• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] The Sword and the Fallen Angel [OOC]

Ausk will follow the rest of the party forward as quickly as he can (20' per round) while still retaining the ability to fire his crossbow if needed.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 11 Current: 11
CMB: +2 CMD: 14 Fort: +2 Reflex: +2 Will: +2

Current Weapon in Hand:

Spells Remaining: 1st Level 4/4[/sblock]
 

log in or register to remove this ad

Aressa reluctantly slows her pace, changing her full out charge to a weaving defensive run. Izzik slightly faster than most slows his pace to keep the tougher types first in line for sharp pointy projectile gifts.

OOC: Aressa will move forty and use her standard to go full defensive.
 


As you move closer to the keep, things still appear to be quiet. From this angle you suspect the gate is not intact, but it is hard to be sure. The walls appear to be 10-15 feet high from the top of the slope leading up to them and the one tower of the keep is about 25-30 feet tall.

Despite being ruins, the walls and tower appear to be mostly intact, with only a few pieces of rubble tumbled down at the base of the small hill.


[sblock=Updated Map]Notes:
1. The small bushes can provide some concealment (20%)
2. The small boulders can provide cover in some cases (prone behind or small creatures)
3. The tree trunks (Brown circles on the 3 trees) only provide light cover (+2 AC)
4. The shading outside the keep is the slope covering 15 feet elevation to the level of the keep.
5. The black inside the walls is Fog of War/unexplored

SnFAEnc1Map00B-1.jpg
[/sblock]
OOC: We are not officially in combat. However, please post to only cover 1-2 rounds worth of time, so no one gets too far ahead of the others.
 

Pari and Tagaiwi continue to move forward with the others, taking advantage of the cover from the terrain.

[sblock=OOC]I goofed - I was looking at Izzik's position post rather than Aressa's when I posted Pari's position (I meant to have them in the front rank with 5' between them and Aressa). NBD, though - I'll roll with this!

Tagaiwi stops at K22. Pari stays mounted for now.[/sblock]

[sblock=Stat Block]
Pari
Code:
     HP: 22/22           AC: 19   AC(T): 13   AC(FF): 17   Init: +02
CMB/CMD: 00/12         Fort: 07     Ref: 02     Will: 06   Prcp: +10
        (02/14 Trip)  

Weapon in Hand: Shortspear

Spells Available:
    * 0 Level                * 1st Level
      * Detect Magic           * Longstrider
      * Guidance               * Produce Flame
      * Resistance

Tagaiwi
Code:
     HP: 19/19           AC: 18   AC(T): 13   AC(FF): 15   Init: +03
CMB/CMD: 02/15         Fort: 04     Ref: 06     Will: 02   Prcp: +06
        (CMD 19 Trip)
[/sblock]
 
Last edited:

Garnet continues to trot forward, watching the gate and battlements for signs of activity. She remembers an ancient Dwarven story of a raid on a remote, abandoned keep, a story re-told a thousand times in different variations. But she returns her focus to the present. There will be time to reminisce about the keep on the border lands another time.

OOC: Some humor for the over 30 crowd. :-) Full move, advance to L19

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

Ausk will continue to watch for signs of trouble from the tower as he approaches with the others, deciding speed is more important than a readied shot for now, stopping at N18.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 11 Current: 11
CMB: +2 CMD: 14 Fort: +2 Reflex: +2 Will: +2

Current Weapon in Hand: Crossbow

Spells Remaining: 1st Level 4/4[/sblock]
 
Last edited:

Heinrich's intended movement

start:Q,27
(Hustle or double move) move west to Q,19->north west to P,18->north to M,18
 

Aressa still weaving defensively moves up onto the path (K19) while Izzik hurries up behind Garnet (M19).

"Gets the pulse racing being a sitting duck, hey?" The summoner whispers excitedly, to the dwarf in front of him.

[sblock=Izzik and Aressa]
Code:
 [U][URL="http://livingpf.wikia.com/wiki/Izzik_Deeks_%28Aldern_Foxglove%29"]Izzik Deeks[/URL][/U]                              [U][URL="http://livingpf.wikia.com/wiki/Izzik_Deeks_%28Aldern_Foxglove%29#Eidolon"]Aressa[/URL][/U] 
 [COLOR=RoyalBlue][B]Initiative:[/B] [/COLOR]+2                           [B][COLOR=DarkOrchid]Initiative: [/COLOR][/B]+2
 [COLOR=RoyalBlue][B]AC:[/B][/COLOR] 18 (16 flat-footed, 12 Touch)      [COLOR=DarkOrchid][B]  AC:[/B][/COLOR] 24 (20 flat-footed, 16 Touch)
 [COLOR=RoyalBlue][B]HP:[/B][/COLOR] 16 Current: 16                       [COLOR=DarkOrchid][B]HP:[/B] [/COLOR]20 Current: 20
 [COLOR=RoyalBlue][B]CMB:[/B][/COLOR] -1 [COLOR=RoyalBlue][B]CMD:[/B][/COLOR] 11                          [COLOR=DarkOrchid][B]CMB:[/B][/COLOR] +5 [COLOR=DarkOrchid][B]CMD:[/B][/COLOR] 17 
[COLOR=RoyalBlue][B] Fort:[/B][/COLOR] +1 [COLOR=RoyalBlue][B]Reflex:[/B][/COLOR] +2 [COLOR=RoyalBlue][B]Will:[/B] [/COLOR]+2             [COLOR=DarkOrchid][B]Fort:[/B][/COLOR] +4 [COLOR=DarkOrchid][B]Reflex:[/B][/COLOR] +5 [COLOR=DarkOrchid][B]Will:[/B] [/COLOR]+0         
 
 [COLOR=RoyalBlue][B]Currently in Hand:[/B] [/COLOR]Shield & Short Spear
[COLOR=RoyalBlue] [B]Ongoing Effects:[/B][/COLOR] None.                   [B][COLOR=DarkOrchid]Ongoing Effects:[/COLOR][/B] Mage Armor
 [COLOR=RoyalBlue][B]Summon Monster 1:[/B][/COLOR] 8/8 remaining
 [COLOR=RoyalBlue][B]Spells Remaining:[/B][/COLOR] 1st Level 4/4
[/sblock]
 
Last edited:

GM: While I wait for Maia's update, everyone can roll a Perception Check. I am off to bed and will not be able to update again for at least 12 hours anyway.
 

Into the Woods

Remove ads

Top