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[LPF] The Road to Tritower

FrancisJohn

Explorer
Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 12/12
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 19/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 3/3[/sblock]

Francis comes back to the group with the sullen news; no useful information. The scurvy halfling looks around the cityscape of Tritower, trying to find a building with easy access that might provide a clear vantage point of the surrounding areas. "Since there doesn't appear to be a set meeting time, do you guys just want to start walking back south down the silver road and make a right in a half hour? Or do you want to go back in Tritower and look around a bit more? Maybe try and get on top of a tall building and take a looksie. Or find a tavern or somewhere where someone might know something? What do you guys want to do?" Throughout this whole line of questioning, the frump on the halfling's face has slowly reversed, as he methodically got out and packed his trusty thinking pipe. When the first crackle of leaf smoke fills the air, he is content. Suddenly a thought bubbles up into the tiny halfling's brain."Hey Leira, where did you mention you were from again?"

[sblock=The Plan]Don't know if real world time allows us to go back into town for more info. If not, hopefully the simple plan of just walking is the right one. OOC, the choice doesn't really matter to me.[/sblock]
[sblock=The Buckler]Most things Francis does is inadvisable.[/sblock]
 

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Lindeloef

First Post
Karra snaps out of her daydream "A spur is something branching off from a major road or it can be a mountain ridge from a bigger mountain. Hmmm..."
 

Aura

Explorer
State of Disrepair

With that, the intrepid quartet venture into the countryside in search of Falcon. Decrypting the cook's note turns out to be something of a trial and error affair. After traveling a half hour on the Silver Road and turning right (towards the sea), it is a little doubtful that this is the second spur by any accounting. It is at this point that Brandon offers, "Ug, the half hour must be a reference to how long he expected to travel on the spur itself, not how long it takes to get to the turn...."

This said, the group treks back to Tritower for another attempt. Counting anything passable as a possible spur yields no positive result... a half hour seaward travel on the path leaves you unable to see, thanks to some thick local forest. More backtracking is required.

Third time's a charm. About midday, the group tries counting anything at least resembling a road as a possible spur. Turning seaward at the second road, the group travels for a half hour with decent ability to see past the road. Hills are clearly visible in the distance, and as you get closer, and the time progresses to about the half-hour mark, one of them seems to have some sort of structure on it.

About a hundred yards away from your current position, the place seems to be a rather large estate, probably built by someone with considerable wealth. However, even at that distance, there is evidence of a decided lack of maintenance both the structure and the grounds. The warm afternoon breeze fans trees that obviously are in desperate need of pruning. It becomes a distinct possibility that this building has been abandoned, for some unknown reason....

[sblock=actions]Let me know what information you'd like that isn't included here. Obviously, more becomes available the closer you get.[/sblock]
 

Anastrace

First Post
Leira Olren, Master of Martial Arts

"Well, I'm guessing we've found it. Did we find it too late? This place looks...overgrown. What do you all think?" Leira shakes her head. She cracks her neck, and readies her shield. "Just in case. I don't trust there not to be something living here, whether it's some wild animals, or this Falcon person."
 

FrancisJohn

Explorer
Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 12/12
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 19/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 3/3[/sblock]

"This HAS to be it! What fool in their right mind wouldn't pick an abandoned mansion to conduct business of the shadiest ilk?"
Francis looks around. "There are probably a million ways in, but I wouldn't recommend just waltzing in the front door. Unless we make Leira giant again and just let her kick down the door!" He laughs at his own joke, but on a more serious note, he finally packs his pipe away. As he loads his crossbow, he asks "I see a few options. Why don't we take a wide circle around the property to seize up the structure, or just dart for the nearest entrance and try and make with the surprise? But first..." The halfling scours around for any sign of footprints.

[sblock=Tracking 13]tracking: 1D20+1 = [12]+1 = 13
[/sblock]

[sblock=Questions]How far are we away?
How big does the house look?
How many floors?
How many approximate rooms?
Can we see any doors or windows from our location?
[/sblock]
 

Anastrace

First Post
"I'm up for a stealthy jaunt around the place. It seems a better option than busting in the front door. Let me just grab some shuriken in case someone does pop their heads up." She stretches her legs and does some practices kicks while maintaining a grip on the shuriken. "Alright, I'm good to go, no matter the plan."

[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +3, Climb +4, Escape Artist +3, Heal +7, Stealth +4

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Shuriken +5 Damage 1d2+4, 10' Type P 20/20 or Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

FrancisJohn

Explorer
Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 12/12
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 19/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 3/3[/sblock]

"Alright mateys, we circle! Stealthily of course...." The group begins to traverse the perimeter of the location.




[sblock=Tracking 13]tracking: 1D20+1 = [12]+1 = 13[/sblock]
[sblock=Perception 18]Perception +7: 1D20+7 = [11]+7 = 18
[/sblock]
[sblock=Stealth 26]Stealth +11: 1D20+11 = [15]+11 = 26
[/sblock]
[sblock=Initiative 12]Initiative +3: 1D20+3 = [9]+3 = 12
[/sblock]
 

Anastrace

First Post
Leira Olren, Master of Martial Arts

"I'll follow behind you Francis. Let's see what we can see." With that Leira attempts to steathily move behind the halfling.

[sblock=Rolls]
Perception: 1D20+1 = [5]+1 = 6

Stealth Check: 1D20+4 = [10]+4 = 14

Initiative Check: 1D20+5 = [3]+5 = 8

[/sblock]

[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +3, Climb +4, Escape Artist +3, Heal +7, Stealth +4

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Shuriken +5 Damage 1d2+4, 10' Type P 20/20 or Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 


Aura

Explorer
Francis scouts the area, looking for fresh signs of people passing and heading up to the old estate. Sure enough, the area does not seem to be unused (although the house is in dire need of maintenance.) The pathway is wide enough for a carriage, and leads up to the front of the house.

As the group comes to agreement on a general plan, Brandon seems to be staring at the structures endlessly. When group begins to move through the underbrush, the young sorcerer coughs loudly, effectively getting your attention. "Guys... there is someone up there watching us." With more eyes watching, it looks like someone was previously sitting, but and now stands, deliberately peering in your direction. You can't make out what clothing or armor the figure might be wearing, but you can see the weapon: probably a long bow.

The figure reaches back to the door behind and knocks on it loudly enough you can barely hear....

[sblock=The Estate]The Estate is centered around a large house, about 120 wide as it faces you. The main doorway, a double-door affair, faces you as well and empties out onto a porch. The two floor house has multiple windows facing you, on both levels. You have no idea on how many rooms that would be--there are too many unknown variables. You think you see some sort of building out back--there might be more than one. Distance to the house is about 100 yards/300 feet.[/sblock]
 

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