The heroes work hard in controlling the flames as an unknown flow of time passes. Sweat beads up on their corded muscles and ash covers clothes and bare flesh as flaming materials are rolled up and cast outside, water from flasks are emptied upon flame, and rooms are broken into for possible stashes of water.
It is tough work, spent mostly with smoke-induced, tear-filled eyes and polluted lungs, but the men are able to keep the fire from advancing further past the room. Finally a fire team comes in to relieve the men, and the guild representatives guide them outside.
"The guild leaders have gathered tonight at the city center and wish to meet with you."
"I know you're exhausted, but you are being toasted and will want to make an appearance."
You allow yourselves to be led to the gathering place: a government building that was opened for your use. Inside are several different city leaders, richly garbed in a fashion that contrasts sharply with your bedraggled appearance. Yet your rough and manly appearance results in applause because of the physical evidence of your exertions. One representative speaks loudly of your accomplishments.
"We are gathered here today to thank several heroes for performing deeds we thought impossible. They tracked down Mr. Frickard's true murderer and brought him to justice, stopped riots between the guilds from breaking out, and rescued a portion of our city from being consumed in flames. Because of their actions, there is a temporary peace between the Craftsmen's Guild and the Merchant's Guild. A peace we hope will lead to a more permanent beneficial relationship. The guilds will deliver a total of 500 gold coins to the heroes as payment. The heroes were unable to stop Frickard's killer from destroying the inventor's life work and prototypes, but perhaps it is just as well. The city nobles have declared that Mr. Frickard's property will be placed into their permanent custody in order to ensure that his work does not create further animosity between factions. The nobles wish to ensure everyone that they are doing this with great reluctance, but will press forward for the safety and security of our great society."
The heroes are toasted and offered drink, and spend another exhausted but satisfying hour meeting with several city movers and shakers.
OOC:
If anyone wants to push their luck for a larger coin reward, go ahead and do so and make a DC Diplomacy check.
Each of the party members now has Gadral and Mimfred as contacts in the guilds. Both the Merchant's and Crafstmen's Guild are quite surprised at your success. They only hired you to make a show that they were trying to do
something about the murder and unrest it caused. They didn't realize how out of control the rioting was becoming, nor did they realize some hired muscle would be able to use their brains to actually solve the mystery that the guilds could not.
Treasure:
500gp from the guilds (250gp from each)
Lord Wisten Feador's Silver broach with emerald's worth 350gp
Lord Wisten Feador's Ring of Protection +1
Lord Wisten Feador's Necklace of Fireballs (Type 1).... I never got to use this on you guys...
XP: CR5 encounter with Lord Wisten Feador, 1,600xp or 400xp for each of you.
While we wait to see if anyone wants to chance a Diplomacy roll, I will happily answer and questions on the adventure. And yes, you had different paths you could have followed to solve the adventure, and going to the geese farm or hall of records first would have resulted in an entirely different path.