[LPF] The Forbidden Isle of Ancient Secrets


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Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn also follows Relic inside, but takes a place near the door so that she can watch both outside and in.
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[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 

Satin Knights

First Post
Relic marches the paladin pack mule down the isle to the machine. The others follow, watching warily for the spiders or other strange foes. Opening the access panels, the machine gets grumpy as its self preservation mode starts to kick in. Rubbing his chin and remembering the instructions, Relic takes the lens from Iosef. Only the wearer of the Amulet of the Orrery is safe from its defenses.

The defenses attempt to do their job. With Daylily wandering around the machine taunting it and the unseen spiders, he is hit square in the chest with a blue beam of energy. Defiant, Daylily shakes off the effects. Relic pushes and struggles with the weight of the lens, getting it in place. The machine attacks Daylily again, this time pushing him just a bit out of reality. His form gets a bit blurry and dark.

Relic grunts and finishes pushing the lens into the resting position. Pulling a couple levers, the lens starts floating into postion, spinning as it goes.

When Daylily returns to normal, the machine turns it focus on the knight in full armor. A yellow ray strikes Iosef square in the chest. Iosef becomes translucent for a second before his determination of will pushes off the old machine's magics. With a couple more levers and dials twisted, the floating lens itself is hit with several focused lights. They coalesce into a solid rainbow beam that strikes the one floating, glowing rune in the room. The glow of the rune fades as it settles, merging with the floor. The lights and hum of the machine dies down to a barely noticeable minimum.

An oppressive, dreary feeling, that you hadn't really noticed before, subsides. It is as if the sun has come out after a cold drizzly rain.

[sblock=ooc]To save two weeks of one at a time dice rolls,
2d4 rounds of huffing and puffing to get the lens in.
Relic's augmented Spellcraft was an automatic success before making the roll.
Astral shunt, blur, greater invisibility, silence, confusion, and the only save missed was blur on Daylily. :.-(
Relic has managed to turn off something.
Daylily is only blurry for 3 rounds before returning to normal.
No spiders jump out.[/sblock]
 

Systole

First Post
Daylily sighs. "So this was good opportunity for me to make yellow water from the very high up, and now the feel of the place is more betters ... but I am still think the smashing way would have be the more easy."

He thumps the side of his head a few times. "So is the crazy face magics go away now?"
 


jbear

First Post
Relic holds his breath waiting for something ... more instantaneous to happen. He looks down at his skin with disappointment as he finds the scales remain. "Perhaps it needs a little more time?" He shuffles over to the door. "The buildings ... the storm ... do they continue as they were before, falling and raging and what not?" He peers out though he sees no further than normal.
 

Satin Knights

First Post
Relic looks out, but his eyes do not tell him anything new. His ears tell him that the storm still rages above. In the distance, shattering rock still crashes to the ground. The faintest hint of voices can be heard on the wind. That is new... the voices.
 

jbear

First Post
Relics gradually sharpening hearing detects the voices on the wind and he comments "Do you all hear that? Talking. We may have stirred up a hornets nest..."
 


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