[LPF] Veiled Antics

perrinmiller

Adventurer
Persian-Woman_zps5ae2d16b.jpg

With Robert and Charity leading the way, Jasmine and Jamir come up behind them.

The double doors open up to a dusty, abandoned looking interior of the cooper's warehouse. There was old sawdust littering the floor and a few old broken tools. There was a few old empty crates towards the rear.

In the far left corner was an interior room with a closed door.

[sblock=Tactical Map]
LPFVAEnc1Map00D_zps6e6e411e.jpg
[/sblock][sblock=Combat Information]
Code:
Charity:   32/32 HP remaining;
Robert:    42/42 HP remaining:
Jamir:     23/23 HP remaining;
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 0/4
   Jamir:   Bard Perf (lingering) 0/12, Spells 1st 0/4
Conditions in effect:
[/sblock]
 

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Lindeloef

First Post
180px-Robert.png


"Hmm... empty it seems. Maybe they left some tracks with all this sawdust." The ranger says and then carefully takes a step into the warehouse

[sblock="looking for tracks"]
Survival to check for tracks. +2 vs Human: 1D20+13 = [7]+13 = 20


I am not sure where to move. One or two Squares into the Warehouse. Somewhere where Robert doesn't step on footprints (if there are any).
F5 or F6 are preferred.

[/sblock]


[sblock=Mini Stats]

Robert Kronbark
AC: 18 (14 flat-footed, 14 touch)
HP: 42/42
CMB: +9 CMD: 23
Fort: +5 Reflex: +7 Will: +2
Perception: +7
Initiative: +3

Current Weapon in Hand: none

Favored Enemy: Human (+2 to attack and damage rolls)

[/sblock]
 

Aura

Explorer
Charity, Human Female
Still silent, the guard steps into the warehouse with Robert, covering him as he looks for telltale signs of passage. Almost emerald-green eyes scan the room intently, making sure to look up and check the high ceiling.

After they have stepped inside, Charity gives a quick look back and motions the others in as well.

[sblock=Move]Stepping up in such as way as to keep next to Robert so I can cover him. Visually scanning the area with specific attention to overhead threats.[/sblock]

[sblock=Charity Mini Stats]Charity
AC: 18 (17 flat-footed, 11 touch)
HP: 32/32
CMB: +5 CMD: 16

Fort: +7 Reflex: +6 Will: +7
Perception: +8 Sense Motive: +7
Initiative: +1

Lay on Hands remaining: 4/4
Smite remaining: 1/1

Current Weapon in Hand: lucerne hammer
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 

perrinmiller

Adventurer
BardAvatar1_zps91b65909.jpg

Jamir moved to the doorway, not wanting to move into the warehouse until Robert gave the signal. He replied in a whisper, “Yeah, if they are here, there should be signs of passage. Might be booby traps too.”

[sblock=Actions]Stay atD4 until safe to follow in[/sblock][sblock=Mini Stats]NPC Character Sheet
Initiative: +4 Perception: +3
AC: 17 (15 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +4 CMD: 16(14ff) Fort: +2 Reflex: +5 Will: +3
Current Conditions in Effect: None
Current Weapon in Hand: None

Bardic Performances (lingering 2 rnds): 12/12 Remaining
Spells Remaining: Cantrips: [Message, Resistance, Mending, Prestidigitation, Detect Magic, Dancing Lights]
1st Level 4/4 [Cure Light Wounds, Timely Inspiration, Chord of Shards, Cause Fear (DC15)][/sblock]
 

perrinmiller

Adventurer
Persian-Woman_zps5ae2d16b.jpg

Jasmine moved across to the other side of the doorway and waited. Once the signal was given she moved into the warehouse with the others.

Robert was able to find footprints in the dirt and sawdust on the floor. There was a trail leading from the double doors at the front to the closed interior door near the back.

The warehouse was dimly lit from the narrow windows high on the walls, making it harder to see the prints the farther Robert tracked them.

[sblock=Tactical Map]
LPFVAEnc1Map00E_zps891d519a.jpg
[/sblock][sblock=Combat Information]
Code:
Charity:   32/32 HP remaining;
Robert:    42/42 HP remaining:
Jamir:     23/23 HP remaining;
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 0/4
   Jamir:   Bard Perf (lingering) 0/12, Spells 1st 0/4
Conditions in effect:
[/sblock]
 

Lindeloef

First Post
180px-Robert.png


The ranger points out the tracks for his companions. "Footprints leading to that door there. Big surprise, I know." Robert takes a look around "And you are right, Jamir, we should check for traps."

[sblock="preception for traps"]Perception: Checking for Traps: 1D20+10 = [12]+10 = 22


I assumed this still counts for Urban environment, if not subtract 2 from my roll.[/sblock]

[sblock=Mini Stats]

Robert Kronbark
AC: 18 (14 flat-footed, 14 touch)
HP: 42/42
CMB: +9 CMD: 23
Fort: +5 Reflex: +7 Will: +2
Perception: +7
Initiative: +3

Current Weapon in Hand: none

Favored Enemy: Human (+2 to attack and damage rolls)

[/sblock]
 

perrinmiller

Adventurer
BardAvatar1_zps91b65909.jpg

Jamir moved closer and asked in a low voice, “What if you find one? Do you know how to disarm it?”

The bard was somewhat experienced in adventuring, but traps was not in his list of expertise. But he did cast his cantrip to look for magical auras just in case.

[sblock=Actions]Move to G9, cast Detect Magic[/sblock][sblock=Mini Stats]NPC Character Sheet
Initiative: +4 Perception: +3
AC: 17 (15 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +4 CMD: 16(14ff) Fort: +2 Reflex: +5 Will: +3
Current Conditions in Effect: None
Current Weapon in Hand: None

Bardic Performances (lingering 2 rnds): 12/12 Remaining
Spells Remaining: Cantrips: [Message, Resistance, Mending, Prestidigitation, Detect Magic, Dancing Lights]
1st Level 4/4 [Cure Light Wounds, Timely Inspiration, Chord of Shards, Cause Fear (DC15)][/sblock]
 

Aura

Explorer
Charity, Human Female
Pointing her pole-arm towards the door, Charity could merely shrug at the mention of traps. Speaking for the first time in a while, she plainly states in a soft, alto voice, "I have nothing."

[sblock=Charity Mini Stats]Charity
AC: 18 (17 flat-footed, 11 touch)
HP: 32/32
CMB: +5 CMD: 16

Fort: +7 Reflex: +6 Will: +7
Perception: +8 Sense Motive: +7
Initiative: +1

Lay on Hands remaining: 4/4
Smite remaining: 1/1

Current Weapon in Hand: lucerne hammer
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 

perrinmiller

Adventurer
Persian-Woman_zps5ae2d16b.jpg

Jasmine closed up behind Jamir and stayed quiet.

Robert was able to get a decent look at the door and the floor in front of it. He did not find anything unusual. But he did notice that the door leading into the interior room was locked.

[sblock=Tactical Map]
LPFVAEnc1Map00F_zps94031a1b.jpg
[/sblock][sblock=Combat Information]
Code:
Charity:   32/32 HP remaining;
Robert:    42/42 HP remaining:
Jamir:     23/23 HP remaining;
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 0/4
   Jamir:   Bard Perf (lingering) 0/12, Spells 1st 0/4
Conditions in effect:
[/sblock]
 

Lindeloef

First Post
180px-Robert.png


Robert turns to Jamir and grins "No I don't.. at least not in a save way. Also the door is locked. Does anyone of you know how to pick it? Or do we need to do it the old fashion way? If so, Charity do you want to give us the honor?"

[sblock=Mini Stats]

Robert Kronbark
AC: 18 (14 flat-footed, 14 touch)
HP: 42/42
CMB: +9 CMD: 23
Fort: +5 Reflex: +7 Will: +2
Perception: +7
Initiative: +3

Current Weapon in Hand: none

Favored Enemy: Human (+2 to attack and damage rolls)

[/sblock]
 

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