[LPF] Through the Looking Gate

[sblock]

Let's hope they come from the outside. We can defend the entrance in anycase. ;)

Hopefully this time they can't travel through stone walls. xD [/sblock]
 

log in or register to remove this ad

[sblock=GM]
OK, Good news/Bad News time.

Good news, your DM is actually healthy again . . .edit . . . Meaning, I cannot update the map in combat. Which, spoiler alert, does occur before you complete that arcane ritual (like nobody saw that coming).

Menik does succeeds on the first 2 checks before something occurs. 4 success remain.

[/sblock]

OOC: What!? something is gunna happen? Inconceivable!!
 

With the assistance of Galandra and Maui, Menik starts reading the words to start the arcana ritual to seal the gate. The stones that guard the gate seem to resonate with Galandra's and Maui's words, and allow Menik to continue using the arcane formula to seal the gate once more. Even as Menik says the words, all of you in the room can feel the reverberating of old magic, sounding more of a song with each passing moment.

It seems to be working. Each of 6 stones set in the arch resonate with the songs that Menik and company "sing", and the first stone seems to glow with a pale red light. The gate seems to react just as quickly, immediately changing from the deep fire pit it was to a open sky, as far as the eye can see. Menik continues his chant, and almost immediately the second stone glows a pale white, and the sky changes to that of the sea.

Just as Menik prepares to read the 3rd verse...

*pop*

"...but really, those gnomes really have no class. Don't they understand the amount of information that I have gleamed? I mean, this might be what takes us out of this Age of Exploration to the Golden Age of Magic again! Think of the new places we can if we can understand how these gate's are formed. We might even be able to....oh my!"

A gnome, along with a pale white creature vaguely looking like a wolf, appears out of thin air in the middle of the research room. He looks around, and with a huge smile says "Excellent! I do not have to go to Venza tomorrow! It seems Venza has come to me! And I see you have found out how the gate works! Yes, continue singing as usual, and the gate will react to it! I am sure of it. So, have you decided where you want the gate to end up? Where in Venza? The Dunn Wright? or, maybe Rorn? Bloody far walk that.."


[sblock=Round 0]
Round -2 and -1 are successful Spell Craft Checks. This occurs as a "surprise round", where the Gnome Researcher already using a standard action.

I put Tasanto in the middle, given his reach + Combat Reflexes, and Lem/Vincenzo in the other room to guard. Let me know if these positions work for you 3.

Enemies:
4 legged creature: 0/?? AC: ?? + 4
Gnome Researcher: 0/?? AC: ?? + 4

2/6 Spellcraft Checks Completed

Heroes:
Nysys 28 28/29
--Tasanto 52/52
Menik 17 32/32
Lem 23 26/32
Galandra 17 50/52
Vincenzo 20 59/79
Maui 22 56/56
Taniwha 26 50/50
[/sblock]

Updated Map
 

"Listen pal, sorry for the manners, no time for names here"

"Have you gone outside, friend? There's a big magic storm directly above the crypt and growing... and creatures of elemental energy killing everyone in sight centered on this place. I don't know if you put them there, but I'm going to assume you didn't. Care to explain about that?"


She motions Menik to keep his ritual. She will try to buy time.
 
Last edited:

Tasanto tenses up and prepares to keep the new guys away from Menik and the gate. "Just keep singing."
[section]
[sblock=actions]Swift: enter Snake Stance
Std: Ready a non-lethal hammer strike on wolf if wolf or gnome get violent non-lethal hammer strike: 1D20+9-4 = [5]+9-4 = 10 would miss
OOC: The position is perfect.
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ....(inactive)
HP 58/58; AC 13+4, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +7, Reflex +3, Will +12, CMB +5, CMD 17
Perception +15, Sense Motive +14,

Unarmed Strike +6, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +7, d12+1 with 10' reach
Handbo +6, d6+1 (in haversack)
Dagger +6, d4+1
Sling, +2, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 52/52 real, 28/29 temp, AC 24+4, 16 Touch, 22+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +8, Reflex +9, Will +14, CMB 8, CMD 24, Evasion
Perception +23, Sense Motive +14

Claw/Claw +8, d4+4+d6 shock (10' reach)
Bite +8, d6+4+d6 shock
Unarmed Strike +8, d6+6+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +8, d6+4+d6 shock, on subsequent strikes in the round
Stunning Fist 3/day
MW Cold Iron Lucerne Hammer +9, d12+6 with 10' reach
Handbo +8, d6+4
Dagger +8, d4+4
Sling +7, d4+4 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
.,,.,,..Summoner 2nd Lvl: 2/2 remaining; Haste, See Invisibility
,,,,..
Summon Monster II:
5/5 remaining; std action SLA summon, (6 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 15/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack
....,,.........Consumables: (44/50 charges) Wand of Lesser Rejuvenate Eidolon
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +2 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance off, Swift action used, AoO 3of3 available, AC 28, Mage Armor 4.5 hrs
In hand:
[/sblock]
[/section]
 


'A polite antagonist... fancy that', Lem thinks. "Actually, we have reason to believe these gates are a bit dangerous. Have you not noticed the quite lethal and dangerous elementals going this way and that, trying to pummel or burn everything in their immediate vicinity."
 

'A polite antagonist... fancy that', Lem thinks. "Actually, we have reason to believe these gates are a bit dangerous. Have you not noticed the quite lethal and dangerous elementals going this way and that, trying to pummel or burn everything in their immediate vicinity."

"Greetings sir Gnome", Vincenzo salutes the diminutive humanoid, " Vincenzo of Venza, as you have assumed. My compatriots speak truly. Some have died from the runaway elementals. Quite tragic, sir"

no change
 

The gnome looks confused at the mention of elementals outside his work room, but it soon becomes a bright shinning grin "Wow! That is new! I would never consider such a thing occurring! Elemental creatures appearing here? Last I checked no sort of planar rift occurred here. Clearly, the gate is attempting to settle a point on it's own, and that would explain why gate keeps flashing different ways. I must add this to my..."

Looking around to where his notes were, the gnome paused in his questioning, and looks up suspiciously. "Where are my research notes? They were here last I checked."

[sblock=Menik]
It would be quite challenging to speak and continue the ritual, since it requires harmonizing the gate's magic with the magic you are reading aloud. It's like tuning a piano without knowing what the chord is. You would need to drop focus from the gate in order to respond.

You feel it would be better to keep you focus on the gate, and let your friends take charge of the situation. For now.

Also, given the addition of two new voices, a new spell craft roll is going to be needed to keep the ritual going.
[/sblock]
[sblock=Round 1/2]


Enemies:
4 legged creature: 0/?? AC: ?? + 4
Gnome Researcher: 0/?? AC: ?? + 4

2/6 Spellcraft Checks Completed

Heroes:
Nysys 28 28/29
--Tasanto 52/52
Menik 17 32/32
Lem 23 26/32
Galandra 17 50/52
Vincenzo 20 59/79
Maui 22 56/56
Taniwha 26 50/50
[/sblock]

Updated Map
 

"We've fought lightning, water and earth elementals in the last hour. Fearing fire was next, we hid your papers for safety so they wouldn't be damaged."
[section]
[sblock=actions]Swift: Add Dragon Stance
Std: Ready a non-lethal hammer strike on wolf if wolf or gnome get violent Readied non-lethal hammer strike (1d20+9-4=16) would miss
OOC: The position is perfect.
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ....(inactive)
HP 58/58; AC 13+4, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +7, Reflex +3, Will +12, CMB +5, CMD 17
Perception +15, Sense Motive +14,

Unarmed Strike +6, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +7, d12+1 with 10' reach
Handbo +6, d6+1 (in haversack)
Dagger +6, d4+1
Sling, +2, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 52/52 real, 28/29 temp, AC 24+4, 16 Touch, 22+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +8, Reflex +9, Will +14, CMB 8, CMD 24, Evasion
Perception +23, Sense Motive +14

Claw/Claw +8, d4+4+d6 shock (10' reach)
Bite +8, d6+4+d6 shock
Unarmed Strike +8, d6+6+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +8, d6+4+d6 shock, on subsequent strikes in the round
Stunning Fist 3/day
MW Cold Iron Lucerne Hammer +9, d12+6 with 10' reach
Handbo +8, d6+4
Dagger +8, d4+4
Sling +7, d4+4 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
.,,.,,..Summoner 2nd Lvl: 2/2 remaining; Haste, See Invisibility
,,,,..
Summon Monster II:
5/5 remaining; std action SLA summon, (6 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 15/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack
....,,.........Consumables: (44/50 charges) Wand of Lesser Rejuvenate Eidolon
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +2 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance on, Swift action used, AoO 3of3 available, AC 28, Mage Armor 4.5 hrs
In hand:
[/sblock]
[/section]
 

Remove ads

Top