Relic stubbornly refused to move from the underground lair until he was sure that Kalinn was free from the aboleth's domination. Above ground no doubt she would be able to find a way to escape. Here below, the impossible ascent to the surface by non magical means meant that Aradra was safe, even if Kalinn did manage to escape. And in those long hours Relic determinedly a decent dose of study and scribing, but not before he drunk down the potion that would return him to his non-fish like state. He gave another potion to Daylily and helped Shadow drink down a third.
[sblock=OOC] Okay, so let's wrap it up.
Still though. Going to the surface with Kalinn while still dominated would be silly/risky/dangerous. The hopelessness of getting to the surface would add to her docility. So we would be stuck below for as many days as it took for her to make her save. All of us making the journey home with Kalinn still hell bent on killing Aradra would be daft.
I am going to use that fact to my advantage to study and scribe spells into my spellbook
if given the OK by SK. It does seems to make logical sense to me.
We left to do the final part of the mission in the morning, so figuring that we have things wrapped up at midday. And Kalinn will have to wait 23 hours for her first save which Relic will assist with Guidance (assuming about an hour has passed since the fight when he settles in to his study seems reasonable.
Relic now only needs to sleep 2 hours (Ring of Sustenance), so he has at least 21 hours to study before they can even consider leaving the island.
1st hour: Read Magic on Tiny Hut and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 18 Success
2nd-4th hr: Scribe Tiny Hut (lvl 3=3 hrs) into Blessed Book (3/1000 pages); no magical ink needed (scroll consumed)
5th hour: Read Magic on Fireball and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 18 Success
6th-8th hour: Scribe Fireball (lvl 3=3 hrs) into Blessed Book (6/1000 pages); no magical ink needed (scroll consumed)
9th hour: Read Magic on Draconic Reservoir and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 18 Success
10th - 12th hour: Scribe Draconic Reservoir (lvl 3=3 hrs) into Blessed Book (9/1000 pages); no magical ink needed (scroll consumed)
13th hour: Read Magic on Shield and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 16 Success
14th hour: Scribe Shield (lvl 1=1 hr) into Blessed Book (10/1000 pages); no magical ink needed (scroll consumed)
15th hour: Read Magic on Ray of Enfeeblement and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 16 Success
16th hour: Scribe Ray of Enfeeblement (lvl 1=1 hr) into Blessed Book (11/1000 pages); no magical ink needed (scroll consumed)
17th hour: Read Magic on Dimensional Anchor and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 19 Success
18th-21st hour: Scribe Dimensional Anchour (lvl 4=4 hr) into Blessed Book (15/1000 pages); no magical ink needed (scroll consumed)
If Kalinn were to fail her next saving throw and they had to remain another day below, Relic would continue to devote his time to study:
[sblock=Now irrelevant plan for day 2 as Kalinn rolled a 20 on first save] Potential Day 2 study programme (2hrs sleep needed; 1 hr for eating and bodily functions = 21 hours of study):
1st Hour:Read Magic on Spontaneous Immolation and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 17 Success
2nd-3rd hour: Scribe Spontaneous Immolation (lvl 2=2 hrs) into Blessed Book (17/1000 pages); no magical ink needed (scroll consumed)
4th hour: Read Magic on Loathsome Veil and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 18 Success
5th-7th hr: Scribe Loathsome Veil (lvl 3=3 hrs) into Blessed Book (20/1000 pages); no magical ink needed (scroll consumed)
8th hr: Read Magic on Malicious Spite and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 19 Success
9th-12th hr: Scribe Malicious Spite (lvl 4=4 hrs) into Blessed Book (24/1000 pages); no magical ink needed (scroll consumed)
13th hr: Read Magic on Fleshworm Infestation and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 19 Success
14-17th hr: Scribe Fleshworm Infestation (lvl 4=4 hrs) into Blessed Book (28/1000 pages); no magical ink needed (scroll consumed)
18th hr: Read Magic on Howling Agony and 1hr of Study; Take 10 on spellcraft= 1d20+10+19+5= 34 vs DC 18 Success
19th-21st hr: Scribe Howling Agony (lvl 3=3 hrs) into Blessed Book (31/1000 pages); no magical ink needed (scroll consumed)
If Kalinn were to fail and we were forced to remain another day Relic would Read, study and scribe Hypnotism that day (2 hrs for 1st level spell) (32 pages of Blessed Book used).
[/sblock]
So could we have Kalinn roll saves, or roll saves for Kalinn to see how long in game time we were actually stuck on the island until we could safely leave, so that we can see how long Relic can study? Of course if I am not allowed to do this for some reason I will abide by that decision, no worries.
[/sblock]
When at last it was sure that Kalinn was herself once more Relic was quick to assist Daylily in unbinding her, and to administer her one of the levitation potions and the elixir that would restore her eyesight. Relic could levitate himself, and he still had a couple of spells memorised to levitate Shadow and Daylily when they reached the massive ascent.
When they reached the surface, haggard, hungry and pale, Relic called out to Aradra, letting the ranger know that the danger had passed. The wizard suggested that they leave immediately, using the magical swan boat token they had found in Gerlach's shop.
[sblock=OOC] We should only need to use 1 potion as Aradra flew out, Relic can levitate, and Relic memorised Levitate twice to get out of this place.
[/sblock]
[sblock=Relic lvl 9]
Relic Nevyn
(Lvl 9) Human Wizard 8/Oracle 1
HP: 28/66
AC: 14 Touch 14 FlatFooted 11
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Fort: +3 Ref: +4 Will: +9
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile 2/3 Used; Feather Fall:USED
Lvl 2: Summon Monster II: USED, Hideous Laughter, Invisibility: USED; Levitate x2
Level 3: Haste 0/2 Used; Lightning Bolt; Fly: USED
Level 4: Black Tentacles, Summon Monster IV 2/2 USED
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Cyclone: 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 0/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (47/50) charges
Rod of Lesser Extend: 1/3 uses left today
Quarterstaff of Spellstoring: +5 (+6); 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 6/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision [/sblock]