Pathfinder 1E [LPF] The Sea Sprite

Anastrace

First Post
Leira Olren, Master of Martial Arts

Leira.jpg

Leira attempts to connect with a second strike, but the weight of her sword and shield mess up her balance, and her knee strike misses the cockatrice.

[sblock=Actions]
Unarmed Strike, Dragon Style and Dragon Ferocity: 1D20+6 = [5]+6 = 11

[/sblock]

[sblock=Leira Olren, Master of Martial Arts]
Leira Olren
AC:20 (17 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +7, Climb +8, Escape Artist +7, Heal +7, Stealth +8

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Weapon for Attacks of Opportunity: Urami, +5. 1d8+4, Crit 18-20, Type S
Current Conditions in Effect:
Resources Used: None
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

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Deuce Traveler

Adventurer
With Qalabash's staff strike to the creature's larnyx, the stunned beast is finally brought down with a gurgled cry. The body twitches twice and then stops, leaving the room finally quiet except for your ragged breathing.

Now you can hear the angry shrieks of someone in the ship's storage room, just passed these crew quarters. The person is making quite a ruckus, and sounds as if he or she is also throwing around furniture.
 

MerryMortician

Explorer
Aelspeth Noromiel, Fledgling Conjurer

Aelspeth sputters when a feather drifts lazily into her mouth, dislodged by the ultraviolent display that killed an overgrown cockatrice in fewer than 10 seconds. She cocks her head to one side, considers, and speaks.

"Does that voice sound male or female to you all? I do recall some mention of a sea witch. And I would expect no survivor to carry on so."

[sblock=Aelspeth Mini Stats]Aelspeth
HP: 8/8
AC: 13 (17) FF: 10 (14) T: 13
CMB: -1 CMD: 12
Fort: +1 Reflex: +3 Will: +2
Special: Immune to magical sleep, +2 on saving throws vs. Enchantment
Perception: +2 S. Motive: +0
Initiative: +3
Conditions in Effect: +4 AC (Mage Armor, 1 hour remaining); +1 to hit (Bless, 1 minute remaining)
Weapon in Hand: Quarterstaff
Shift: 7/7 remaining
0 Level: Detect Magic, Mage Hand, Prestidigitation
1st Level: Mage Armor, Color Spray, Enlarge Person
[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
"No idea," Tamarie quietly intones. "But yes, I recall mention of a hag of sorts, implying female." Pulling out a crossbow bolt, the young songbird loads her weapon as she speaks.

[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 13/17
Shawl of Life Keeping: 4 stored HP
CMB: +1 CMD: 13

Fort: +2 Reflex: +3 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 4/6
Heavenly Fire remaining: 5/7(Tamarie,Arradon)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Bless(22r)
Temporary items in possession: Qalabash’s CLW wand
Items not currently in possession: none
Items depleted: CLW wand-2 chg
Money: +200gp retainer[/sblock]
 

GlassEye

Adventurer
Qalabash Baram

[section]
"Good work, my lovelies! Two threats dispatched with admirable quickness; now to see what is making such a ruckus in the chamber, if such a grandiose word can apply to any space on this miserable tub."

Qalabash positions himself in front of the door but a few, long, steps back from it. He glances towards Francis John number Three and Arradon.

"Perhaps one of you lads would be so good as to swing that door open a bit so we can peer inside?"

[/section]
[sblock=OOC]Used: shield charges: 1[/sblock]
[sblock=MiniStats][size=+1]Qalabash Baram[/size] Human Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 touch; 13 flat-footed) Current: 18
HP: 20 Current: 20
CMB: +4; +6 Trip CMD: 15; 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: quarterstaff
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Enlarge Person, Grease, Shocking Grasp
  • Orisons: Detect Magic, Light, Prestidigitation, Root
Special:
Concentration +5
Arcane Pool: 4/4 (+1 enhancement for 1 min.)
[/sblock]
 


Anastrace

First Post
Leira.jpg

Leira nudges the door open with her shield and peers inside.

[sblock=Leira Olren, Master of Martial Arts]
Leira Olren
AC:20 (17 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +7, Climb +8, Escape Artist +7, Heal +7, Stealth +8

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Weapon for Attacks of Opportunity: Urami, +5. 1d8+4, Crit 18-20, Type S
Current Conditions in Effect:
Resources Used: None
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

ealt

Explorer
Arradon Delgaran

[section]
Arradon nods towards Qalabash, letting him know that he is ready. He takes up a position beside the door frame, dagger drawn and ready to strike. He carefully peeks around the corner of the door frame.
[/section]

[sblock=Action]
Perception:[roll0]
[/sblock]

[sblock=Arradon Delgaran Mini-Stats]Arradon Delgaran
AC: 15 (12 flat-footed, 13 touch)
HP: 10/10
CMB: +0 CMD: 13

Fort: +1 Reflex: +5 Will: +0
Bluff: +8 Disable Device: +9 Perception: +6 Sense Motive: +0 Sleight of Hand: +7 Stealth: +7
Initiative: +5

Sneak Attack: 1d8 (Dagger)
Hidden Blade: +0

Feats: Blind-Fight

Current Weapon in Hand: Dagger +0 (1d4+0, 19-20/x2)
Current Conditions in Effect: Bless - 22 rounds remaining, +1 to hit, +1 vs Fear
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None
[/sblock]
 
Last edited:

MerryMortician

Explorer
[sblock=OOC]Hey All, sorry for the delay in posting. I will be without Internet at home until Wednesday. I'll attempt to leech or post from mobile until then but mobile posting will be weak in quality.

Regarding the upcoming encounter, would Leira or Qalabash prefer to be enlarged? Aelspeth doesn't know either of them well enough to make an informed decision. So if you don't have a preference, I'll let the dice decide.[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
Crossbow loaded and ready, Tamarie waits for the door to open as the voice sets the group on edge.

[sblock=actions]Just biding time as people work out how they wish to do things.[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 13/17
Shawl of Life Keeping: 4 stored HP
CMB: +1 CMD: 13

Fort: +2 Reflex: +3 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 4/6
Heavenly Fire remaining: 5/7(Tamarie,Arradon)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow (loaded)
Current Conditions in Effect: Bless(20r)
Temporary items in possession: Qalabash’s CLW wand
Items not currently in possession: none
Items depleted: CLW wand-2 chg
Money: +200gp retainer[/sblock]
 

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