perrinmiller
Adventurer
Short 1 Encounter stopover for 4 heroes en route Venza
DM: Perrinmiller
Judge: ??
Heroes:
Borric Hawkins (perrinmiller) - Human Fighter - in NPC status, not gaining XP/GP
Breninyr Hydref (Mowgli) - Aasimar Sensei/Cleric
Orlando Furioso (GlassEye) - Human Bard/Rogue
Sylvain Marana (Gerald007) - Human Witch
[sblock=XP]Clock Starts on 30 Aug 2013 & Ends 7 Oct 2013 (39 Days) DMC=2.73
Breninyr starts at 148,852XP: Ends at 169,331XP
Fury stats at 107,475XP: Ends at 122,533XP
Sylvain starts at 63,213XP: Ends at 74,785XP
Enc1: 6400XP each
[/sblock][sblock=Treasury]Enc1: 4 Greatclubs (40gp), 2 potions of cure serious wounds (1500gp), +2 dragonhide breastplate (5400gp), +1 greatclub (2610gp), amulet of natural armor +1 (2000gp), belt of giant strength +2(4000gp), cloak of resistance +1(1000gp), 830gp = 17,380gp = 4345gp Each
[/sblock][Sblock=Final Awards][URL=http://s956.photobucket.com/user/perrinmiller/media/Living%20Pathfinder/LPFUnwantedFarmhandsFinal_zps3880d20a.jpg.html][/URL]
Breninyr earns 20,479XP, Ends at 169,331XP; Earns 11,287GP
Fury earns 15,058XP, Ends at 122,533XP; Earns 9,961GP
Sylvain earns 11,572XP, Ends at 74,785XP; Earns 8,014GP
[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or http://www.coyotecode.net/roll/ on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Please use the exact BBCode link Invis Castle provides. This requires an Account at Invis Castle to add. I want to see what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the description block that is provided when you are logged in. Including the modifiers that make the bonuses different than normal can also be included. This example would be ideal: Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)
I would appreciate not having to take any extra time to click any links during my updates.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action.
* Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.
* Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post.
* Do not quote another person's IC content in your post narration.
* Tactical Grids will be using Ditzie, the players will be updating their movements themselves in combat and posting up the new URLs. Whenever you post IC, include the latest map even if your character did not move. This way everyone knows you are done with it. There is no limit to the number times we can update the map. Instead of editing a map link (unless you are the last post), please post a new link if you update again.[/sblock]
DM: Perrinmiller
Judge: ??
Heroes:
Borric Hawkins (perrinmiller) - Human Fighter - in NPC status, not gaining XP/GP
Breninyr Hydref (Mowgli) - Aasimar Sensei/Cleric
Orlando Furioso (GlassEye) - Human Bard/Rogue
Sylvain Marana (Gerald007) - Human Witch
[sblock=XP]Clock Starts on 30 Aug 2013 & Ends 7 Oct 2013 (39 Days) DMC=2.73
Breninyr starts at 148,852XP: Ends at 169,331XP
Fury stats at 107,475XP: Ends at 122,533XP
Sylvain starts at 63,213XP: Ends at 74,785XP
Enc1: 6400XP each
[/sblock][sblock=Treasury]Enc1: 4 Greatclubs (40gp), 2 potions of cure serious wounds (1500gp), +2 dragonhide breastplate (5400gp), +1 greatclub (2610gp), amulet of natural armor +1 (2000gp), belt of giant strength +2(4000gp), cloak of resistance +1(1000gp), 830gp = 17,380gp = 4345gp Each
[/sblock][Sblock=Final Awards][URL=http://s956.photobucket.com/user/perrinmiller/media/Living%20Pathfinder/LPFUnwantedFarmhandsFinal_zps3880d20a.jpg.html][/URL]
Breninyr earns 20,479XP, Ends at 169,331XP; Earns 11,287GP
Fury earns 15,058XP, Ends at 122,533XP; Earns 9,961GP
Sylvain earns 11,572XP, Ends at 74,785XP; Earns 8,014GP
[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or http://www.coyotecode.net/roll/ on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Please use the exact BBCode link Invis Castle provides. This requires an Account at Invis Castle to add. I want to see what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the description block that is provided when you are logged in. Including the modifiers that make the bonuses different than normal can also be included. This example would be ideal: Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)
I would appreciate not having to take any extra time to click any links during my updates.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action.
* Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.
* Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post.
* Do not quote another person's IC content in your post narration.
* Tactical Grids will be using Ditzie, the players will be updating their movements themselves in combat and posting up the new URLs. Whenever you post IC, include the latest map even if your character did not move. This way everyone knows you are done with it. There is no limit to the number times we can update the map. Instead of editing a map link (unless you are the last post), please post a new link if you update again.[/sblock]
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