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[LPF] The Forge of Fury, Pt1

GM: As entertaining as a little side role-playing for Fae'shiel and Marcus might be, it is going to be off-camera since it has been too long waiting for it to happen. I will begin working on an update and post it tomorrow.
 

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You meet the next morning and depart Blasingdell once more. Markas left a note that he had to return to Venza on urgent family matters. For three days, you deal with the misty weather, but it never truly rains on you. it is more dreary and depressing than anything else. At night you make camp and continue to share stories of your past adventures and significant events to alleviate the boredom of walking through the mountains.

Towards the end of your third marching day, you arrive at the location you have been seeking. Up ahead appears to be the Stone Tooth mountain.

stone_tooth_zps87a38538.jpg

In a small clearing of the brooding pine forests of the mountains, you crest a rise and look down into a small vale. From where you stand, you catch sight of a tall, steep hill that rises to a prominent bare knob of rock. It certainly looks like a stone tooth in the fading light of early evening. A think spire of smoke rises from some unseen point high on the hill's slopes, and you can make out a steep, narrow road or track that runs back and forth across the face of the mountain.

You have had a long day and it is time to find a campsite.


[sblock=Stone Tooth Area Map]Note: North it to the top, and you are down on the southwest corner

TheStoneToothMap_zps18b7a480.jpg
[/sblock]
 
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Iago's mood darkened again after the group's departure, and while not actually unfriendly, he has been a taciturn companion these past days. But the view of the mountain seems to have brought him out of his shell.

He eyes the rising smoke. "I have no desire to fight the greenskins at night," he tells his companions. "And that smoke is almost certainly theirs. We should find a defensible place with some concealment, and make a cold camp so the heat and smoke do not draw them."

He looks around at the terrain, trying to find a good spot for the campsite.

[sblock=ooc] Survival check to find a site that meets his needs. Just looking at the map and picture above, I'm thinking the group is better not getting too close to the Tooth as they would have to leave the trees and expose themselves to any watch the orcs have posted. Looking for a good thicket in the trees, and looking to cover their trail.
Survival roll to find campsite (1d20+6=21)
[/sblock]
 

Ariel Esimae, Female Aasimar Cleric (NPC)

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg


Ariel nods in agreement, her stoic determination to maintain a decent pace through the mountains has not left her very chatty either. "Agreed, I think we should be able to find something back over the ridge and in those trees over there, away from this trail we have been following."

"Can one of you cover our tracks to keep any orc scouts from learning we where we went?"


She follows Iago and it doesn't take long to find a good spot that will offer what you need.

Survival Aid Another (1d20+3=22)

[sblock=Mini Stats] Ariel Esimae
Initiative: +2
AC: 26 (23 without shield, 24 flat-footed, 13 Touch)
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: None

Current Weapon in Hand: none
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Lessor Restoration, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic)[/sblock]
 

Fae'shiel had spent most of the journey to the foothills of the Stone Tooth in silence, wondering idly about that last night in the Inn. She wouldn't necessarily call that night a success nor a failure for her personal ventures as she never did get an answer from Marcus. Deciding that she will have to try again some other night, she begins planning the next time that she will be able to get him alone and all to herself.

When the subject of finding a place to sleep comes up, Fae'shiel attempts to help in the effort, but her performance is less than satisfactory. Despite being an Elf, she is always much more at home sitting in a warm chair next to a fireplace reading a good book instead of out in the wilderness doing manual labor.

Survival Aid Another (1d20 = 8 )
[sblock=mini stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 33 // Current: 33
BAB: +3 CMB: +5 CMD: 18
Fort: +6 Ref: +5 Will: +5

Current Weapon: Scimitar, Blackblade +6 (1d6 +3, Crit: 18-20/x2) // Special Qualities: INT 12 / CHA & WIS 7, Arcane Pool 2 / 2, Alertness, Blackblade Strike, Telepathy, Unbreakable, Energy Attunement, Ego (5) Languages: Common, Dwarven.
Secondary Weapon Composite Longbow +6 (1d8+2, Crit: 19-20/x2) // Range: 110 ft, Ammo: 20 Arrows
Tertiary Weapon Dagger +6 (1d4+2, Crit: 19-20/x2) // Range 10 feet

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
5/5 First Level Spells Remaining
3/3 Second Level Spells Remaining
Cantrips Memorized (DC 14): Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 15): Color Spray, Grease, Shocking Grasp, Mirror Strike, True Strike
Second Level Spells (DC 16): Invisibility, Scorching Ray, Bull’s Strength
Arcane Pool: 5/5[/sblock]
 
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Marcus too travels along in silence, his thoughts mostly his only company. He stays with the group, and as usual a careful eye kept to Fae'shiel's protection. The young Ranger seems a little disturbed about something, though who could fathom what. Perhaps the sheer weight of again making the same trek into the mountains is to blame. Wearily he travels along, grateful at the idea of a place to rest. Having taken up the rear guard of the party with the odd departure of Markas, Marcus sets himself to covering the parties backs as well as he is able.

"I think that a good idea. Sometimes sleep is a wonderful thing."

[sblock=ooc]Aid Another with Survival: <a href="http://invisiblecastle.com/roller/view/3956437/">1d20+6=14</a>[/sblock]
 

Just back over the last ridge you spend about 20 minutes and find a nice secluded depression that has rocky overhang that is almost a cave entrance. It goes in far enough have about 10 x 15 ft space with shelter. The back of the shallow cave tapers quickly to a very narrow crevice about a finger's width.

The campsite is screened from view and is defensible.
 

Ariel Esimae, Female Aasimar Cleric (NPC)

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg


Ariel unpacks her bed roll and prepares for going to sleep, needing to get up for the last watch of the early morning.

"Wake when it is time for my watch, please. You are welcome to decide what we are going to do in the morning, and just let me know."

"I just hope there are no night patrols by orcs to come upon our tracks."


Without a fire, the mountain air is a bit chilly at night. The petite war maiden munches on some trail rations while wrapped in her sleeping blankets. Her platemail is arranged beside her, she has a chainshirt to wear instead during the night.

[sblock=Mini Stats] Ariel Esimae
Initiative: +2
AC: 26 (23 without shield, 24 flat-footed, 13 Touch)
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: None

Current Weapon in Hand: none
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Lessor Restoration, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic)[/sblock]
 

Marcus sets about making sure that food and water are stocked and/or handed out. He settles himself down to take the first watch, his ears listening to what goes on around him, his gaze taken by the flames before him.

[sblock=ooc]Marcus will cover first watch, then look through his journal to work on spells and get some sleep with what time is left.[/sblock]
 

Iago sits, munching on hard tack and cheese. "We need to reach the entrance without taking that trail," the half-orc observes. "And the orcs will be watching that trail. We need to take another way up."

The alchemist holds up an iron vial. "This potion will give me the power to climb walls," he explains. "And I have other magics I can use to give me strength. I can carry each of you up, one at a time, along one of the cliff faces. Perhaps the one at the south end, where the second peak will block their visibility. We can assemble up the slope, and take them by surprise. We must prevent them from warning the rest of the tribe -- If they swarm us, we will surely be defeated."
 

Into the Woods

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