Pathfinder 1E [LPF] The Sea Sprite

GlassEye

Adventurer
Qalabash Baram

[section]
Qalabash nods and heads belowdecks with Leira.
[/section]
[sblock=OOC]
Used: shield charges: 1[/sblock]
[sblock=MiniStats][size=+1]Qalabash Baram[/size] Human Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 touch; 13 flat-footed) Current: 18
HP: 20 Current: 20
CMB: +4; +6 Trip CMD: 15; 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: quarterstaff
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Enlarge Person, Grease, Shocking Grasp
  • Orisons: Detect Magic, Light, Prestidigitation, Root
Special:
Concentration +5
Arcane Pool: 4/4 (+1 enhancement for 1 min.)
[/sblock]
 

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Deuce Traveler

Adventurer
Leira and Qalabash take the lead down into the hold, passed an open door and into the first main chamber of this deck, a fifteen foot wide by forty foot long room. This location is lined with bunk beds on either side, with storage chests at the end of the beds and to the immediate sides. Many of the bed rolls and pillows have been overturned with the chests flung open and contents dashed onto the floor. At the other side of the crew quarters can be seen a strange, human-sized chicken with bat-like wings and reptilian tail. At the sight of you it squawks angrily and charges to attack.

DC 14 Knowledge (Nature)
[sblock]
What you see before you is a cockatrice, whose attacks can slow an opponent until they are eventually petrified into stone statues.
[/sblock]

OOC:
Initiative time. Everyone roll and if your average beats the monsters then the party members all go first.
[roll0]
 



GlassEye

Adventurer
Qalabash Baram

[section]
Faced with an over-sized, evil chicken of doom Qalabash readies himself for combat.
[/section]
[sblock=OOC]Initiative: [roll0]

Used: shield charges: 1[/sblock]
[sblock=MiniStats][size=+1]Qalabash Baram[/size] Human Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 touch; 13 flat-footed) Current: 18
HP: 20 Current: 20
CMB: +4; +6 Trip CMD: 15; 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: quarterstaff
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Enlarge Person, Grease, Shocking Grasp
  • Orisons: Detect Magic, Light, Prestidigitation, Root
Special:
Concentration +5
Arcane Pool: 4/4 (+1 enhancement for 1 min.)
[/sblock]
 

ealt

Explorer
Arradon Delgaran

[section]
Hearing some commotion at the head of the party, Arradon springs into action.
[/section]

[sblock=Initiative]
Initiative: [roll0]
(Not really "springing" is it?)
[/sblock]

[sblock=Arradon Delgaran Mini-Stats]Arradon Delgaran
AC: 15 (12 flat-footed, 13 touch)
HP: 10/10
CMB: +0 CMD: 13

Fort: +1 Reflex: +5 Will: +0
Bluff: +8 Disable Device: +9 Perception: +6 Sense Motive: +0 Sleight of Hand: +7 Stealth: +7
Initiative: +5

Sneak Attack: 1d8 (Dagger)
Hidden Blade: +0

Feats: Blind-Fight

Current Weapon in Hand: Dagger +0 (1d4+0, 19-20/x2)
Current Conditions in Effect: Bless - 22 rounds remaining, +1 to hit, +1 vs Fear
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None
[/sblock]
 

MerryMortician

Explorer
Aelspeth Noromiel, Fledgling Conjurer

"Cockatrice!" Aelspeth screams in horror. "They petrify their prey!"

[sblock=Crunch]Kn (Nature): 1d20+8=23
Initiative: 1d20+3=9

In a rush now. Longer update later. Also, is Bless still in effect even after that time spent searching? How much time is left on it?[/sblock]

[sblock=Aelspeth Mini Stats]Aelspeth
HP: 8/8
AC: 13 (17) FF: 10 (14) T: 13
CMB: -1 CMD: 12
Fort: +1 Reflex: +3 Will: +2
Special: Immune to magical sleep, +2 on saving throws vs. Enchantment
Perception: +2 S. Motive: +0
Initiative: +3
Conditions in Effect: +4 AC (Mage Armor, 1 hour remaining); +1 to hit (Bless, 1 minute remaining)
Weapon in Hand: Quarterstaff
Shift: 7/7 remaining
0 Level: Detect Magic, Mage Hand, Prestidigitation
1st Level: Mage Armor, Color Spray, Enlarge Person
[/sblock]
 


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