Aedger shrugs his shoulders,
"It would appear I was wrong. He is mortal. We should remind him of this fact. Focus on the man; the ogre we can deal with later. Aedger, chants a few words, and cloud of smoke envelops him as he rounds the corner. He looks at the necromancer,
"Mr. Zarrin. I was hoping you were not the one responsible for this vile place. At the beginning of my journey, I kept an open mind hoping that you were misunderstood, that you were not disrupting the sleep of the dead for evil purposes. But now I know I was wrong. You take bodies, and reanimate them for your own purposes. People like you make me sick. The undead should be used respectfully, for the good of society. Not as playthings. You will know the ire I have towards those who give necromancy a bad name. As Aedger speaks, the smoke shrouding him lifts, and arcs over to the evil necromancer.
Blue, Leo: attack that man. Let's go."
"Mr. Vax, how would you feel about dropping that bridge, If I can get the ogre on top of it?"
[sblock=ooc]Chaining Blue to Leo's init again.
Aedger moves driectly east, to 4 north of Zarrin, casting Cause Fear. That uses up my spell compliment for the day.
Blue should have enough movement to get to NW of Zarrin
Leo should be able to get to N of Zarrin. Both Attack.
edit: Blues damage should be 3, not 2
[/sblock]
[sblock='ministats']
[sblock=aedger]
Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2
ac: 15,
t:12,
ff:13
hp: 02 perception: +9
cmb: +0
cmd: 12
speed: 30ft.
fort: +2
ref: +2
will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft
current effects: none
in hand: Light Crossbow
special powers
channel negative energy
1d6, 6/day, will dc 14
used: 2
death's kiss: 1 round duration, 6/day
used: 1
command undead
[sblock='spells prepared:']
orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]
attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80'
bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2
[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]
blue, skeletal companion (medium undead)
init: +2
ac: 17,
t:12,
ff:15
hp: 11 perception: +0
cmb: +2
cmd: 14
speed: 30ft.
fort: +0
ref: +2
will: +2
immune: cold
undead traits
dr: 5/bludgeoning
senses: darkvision 60ft
current effects: none
in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2),
claw –3 (1d4+1)
or
2 claws +2 (1d4+2)
or
dagger +2 (1d4+2), range 10'
or
javelin +2 (1d6+2/×2), range 30' remaining:
3
[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
[/sblock]
[/sblock]