[LPF] The Road to Tritower

Anastrace

First Post
Staying to cover, Leira keeps her shield raised as she advances as quickly as she can manage, drawing her whip blade as she goes. "Still with us, right Francis?" Leira asks worriedly.

[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +3, Climb +4, Escape Artist +3, Heal +7, Stealth +4

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Weapon for Attacks of Opportunity: Urami, +5. 1d8+4, Crit 18-20, Type S
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

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Aura

Explorer
Battle at the Old Manor House Round 2

Brandon starts chanting a magical spell as Karra and Leira head up the hill, doing their best to use natural cover to their advantage. Upon completion of the spell, nothing visible happens, although the swift youngster starts making his way up the hill in a similar fashion, keeping his eye on the archer with the deadly bow.

Undaunted, the man with the bow continues to work at dealing with the onrushing threats. He aims at the two leading women, leaving them wondering which one is his actual target. A mere moment later, Karra finds out it is her as a wooden shaft impales her arm, causing quite a bit of pain. "Yes!" the man exclaims, his voice carrying far enough to reveal his Tritower dialect of Low Landellian to Leira as he starts to work on drawing and nocking another arrow.

[sblock=combat stuff]Brandon casts mage armor and moves 30-5=25 feet. Karra and Leira both double move, covering 60-5=55 feet. The archer holds position and shoots Karra for 7 damage. Francis is credited with 7 points of healing for his potion.

Combat Actors
Francis - 2 damage (12 hp), AC 18+4(ranged), 250' distant, conditionals: potion used
Leira - 0 damage (18 hp), AC 19+2, 195' distant, conditionals: none
Karra - 7 damage (21 hp), AC 14+2, 195' distant, conditionals: none
Brandon - 0 damage (19 hp), AC 16+2, 225' distant, conditionals: mage armor
Archer - 0 damage (?? hp), AC 15+2, conditionals: none

(Remember, distance is to the gate. The porch and archer are a bit further in, but that at least puts you on the map.)

Everyone is up.​[/sblock]
 


FrancisJohn

Explorer
Francis scurries up the path, using whatever he can to obstruct the rudeness of any further arrows.

[sblock=ooc]pain in the butt to include ministats from phone. Will update when I get to a cpu. In hospital with wife and new baby![/sblock]
 

Lindeloef

First Post
"Hmmm... someone doesn't know how to properly penetrate a woman!" Karra shouts angrily in reaction to the arrow that hit her belittling the archers manhood. She continues along the more difficult path towards the building.


[sblock="baby"]
-Congratulations for the baby :D[/sblock]


[sblock="ooc"] Karra takes the slower route again.[/sblock]

[sblock=Mini Stats]
Karra
AC: 14 (13 flat-footed, 11 touch)
HP: 14/21
CMB: +2 CMD: 13
Fort: +4 Reflex: +1 Will: +3
Perception: +2
Initiative: +3
Arcane Pool: 5/5

Current Weapon in Hand: Katana

Spells Prepared:
*Cantrips (DC 14): (4/4)
Arcane Mark, Mage Hand, Ray of Frost
*Level 1 (DC 15): (3/3)
Color Spray, Enlarge Person
Low-Light Vision
[/sblock]
 

Anastrace

First Post
Leira continues to advance through the area off the main path, sticking to cover. Her shield at the ready to intercept any arrows.

[sblock=OOC]
Congrats Francis! Happy, happy day!
[/sblock]

[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +3, Climb +4, Escape Artist +3, Heal +7, Stealth +4

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Weapon for Attacks of Opportunity: Urami, +5. 1d8+4, Crit 18-20, Type S
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

Aura

Explorer
Battle at the Old Manor House Round 3

Francis clambers to his feet and starts his run up the hill, moving from cover to cover like his allies before him. Meanwhile, Leira, Karra and Brandon, thanks to a head start and longer legs, are making significant headway up the hill. However, it is still a ways to go and the archer on the porch continues to rain down barbed death on the intrepid group. This time, though, his luck has run out and the arrow flies wide. You can't hear anything, but you suspect he's cursing under his breath as a result.

[sblock=Combat Stuff]Standing up is a move action, so Francis gets one move action up the hill, 20-5=15 feet. The rest do a double move, for 60-5=55 feet. The archer misses.

Combat Actors
Francis - 2 damage (12 hp), AC 18+2, 235' distant, conditionals: potion used
Leira - 0 damage (18 hp), AC 19+2, 140' distant, conditionals: none
Karra - 7 damage (21 hp), AC 14+2, 140' distant, conditionals: none
Brandon - 0 damage (19 hp), AC 16+2, 170' distant, conditionals: mage armor
Archer - 0 damage (?? hp), AC 15+2, conditionals: none

(Remember, distance is to the gate. The porch and archer are a bit further in, but that at least puts you on the map.)

Everyone is up.​

PS: Unless anyone objects, we can handle the rest of the run up the hill as a single, multi-round action, and speed things along. Just put conditional actions (e.g.: I drink my hp if reduced to half or less by the archer) in the sblock and I can narrate the result and start the festivities at the gate directly.[/sblock]
 

FrancisJohn

Explorer
Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 10/12
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 19/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 2/3
Items Used: Potion CLW[/sblock]

Watching a halfling run, let alone one of the stature of one Francis John III, is quite the sight to see. The normally wordy creature is silent, panting along the road as he charges ahead.

[sblock=Actions]Full-round Action: Run 80ft. AC 15[/sblock]
[sblock=OOC]Still won't have consistent computer access until the Monday after Easter. I will be able to post from my phone, but copying and pasting the stat block each time is quite the hassle. I won't slow the action down though.[/sblock]
 

Anastrace

First Post
Leira continues to advance cautiously knowing that the archer has the advantage at the moment.

[sblock=ooc]
I'll keep advancing through the cover until I reach the gate. Then it'll be time to speed it up and put this punk down. :p
[/sblock]

[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +3, Climb +4, Escape Artist +3, Heal +7, Stealth +4

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Weapon for Attacks of Opportunity: Urami, +5. 1d8+4, Crit 18-20, Type S
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

Lindeloef

First Post
Karra, eager to get back at the archer, hurries along the rural path.

[sblock="ooc"]i am all for the fast advancement :)[/sblock]
 

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