Once the ship is turned west to go around the forbidding island, the crew attempt to be patient, but they are quite restless and apprehensive.
Night falls and the steady winds of the day fall to mere breezes, but they keep the ship moving, if just at a slower pace. The captain barks orders, with the crew complying. Everburning torches are placed in well used holders, below the deckline at the bow, below the deckline at the stern, and then a third and fourth to the undersides of the two crows nests. Each of the fore and aft lights are set so as to shine out, while not fouling those attempting to peer out into the dark. The overhead ones shine down to barely illuminate the deck.
"Running dark tis fine if your not xpecting trouble. One can sneak past others that way. But here, we know there's trouble coming. Ya kin feel it. Best not be blind." Once the lights are lit, one of the sailors boots Umralar out of the front crow's nest so he can concentrate on his watch in the nest. Umralar moves to the back crows nest to do the same. The first mate and another sailor go below for a bit of a nap. They know they will be running the second shift of the night sail.
To the starboard side, the isle is an imposing sight. Being a mile off, the island and its storm is a good half mile in diameter. A slow moving, strong, pulsing light tumbles in an erratic pattern. As you watch it for a while, you realize it is circling the island in the storm clouds.
[sblock= Anya]You hear the thunk of a hook going into the side of the ship over around N24. You get a surprise round action. (single or move)[/sblock][sblock= Umralar]You see first one, then two humanoid fish looking creatures climbing up the ship at N24 and N25. You are in the crows nest 25' feet above the deck. You get a surprise round action (std or move)[/sblock]
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