Kalinn watches as Iosef performs his priestly duties on the others but as the tentacles never touched her she says nothing.
[sblock=Intent]That's everyone going out besides Kalinn, right? If everyone else is going out, she'll go as well, though she really believes that the townsfolk need watching over - she's a brave lass, but being stuck in the tower with a bunch of folks who don't want her around but who she can't smack for their ungrateful attitude doesn't strike her as a particularly good time

Her fatigue actually lasts less than a minute after her rage ends, so she'd be good to go.
She'll have TXP to level on 07/09 - working on having her ready to go so there won't be any delays.[/sblock]
EDIT: Heh - looks like after their long association Kalinn and Aradra are thinking alike . . .
_______________
[sblock=Mini Stats]
Kalinn Ari
Standard Block
Initiative: +3
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 68/68
CMB: +6
CMD: 19
Fort: +9
Reflex: +7
Will: +7
Rage Block
Initiative: +3
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 84/84
CMB: +7
CMD: 18
Fort: +11
Reflex: +6
Will: +6
Fatigue Block
Initiative: +2
AC: 22 (20 Flat-Footed, 12 Touch)
HP: 68/68
CMB: +5
CMD: 17
Fort: +9
Reflex: +6
Will: +7
Senses: DarkVision
Perception: +09,
Sense Motive: +0
Special: Rage (Remaining Rounds: 05/10)
Special: Spirit Totem (+6/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Current Weapon in Hand: None
Spells Available (Cantrips: Unlimited, 1st Level: 6/6 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
[/sblock]