Relic marches the paladin pack mule down the isle to the machine. The others follow, watching warily for the spiders or other strange foes. Opening the access panels, the machine gets grumpy as its self preservation mode starts to kick in. Rubbing his chin and remembering the instructions, Relic takes the lens from Iosef. Only the wearer of the Amulet of the Orrery is safe from its defenses.
The defenses attempt to do their job. With Daylily wandering around the machine taunting it and the unseen spiders, he is hit square in the chest with a blue beam of energy. Defiant, Daylily shakes off the effects. Relic pushes and struggles with the weight of the lens, getting it in place. The machine attacks Daylily again, this time pushing him just a bit out of reality. His form gets a bit blurry and dark.
Relic grunts and finishes pushing the lens into the resting position. Pulling a couple levers, the lens starts floating into postion, spinning as it goes.
When Daylily returns to normal, the machine turns it focus on the knight in full armor. A yellow ray strikes Iosef square in the chest. Iosef becomes translucent for a second before his determination of will pushes off the old machine's magics. With a couple more levers and dials twisted, the floating lens itself is hit with several focused lights. They coalesce into a solid rainbow beam that strikes the one floating, glowing rune in the room. The glow of the rune fades as it settles, merging with the floor. The lights and hum of the machine dies down to a barely noticeable minimum.
An oppressive, dreary feeling, that you hadn't really noticed before, subsides. It is as if the sun has come out after a cold drizzly rain.
[sblock=ooc]To save two weeks of one at a time dice rolls,
2d4 rounds of huffing and puffing to get the lens in.
Relic's augmented Spellcraft was an automatic success before making the roll.
Astral shunt, blur, greater invisibility, silence, confusion, and the only save missed was blur on Daylily.
Relic has managed to turn off something.
Daylily is only blurry for 3 rounds before returning to normal.
No spiders jump out.[/sblock]
Daylily sighs. "So this was good opportunity for me to make yellow water from the very high up, and now the feel of the place is more betters ... but I am still think the smashing way would have be the more easy."
He thumps the side of his head a few times. "So is the crazy face magics go away now?"
Relic holds his breath waiting for something ... more instantaneous to happen. He looks down at his skin with disappointment as he finds the scales remain. "Perhaps it needs a little more time?" He shuffles over to the door. "The buildings ... the storm ... do they continue as they were before, falling and raging and what not?" He peers out though he sees no further than normal.
Relic looks out, but his eyes do not tell him anything new. His ears tell him that the storm still rages above. In the distance, shattering rock still crashes to the ground. The faintest hint of voices can be heard on the wind. That is new... the voices.
All three of you hear the sounds of a crowd. It is faint, with the winds of the storm above distorting it, but there are many voices that were not there before. You cannot make out any of the conversations but the tempo and pitch seem to indicate anger, and maybe despair. Opening his eyes, Aradra searches the terrain but sees nothing moving. The land and buildings seems as still as stone. Concentrating, the voices are coming from the northwest.
"The diggers...?" says Relic . "Maybe the Orrey coming into alignment has affected them in some way which has angered them. Hopefully that is a good thing for us whatever it is. Not knowing where to go next, I think that is the next place we need to look."
Heading out to investigate, the pyramid shaped hole in the ground is a bit in the way of getting where you think you want to go. Heading north along its edge, you get to the corner and make a turn. Aradra and Daylily spot something running along the jungle vined section, coming in from the cliff edge.
Aradra, Shadow and Daylily rush forward to investigate the commotion. Relic and Frost, not able to see try to keep up but their comrades are pulling away quickly. Iosef on the other hand is just simply not cut out for this running. His lungs are burning enough from the effects of the island, and running in full plate is not making his life any easier.
Once the creature sees you, it does alter course towards you as it runs. From this distance of about two hundred feet, it appears to be a greyish humanoid. Following it with increasing speed is a flock of large airborne manta rays.
[sblock=Aradra]The humanoid appears to be a woman. She is as ugly as the mayor or old druid at the lighthouse, but appears to be humanoid. The creatures chasing her are Cloakers. They are known for grappling and wrapping up victims. Their wings are thin enough that half the damage to the creature may be taken by the person grappled.[/sblock][sblock=Daylily]The big sea bats are chasing the ugly woman.[/sblock][sblock=combat]64/78 ~ AC 14 ~ Daylily ~ Perception (1d20+12=31) 52/52 ~ AC 21 ~ Relic ~ mage armor 0.1 hrs, neutralize poison 8.1 hrs, +3 NA .6 hrs 87/87 ~ AC 21 ~ Aradra ~ +5 Perception/Sense Motive .6 hrs, readied bow, Perception (1d20+19=30)Kn Dungeoneering (1d20+13=22) 90/90 ~ AC 22 ~ Shadow ~ amulet active 89/90 ~ AC 23 ~ Iosef ~ 80/92 ~ AC 25 ~ Frost ~
~ AC ?? ~ Grey humanoid (in orange)
~ AC ?? ~ MR1 (pink and black)
~ AC ?? ~ MR2
~ AC ?? ~ MR3
~ AC ?? ~ MR4
Distance right now is a -20 to perception for the humanoid and -25 for the flying things, so I will let you make knowledge checks after getting a bit closer unless you beat a 25 or 30 perception from here. Rolled them, BadaBoom. Got it!