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[LPF] The Road to Tritower

Francis John III, Self-Proclaimed Halflling Prince

"Off we go!"
[sblock=Mini Stats]
AC: 18 (14 flat-footed, 15 touch)
HP: 7/7
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7
Initiative: +3
Bluff: +13
Armed: Light Crossbow +4 1d6
[/sblock]
 

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Brandon the Swift

Brandon shrugs his shoulders and says : "To the road, then." [sblock=Brandon Mini Stats]Brandon
AC: 12 (10 flat-footed, 12 touch)
HP: 12/12
CMB: -2
CMD: 10

Fort: +2
Reflex: +2
Will: +3

Perception: +1
Sense Motive: +6

Initiative: +8

Level 1 spells remaining: 4/4
Elemental rays remaining: 7/7

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 

The group heads back to the road a bit ahead of schedule at Anna's encouragement. Her ankle still tender from the injury despite being healed, so she's a little slower than before. Hitting the road within sight of Boar's Ridge, hired members of the group keep a watchful eye, but no kobolds (or whatever allies they might have) are waiting in wait to attack. By the end of the day, Boar's Ridge is fully out of sight and the group has found another likely roadside campsite. Anna seems particularly thankful--after over a half day of limping along, she is worn thin.
[sblock=Healing 10]Anyone wishing to can roll healing DC 10 for redressing her ankle tonight. Compared to earlier today, it is moderately swelled up, so Anna will need a good tight wrap to keep her moving.[/sblock][sblock=Everything Else]Also, include any nighttime preparations and IC role-play. I have the sleeping shifts from last night on page 1 for your convenience, you can look at it and modify from there, or leave them the same.[/sblock]
 

Francis John III, Self-Proclaimed Halflling Prince

The pint-size halfling pipes up, "I'll take third watch again, no worries there! Remember, the code word for danger is pollywog." He walks over to Anna to take another look at her ailing ankle, and makes a small adjustment to the bandage. "Perhaps this will help madam." After looking at Anna, he unpacks his belongings and gets ready to eat and sleep.
[sblock=OOC]Francis should have the 3rd position in the watch list on the first page.[/sblock]
Second heal check: 1D20+1 = [10]+1 = 11

[sblock=Mini Stats]
AC: 18 (14 flat-footed, 15 touch)
HP: 7/7
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7
Initiative: +3
Bluff: +13
Heal: +1
Armed: Light Crossbow +4 1d6
[/sblock]
 

Leira Olren

Leira stretches, and sets up a small area for herself, making sure to keep her weapons not too far out of reach of her bedroll. "Aye, and I'll take the first watch again." Since Francis seems to have Anna bandaged up pretty well, Leira heads over to the fire to get some food and get ready for the watch shift.

[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 11/11
CMB: +5 CMD: 18

Fort: +3 Reflex: +3 Will: +1
Perception: +1 Sense Motive: +1
Initiative: +5

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Current Weapon in Hand: Unarmed Strike (Considered Armed)
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed)
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 
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"I will lay down to sleep then. Don't forget to wake me up when my shift is up, Leira." Karra says before laying down to catch some sleep before her shift is up.
 

Brandon the Swift

Once again, Brandon sets up his tent, lets out a yawn and says : "Good night." before going into his tent letting sleep take over until his shift comes up.
 

The group prepares for the night. Tents are pitched, the fire is allowed to die down, and Anna's ankle is wrapped, for which the priestess is thankful. After a bit of post-dinner chatter, the rest of the group beds down, leaving Leira to her own for the next few hours.

It is somewhat in the third hour of Leira's watch. The sky is mostly clear, with some scattered clouds. The canopy of stars affords her some light, and over time she can see it slowly move as the night progresses. However, the peace is broken when she hears the beginning of chanting coming from the nearby tree-line some thirty feet distant. By the time she looks, the rough outline of the trees against the sky is blotted out roughly where the chanting just ended. The blob of darkness then rushes at her, as if some kind of mythical monster, and any light she was previously afforded is snuffed out. A fraction of a second later, she hears a small object land near the campfire, but cannot see anything despite the short distance.

*fwip* The unmistakeable sound of a crossbow firing, albeit somewhat higher pitched, can be heard and a dart imbeds itself in Leira's side, a strange numbness directly following the sting of the impact.

If she wasn't sure before, Leira is now certain: someone is really trying to get her.

[sblock=Combat]Unknown foes are attacking. Leira stands in complete and utter darkness, but her memory tells her she is about 10 feet from the fire, where her comrades sleep in a rough semi-circle. Brandon is in his tent somewhat (15 feet) behind, as are the mules.

It is Leira's action, she has taken 3 damage and the first thing she gets to do is make a Poison-based Fort save, DC 13.[/sblock]
 


Leira Olren

[sblock=ooc]
How close to me is the blob of darkness that rushed at me? Is it on top of me, or just nearby me? That will affect what action I take.

Swift Action=Dragon Style
Free Action=Yell
[/sblock]

[sblock=Fortitude Save]
Fortitude Save vs Poison: 1D20+3 = [6]+3 = 9

[/sblock]

[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 8/11
CMB: +5 CMD: 18

Fort: +3 Reflex: +3 Will: +1
Perception: +1 Sense Motive: +1
Initiative: +5

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Current Weapon in Hand: Unarmed Strike (Considered Armed)
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed)
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 
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