[sblock=Aradra]As Aradra and Shadow prepare to bed down, Kalinn calls the Ranger over for a quiet word.
"I thought I noticed during that last fight with the living seaweed that your bow sounded . . . flat? . . . as you fired. Have you checked the string? It may be a little frayed. I saw a likely looking replacement on the bench over there - it looks like a strand of green braided metal, but it seems fine enough to make a passable bowstring."[/sblock]
and
[sblock=Daylily]As the Barbarian returns, somewhat fresher smelling due to his shower in the rain, Kalinn welcomes him back and gestures him close. Eyes watering only slightly from his wet dog smell, she says,
"I have the strangest feeling that we've missed something. You remember the armory? There's a bulge in the wall there that, strong as I've become, I'm not quite powerful enough to break through. But I've a voice whispering in my ear that leads me to believe there's something wrongfully imprisoned behind that bulge, and that you're the man to break it free. A good, solid blow from one of your strength should do the trick."[/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari
Current Block
Initiative: +02
AC: 30 (13 Touch, 27 Flat-Footed)
HP: 124/124
CMB: +19
CMD: 30
Fort: +14
Reflex: +10
Will: +10
Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +12
CMD: 26
Fort: +08
Reflex: +06
Will: +06
Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 124/124
CMB: +14
CMD: 26
Fort: +11
Reflex: +06
Will: +08
Rage Block (Hafísbíta
in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 119/119
CMB: +13
CMD: 25
Fort: +10
Reflex: +05
Will: +07
Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +11
CMD: 24
Fort: +08
Reflex: +05
Will: +06
Senses: DarkVision
Perception: +10,
Sense Motive: +0
Special: Rage (Remaining Rounds: 05/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 02/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Current Weapon in Hand: None
Spells Available
- Level 0: Unlimited
- Level 1: 3/7 per Day
- Level 2: 3/6 per Day
- Level 3: 2/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]