[LPF] Veiled Antics

Charity, Human Female
At Robert's suggestion, Charity nods and steps up to the door and stands up her pole-arm next to it. Pausing a moment, she looks down at herself, then back to Robert. Then she looks at Jamir, then back to Robert. Then, finally, she looks to Jasmine, then back to Robert. She turns to the door, puts both hands on it, and begins to gently test it.

[sblock=Examining Door]Charity is checking the door for flaws and overall sturdiness, trying to determine if it's within the realm of possibility for her to force it. Also checking the doorjamb for whether or not she can get a dagger in there and pry it open (with appropriate force).[/sblock]
[sblock=Wierd]I thought I posted this over a day ago but it was still in my auto-restore.[/sblock]
[sblock=Charity Mini Stats]Charity
AC: 18 (17 flat-footed, 11 touch)
HP: 32/32
CMB: +5 CMD: 16

Fort: +7 Reflex: +6 Will: +7
Perception: +8 Sense Motive: +7
Initiative: +1

Lay on Hands remaining: 4/4
Smite remaining: 1/1

Current Weapon in Hand: lucerne hammer
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 

log in or register to remove this ad

180px-Robert.png


Roberts face shows his utter confusion after witnessing Charity looking at each of his companions and then at him.

[sblock=Mini Stats]

Robert Kronbark
AC: 18 (14 flat-footed, 14 touch)
HP: 42/42
CMB: +9 CMD: 23
Fort: +5 Reflex: +7 Will: +2
Perception: +7
Initiative: +3

Current Weapon in Hand: none

Favored Enemy: Human (+2 to attack and damage rolls)

[/sblock]
 

BardAvatar1_zps91b65909.jpg

Jamir watched Charity test the door for a moment and asked, “Hmm, neither of you carries a crowbar for this sort of work?”

“Or is it that you typically travel with those that can pick locks?”
he asked in a low, conspiratorial tone.

[sblock=Mini Stats]NPC Character Sheet
Initiative: +4 Perception: +3
AC: 17 (15 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +4 CMD: 16(14ff) Fort: +2 Reflex: +5 Will: +3
Current Conditions in Effect: None
Current Weapon in Hand: None

Bardic Performances (lingering 2 rnds): 12/12 Remaining
Spells Remaining: Cantrips: [Message, Resistance, Mending, Prestidigitation, Detect Magic, Dancing Lights]
1st Level 4/4 [Cure Light Wounds, Timely Inspiration, Chord of Shards, Cause Fear (DC15)][/sblock]
 

Persian-Woman_zps5ae2d16b.jpg

Jasmine stood back, watching the alleged experts at work.

The door itself was not very sturdy. A knife might not help much, being short with little leverage. However, with the right blow from a heavy booted foot, it was possible to kick the door in. A large man could potentially crash it in with his shoulder too. But whatever the solution, it was unlikely to be a quiet endeavor. (OOC: Strength Check required)

[sblock=Tactical Map]
LPFVAEnc1Map00G_zps6d6b1749.jpg
[/sblock][sblock=Combat Information]
Code:
Charity:   32/32 HP remaining;
Robert:    42/42 HP remaining:
Jamir:     23/23 HP remaining;
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 0/4
   Jamir:   Bard Perf (lingering) 0/12, Spells 1st 0/4
Conditions in effect:
[/sblock] [sblock=GM Note]I think there was a hiccup on the site yesterday. I was getting some errors trying to call up new posts on a few threads. But since it worked later, I am too lazy to go find out if something happened.[/sblock]
 

Charity, Human Female
Long red tresses moving with her shoulders, Charity shrugs as she rummages through her pack. Pulling out a hammer, she slips it under her belt and puts her pack back on. Reaching for her pole-arm, she comments to Jamir is a rather normal tone, "Hunh. It's just never come up."

With that, the woman kicks at the door, targeting the surface just inside the handle or knob. The sound of her strike quickly makes the volume of her previous comment irrelevant.

[sblock=Actions]Move silvered hammer from backpack to belt, so it is ready to be drawn. Take back lucerne hammer. Break door, roll is (not too bad, I was a little concerned about Charity and her 'mighty' 14 Str):
Str roll to kick in door: 1D20+2 = [17]+2 = 19[/sblock]
[sblock=Charity Mini Stats]Charity
AC: 18 (17 flat-footed, 11 touch)
HP: 32/32
CMB: +5 CMD: 16

Fort: +7 Reflex: +6 Will: +7
Perception: +8 Sense Motive: +7
Initiative: +1

Lay on Hands remaining: 4/4
Smite remaining: 1/1

Current Weapon in Hand: lucerne hammer
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]




 

Persian-Woman_zps5ae2d16b.jpg

Jasmine winced slightly as the door crashed open due to Charity's boot.

The interior room was not large. At one time it was probably an office for the cooper that owned the warehouse. Now it was looking unused except for an passageway. The desk and chair in the corner look shabby and rundown, covered with dust as well.

The far corner had a trap door in the floor.

[sblock=Tactical Map]
LPFVAEnc1Map00H_zps1277e767.jpg
[/sblock][sblock=Combat Information]
Code:
Charity:   32/32 HP remaining;
Robert:    42/42 HP remaining:
Jamir:     23/23 HP remaining;
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 0/4
   Jamir:   Bard Perf (lingering) 0/12, Spells 1st 0/4
Conditions in effect:
[/sblock] [sblock=GM Note]I am back from vacation, slowly catching up over the next two days[/sblock]
 

Charity, Human Female
Door broken in, Charity immediately moves to the obvious exit from the room and checks for a handle or such so she can open it. Kneeling next to the trap door, she looks up at the group and mentions, "No time for checking things out now."

[sblock=Actions]Move to trap door and look for way to open it. Speak. Open trap door as time allows.[/sblock]
[sblock=Charity Mini Stats]Charity
AC: 18 (17 flat-footed, 11 touch)
HP: 32/32
CMB: +5 CMD: 16

Fort: +7 Reflex: +6 Will: +7
Perception: +8 Sense Motive: +7
Initiative: +1

Lay on Hands remaining: 4/4
Smite remaining: 1/1

Current Weapon in Hand: lucerne hammer
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 

BardAvatar1_zps91b65909.jpg

Jamir followed Charity into the little room and took a quite look at the old desk. He saw nothing of significance about it and turned to look at the trap door. He drew out his shortbow and nocked an arrow.

“I am ready. Pull up on that iron ring to open the door when Robert is ready.”

[sblock=Actions]Move to D12, take 10 on Perception for desk (nothing learned)
Draw shortbow[/sblock][sblock=Mini Stats]NPC Character Sheet
Initiative: +4 Perception: +3
AC: 17 (15 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +4 CMD: 16(14ff) Fort: +2 Reflex: +5 Will: +3
Current Conditions in Effect: None
Current Weapon in Hand: Shortbow

Bardic Performances (lingering 2 rnds): 12/12 Remaining
Spells Remaining: Cantrips: [Message, Resistance, Mending, Prestidigitation, Detect Magic, Dancing Lights]
1st Level 4/4 [Cure Light Wounds, Timely Inspiration, Chord of Shards, Cause Fear (DC15)][/sblock][sblock=GM Note]You need to pick a grid coordinate for Charity, Aura. ;)
Door opens by pulling up on iron ring, hinged on north side.[/sblock]
 

Charity, Human Female
Charity nods to Jamir, takes hold of the handle with one hand, and waits…

[sblock=Position and Stuff]Oops. You're right, I should have declared a square.

Ideally, Charity would have chosen D-12, 'facing' south (assuming north is up, south is down). That would mean her opening hand is her left and she is carrying her pole-arm (unweilded) with her right. However, I think we can avoid a ret-con and have her go with E-13, reverse the hands (right ready to open the trap door and left on the pole-arm), and face west.

And I threw in a tiny bit of IC text because posts without it just feel… lacking... :P[/sblock]
[sblock=Charity Mini Stats]Charity
AC: 18 (17 flat-footed, 11 touch)
HP: 32/32
CMB: +5 CMD: 16

Fort: +7 Reflex: +6 Will: +7
Perception: +8 Sense Motive: +7
Initiative: +1

Lay on Hands remaining: 4/4
Smite remaining: 1/1

Current Weapon in Hand: lucerne hammer
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 

GM: You can have D12 Aura. I will put Jamir in either E12 or E13 depending on where Robert goes. It is no big deal to retcon since we are waiting on Lindeloef anyway. ;)
 

Remove ads

Top