[LPF]Treasure Hunt

sunshadow21

Explorer
Deciding to hold off on her action until she can see what the creature does, the mermaid's decision turns out to be a prudent one. The bugbear once more smashes the sap into Ehdge's shoulder, overcoming the armor with ease, and causing the fighter to slump to the ground in a breathing unconscious heap. The mermaid is able to bring him back to consciousness, so the prone fighter has at least a chance of defending himself from the increasingly desperate creature, who is really starting to look ragged and beat up at this point.

[sblock=combat information (round 6)]
BossFightRound5.jpg


Ehdge 24/24; 10 nonlethal damage; protection from evil; prone
Fae'shiel 18/18
Kazanto 29/29
Marcus 20/22; greased

Bugbear zombie 57 damage; majorly wounded[/sblock]

OOC: The party is up
 
Last edited:

log in or register to remove this ad

Artur Hawkwing

First Post
Arrow readied, Marcus again follows the bugbear zombie things movements. When Ehdge drops from it's attack he tries to draw a better mark on his target than his last shot. Holding his breath, he fires...
 

DalkonCledwin

First Post
Fae'shiel decides that this time it may be prudent to split her spell away from her sword and deliver the disruption and sword attack as two separate attacks.

OOC: Instead of using Spellstrike, Fae'shiel will instead use Spell Combat to deliver a melee attack and the spell Disrupt Undead in two separate attack rolls. Her attack rolls both suffer a -2 penalty, but this way her attacks are made separately instead of together so as to prevent them from suffering a single hit or miss chance.


[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Disrupt Undead
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 3/4[/sblock]
 

Ehdge

First Post
Ehdge makes a desperate attack from the floor at the creature above him, which proves to be beyond useless.

[sblock=Mini-Stats]
Ehdge
Combat Stats:
Initiative: +4
Armor Class: 17
Hit Points: 24 / 24
BAB: +2 CMB: 06 CMD: 18
Fort: +5 Ref: +2 Will: +0
Current Weapon:
MW Greatsword Att +08, Dam 2d6+6, Crit 19-20/x2
Notable Feats:
Power Attack: Trade melee attack bonus for damage.
Cleave: Make additional attack if the first one hits.
Step Up: Make 5' step as an immediate action.
[/sblock]
 

sunshadow21

Explorer
Not liking this strange caster that can apparently cast magic through a number of mediums, and finally given a moment's reprieve from Ehdge's onslaught, the once-a-bugbear steps back, drops the sap, and picks the polearm back up, finally looking like one more good solid hit would finish him off. Settling down in the corner, it gives both Ehdge and Fae'shiel a taunting look. Kazanto takes the opportunity to cast Protection from Evil on the elven maiden.

[sblock=combat information (round 7)]
BossFightRound7.jpg


Ehdge 24/24; 10 nonlethal damage; protection from evil; prone
Fae'shiel 18/18; protection from evil
Kazanto 29/29
Marcus 20/22; greased

Bugbear zombie 62 damage; near death[/sblock]

OOC: The party is up.
 

Ehdge

First Post
Ehdge stands up and readies himself to attack the creature again.

OOC: Standing up is a move action, and he is 5' away, so I'm assuming that negates my ability to attack him this round


[sblock=Mini-Stats]
Ehdge
Combat Stats:
Initiative: +4
Armor Class: 17
Hit Points: 24 / 24
BAB: +2 CMB: 06 CMD: 18
Fort: +5 Ref: +2 Will: +0
Current Weapon:
MW Greatsword Att +08, Dam 2d6+6, Crit 19-20/x2
Notable Feats:
Power Attack: Trade melee attack bonus for damage.
Cleave: Make additional attack if the first one hits.
Step Up: Make 5' step as an immediate action.
[/sblock]
 

Artur Hawkwing

First Post
Marcus watches his arrow sail wide and clink into the wall. He draws again and follows the beast with his bow. It retrieves it's polearm and sets itself. Mumbling something that might have been something about undead, abominations, family and hell, he knocks his third arrow in a row, draws and fires. His heart soars as the arrow heads right for the logical target, where its heart once beat, but the arrow meets the armor the beast wears and kah-pings away harmlessly, causing Marcus to growl an expletive that many sailors at the docks in Venza would have been proud of saying.
 
Last edited:

DalkonCledwin

First Post
Fae'shiel growns at the sight of the beast picking up a pole arm. Though knowing that many polearms are less effective the closer the foe of the one wielding the polearm happens to be to the creature, Fae'shiel decides her most prudent action is to step inside of the reach of the polearm and proceed to pummel the creature yet again with her sword and spell. As she prepares her onslought she opts to increase her resistance to potential counter attacks against her spellcasting by decreasing the odds that she will hit the bugbear with her swords attack instead.

Unfortunately the distraction of having the bugbear zombie looming over her proves too great for her concentration, and Fae'shiel loses her spell.

OOC: Fae'shiel will first 5' step into the square right in front of the Zombie. She will then use Spell Combat to take an additional -2 penalty to her attack roll for this round on top of the standard -2 penalty normally granted for spell combat on all attack rolls in order to increase her Concentration Check Bonus from +5 to +7. She will then cast Burning Hands at the creature for 2d4 points of damage, Reflex Save of DC 14 for half damage, as well as attack with her longsword for an additional 1d8+2 damage.


[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Disrupt Undead
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 3/4[/sblock]
 
Last edited:

sunshadow21

Explorer
Fae'shiel steps up, expecting the thing to fight back, but it seems to have accepted its fate, and simply wants to die as honorable a death as it can achieve at this point. To that end, it does little to fight back, and the blade lops off the head as the eyes go dark and the lifeless body sinks to the ground. Taking time to search the body and the room, the party finds that the sarcophagus doubles as a treasure chest, with a false bottom hiding the last of the worldly goods possessed by this once mighty chief.

[sblock=rewards]Experience
CR 4 Bugbear Chief Zombie 1200 xp total/300 xp each

Treasure
Black Dragonhide Agile Breastplate (1100), Masterwork Guisarme (309), Masterwork Sap (301), Shortspear (2), Brooch of Shielding (1500), 1470 gp worth of ancient coins[/sblock][FONT=&quot]
[/FONT]
 

Artur Hawkwing

First Post
Marcus draws another arrow, aiming for the thing a little higher at its exposed head when the head suddenly falls aside. The Ranger stands there a moment, arrow drawn and ready before shaking his head and lowering his bow. He carefully eases the tension from his pull and slides his arrow into the quiver on his back with a sigh. He makes a short comment in Elven.

Well struck.

He crosses over to the beast while the others set about looking for that which they came to seek and retrieves his hammer. He considers the head a moment, looking from it to his hammer and back. He sighs, and with what would seem to be force of will, slides the hammer back onto his back again and turns to help, casting a glance toward Ehdge, speaking in common.

Are you okay? That blow to the shoulder looked really painful.
 

Remove ads

Top