guess Aedger will have blue and Leo go around the wall, past Vax, to get to Zarrin.
Changed Locations:
Blue: SW Corner of rubble
Aedger: NW of vax.
Leo: SE of Hand, provokes AoO as he disengages from ogre
Aedger's actions are the same.
My skeletons don't get an attack.[/sblock]

"We should scatter. That big one will tear us up if he gets ahold of us. Don't let him get all of us at once."


[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock][/QUOTE]
 

soulnova

Explorer
After finishing her Bardic Performance, Damaris lips make a thin line as she sees the 'good' undead leaving the way clear to Skelly. "Oh no, no, no" she tip toes following Aedger to the south and staying NW of Vaax. "Don't let him get ANY of us at all"

From there, she will attempt to shoot at the necromancer.


[sblock=Ministats]
Damaris.jpg
Damaris - Bard lvl 1
HP 8/8
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+0 | R+5 | W+1

INIT +3
Perception +3 | Sense Motive -1

Shortbow +3 1d6
Longsword +2 1d8+3 (Two-handed)

Bardic Performance: 0/6 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound.
Spells: Lvl1 Grease, Sleep 1/day.
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (18), Alchemist Fire.[/sblock]
 
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Chronikoce

First Post
[sblock=ooc]
Hey guys I am really sorry about not being able to log on. Midterms this week as well as putting on a Physics Show to provide demos to hopefully interest middle/gradeschool students and get them into science!

First show went on tonight and went decently smoothly for a bunch of physics majors and no actors. Last one is tomorrow so I shouldn't be totally swamped trying to manage my time (at least until finals week).

IN GAME: I am not quite sure where everyone is located after the last few moves that happened but more importantly, are those rocks preventing just charging or all forms of movement?
[/sblock]
 

HolyMan

Thy wounds are healed!
OCC: They are difficult terrian so no charging every sq. equals ten feet of movment. Go ahead and post an action (and make a will save for Zarrin's upcoming action) while your about.
 

Systole

First Post
"Cavernous Hode has a plan! He and Mister Dickens shall engage the tough-looking wizard while everyone else focuses on the frail undead abomination!"

[sblock=Actions]Double move to the square southwest of the necromancer, which is 40' since he doesn't count rubble.

Mr D will follow a similar path, south near Vax and then circling around the necromancer to the square northeast of him. He will provoke an AoO from the necromancer, but I'm reckoning a that some wizard melee will not be life-threatening.[/sblock][sblock=Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong(+1/+1)[/sblock]
 

Chronikoce

First Post
Eyeing the spectral entity before him Vax looks slightly concerned. "I don't think I should walk through that bit of spookiness right there..." he calls out. As Hode rushes by he asks "What undead thingy? From my vantage point I only see this spooky apparition and our foe! I think I will deal with him first!"

With his mind made up Vax cracks a wicked smile and calls out to the necromancer "I am coming for you my friend... RAAAA!" as he burst into a furious rage and runs full speed towards the necromancer in an attempt to close the distance between them.

[sblock=actions]
-Vax enters a rage (I went back to previous posts and double checked, I have 4 total rounds of rage left today before this combat start).

-Having just entered a rage his glorious insight that running through the spectral entity might be a bad idea is completely forgotten. If he can his is going to move right through it in an attempt to use the shortest path to the necromancer (double move action most likely necessary)

-Will Save +Rage Bonus vs effects. Is the Bardic Music Still in effect for combat bonuses?

-Side Note Regarding Will Save: Oh my that is gonna end badly hahaha
[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 15/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 13/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 
Last edited:

HolyMan

Thy wounds are healed!
Aedger directs his minions to follow him as he moves to gain a better sight of their foe. Damaris watches in horror as when Leo starts to move away the ogre skeleton reaches out quickly with it's brutal weapon catching the littler skeleton off-guard.

The large morningstar smashes Leo up against the wall and when the ogre withdraws it there is nothing left of Leo but bits and pieces of bone.

"Oh no, no, no" she whispers as she tip toes following Aedger to the south.

Cavernous Hode and Mister Dickens advance on the evil necromancer as Aedger casts the last of his spells. The dwarf and dire rat have no clue that the spell saved Mr. Dickens from a nasty knife slash as Zarrin's fingers tremble around the hilt of his blade.

Vax moves boldly forward and that is the last straw for the doom necromancer. "You! You have ruined everything!" he yells as he takes one then another step back.

"Your meddling has cost me years of research! Time and money I can not get back." As he rants he moves closer to the ravine's edge. "But your little victory is going to be short lived, my ogre will kill you all! Kill them! The dwarf! The savage! The rat! Kill them all!" he commands before turning and leaping off over the chasm to fall out of sight.

But not out of hearing as his maniacal laughter echoes throughout the cave. "HAHAHAHAHAahahaHAHahhahahahhhhahahah!" The spectral hand follows it's caster down into the darkness.

The ogre turns and raises the morningstar high. Damaris starts a short verus to bring courage to her comrades once more, but not before the blow strikes Vax hard knocking the wind from him. And probably cracking a few ribs.

[sblock=Combat]
Surprise Round:
Vax - throws javelin; hits (dmg=5)
Zarrin - cast spectral hand
Ogre SK - moves

Round 1: (in INIT order)

Hode - double move
Aedger - move, cast cause fear
Mister D - double move
Vax - (HP:00/15) double move
Blue - double move
Leo - killed in action
Damaris - bardic performance (sorry your a round ahead)
Ogre SK - attacks Vax hit (dmg=15)
Zarrin - (HP:13/22) AoO missed (forgot the -2); withdraws from combat

Round 2: (bardic performance in effect or this round)
Hode -
Aedger -
Mister D -
Vax -
Blue -
Damaris -
Ogre SK -
[/sblock]

OOC: Group is up.
 

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