Pathfinder 1E [LPF] The Sea Sprite

Anastrace

First Post
Leira Olren, Master of Martial Arts

Leira.jpg

Leira narrowly dodges the cockatrice's attack, and then returns the favor with a rapid side kick. "I don't want to be petrified, so let's kill this quick!"


[sblock=Actions]
Swift Action, Activate Dragon Style
Attack Cockatrice: 1D20+6 = [11]+6 = 17

Unarmed Strike, Dragon Style and Dragon Ferocity: 1D6+8 = [6]+8 = 14

[/sblock]

[sblock=Leira Olren, Master of Martial Arts]
Leira Olren
AC:20 (17 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +7, Climb +8, Escape Artist +7, Heal +7, Stealth +8

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Weapon for Attacks of Opportunity: Urami, +5. 1d8+4, Crit 18-20, Type S
Current Conditions in Effect:
Resources Used: None
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

log in or register to remove this ad

GlassEye

Adventurer
Qalabash Baram

[section]
Once Aelspeth and Tamarie's magics go off Qalabash blinks to clear the swirling colors and afterimages of flaming wolves from his eyes and dashes forward.

"Good show, ladies! Well done!"

The older man brings his staff around, two-handed grip, and brings it smashing down towards the cockatrice's wing. Apparently a little dazzled by the bright, flashing lights Qalabash's staff crashes into the deck.
[/section]
[sblock=OOC]Move: close on cockatrice
Standard: staff attack: [roll0] for [roll1]

Used: shield charges: 1[/sblock]
[sblock=MiniStats][size=+1]Qalabash Baram[/size] Human Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 touch; 13 flat-footed) Current: 18
HP: 20 Current: 20
CMB: +4; +6 Trip CMD: 15; 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: quarterstaff
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Enlarge Person, Grease, Shocking Grasp
  • Orisons: Detect Magic, Light, Prestidigitation, Root
Special:
Concentration +5
Arcane Pool: 4/4 (+1 enhancement for 1 min.)
[/sblock]
 

FrancisJohn

Explorer
[sblock=OOC: Glasseye]How did you get to add in-character descriptions of your roll using the enworld roller? Could you give a quick summary of how you create a post? It was easy with the coyote code roller, but I thought you can't go back and edit these?[/sblock]
 

ealt

Explorer
Arradon Delgaran

[section]
Arradon lunges at the cockatrice with seemingly unnatural agility. His dagger slams into the cockatrice's shoulder blade, biting deep into the bone with a sickening thunk. Arradon seems surprised that the beast is still alive. He mutters under his breath, "Not so easily done in, eh?"
[/section]

[sblock=Action]
Standard Action: Sneak Attack with Dagger: [roll0] Damage:[roll1]+[roll2]
[/sblock]

[sblock=OOC]
This is my action for this next round here, I'm going to be pretty busy tomorrow and might not have time to get on.
The action is all dependent on whether or not this is a stock cockatrice of course.
[/sblock]

[sblock=Arradon Delgaran Mini-Stats]Arradon Delgaran
AC: 15 (12 flat-footed, 13 touch)
HP: 10/10
CMB: +0 CMD: 13

Fort: +1 Reflex: +5 Will: +0
Bluff: +8 Disable Device: +9 Perception: +6 Sense Motive: +0 Sleight of Hand: +7 Stealth: +7
Initiative: +5

Sneak Attack: 1d8 (Dagger)
Hidden Blade: +0

Feats: Blind-Fight

Current Weapon in Hand: Dagger +0 (1d4+0, 19-20/x2)
Current Conditions in Effect: Bless - 22 rounds remaining, +1 to hit, +1 vs Fear
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None
[/sblock]
 
Last edited:

GlassEye

Adventurer
[sblock=OOC: FrancisJohn]You can go back and edit your post after making a post with rolls. If you change the rolls then the site adds a message saying you've messed with the roll in some fashion. As long as you just add text and don't mess with the [roll#] thingies everything should be fine. Also, if you edit right after making the post it doesn't even show up as having been edited (as the post I made above and probably this one, too).[/sblock]
 
Last edited:


Deuce Traveler

Adventurer
Leira nearly takes the creature's head off with a devastating kick to the side of its skull, but it squawks loudly and carries on. Arradon and Qalabash both miss with attacks of their own. Tamarie's spell also impacts the side of the creature, causing it to bleed along its side. The creature is stunned, but it refuses to flee due to its anger, although it does take a few steps back.

OOC: The cockatrice is shaking off its stun, but loses its action at the start of round 2. Aelspeth and Arradon declared actions for the second round. Leira, Francis John, Tamarie and Qalabash still have their second round actions to still make. Color spray is an awesome spell.
 

MerryMortician

Explorer
OOC: I didn't intend to declare for the second round. Sorry for the confusion. My post was only supposed to be fluff for Color Spray since I had the action readied before. I only have 1 Color Spray prepared so I couldn't cast it a second time.
 

FrancisJohn

Explorer
[sblock=Francis John III, Self-Proclaimed Halfling Prince]
Character Sheet

HP: 14/16
AC: 17 FF:15 T:13
CMB: 1 CMD: 13
Fort: +1 Reflex: +5 Will: +1
Perception: +8 Initiative: +2
Bluff: +13 Diplomacy: +7 S. Motive: +5
Sleight: +7 Stealth: +10
Armed: Shortsword +3 d4+1
Unarmed: Light Crossbow +4 1d6
Bolts Remaining: 12/20
Adaptable Luck: 1/3

[sblock=Bacon, War Pig]
HP: 18/18
AC: 14, touch: 10, flat-footed: 14 (+4 natural)
Fort: +6 Ref: +3 Will: +1
Initiative: 0
Defensive Abilities: ferocity
Speed: 40 ft. (30 medium, 20 heavy)
Melee: gore +4 (1d8+4)
CMB: +4 CMD: 14
Skills: Perception +6
Senses: Lowlight Vision, Scent[/sblock]
[sblock=Adventure Notes]
+200 Gold - as advance
[/sblock][/sblock]

"Fiendish devil chicken!"
Even the lowly halfling might look menacing to the casual observer as he drops his crossbow, draws his sword, and runs towards and flails away at the cockatrice.

[sblock=Actions]Free: Drop crossbow
Move:draw sword/move into flanking position
Standard: flank attack with adaptable luck[/sblock]

[sblock=Attack 15, Damage 6]attack cockatrice with flanking and luck: 1D20+7 = [7]+7 = 14
1D4+1 = [4]+1 = 5

(forgot the bless +1]
forgot flanking damage!: 1D6 = [1] = 1
Forgot the flanking damage too +1
[/sblock]
 

GlassEye

Adventurer
Qalabash Baram

[section]
"Hai-yaa!"

Qalabash leaps forward and smashes at the cockatrice again.
[/section]
[sblock=OOC]Move: close on cockatrice
Standard: staff attack: [roll0] for [roll1]

Used: shield charges: 1[/sblock]
[sblock=MiniStats][size=+1]Qalabash Baram[/size] Human Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 touch; 13 flat-footed) Current: 18
HP: 20 Current: 20
CMB: +4; +6 Trip CMD: 15; 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: quarterstaff
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Enlarge Person, Grease, Shocking Grasp
  • Orisons: Detect Magic, Light, Prestidigitation, Root
Special:
Concentration +5
Arcane Pool: 4/4 (+1 enhancement for 1 min.)
[/sblock]
 

Remove ads

Top