• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Wreck Ashore

[sblock=OOC]I goofed and missed the Amien had moved. So, I moved Amien to where you stated, which means the blue pirate went after Tirithon. Since that required a double move, and down stairs to prevent a charge, he didn't get a swing in.[/sblock]
 

log in or register to remove this ad

Amien looks back over Tirithon's shoulder and his eyes widen as he speaks to him. He responds dropping his sling, "Sneaky bastards is right, one's right behind you!" Amien steps around the sailor and, in one sweeping motion, pulls out his heavy flail with both hands and swings it towards the Orc's direction.

[sblock=Turn Actions]Drop Sling as Free Action
Move to R-14, Draw Heavy Flail as part of Move Action
Heavy Flail Attack: 1d20+4=14, 1d10+4=12[/sblock]
 

The flail tears into the half-orc's leather armor and leaves quite a gaping wound. Unfortunately, this is not enough to drop him, but does provide motivation for his riposte.
 

Galandra drops her bow to the side and brings out her masterwork falchion. "You came to the wrong ship to board" she swings with all her strength to the .

[sblock=Combat] 5ft step to N13 + Power attack to the pirate at N12.

M. Falchion 1d20+5=23 (crit threat)
Damage 2d4+7=10
Crit confirm 1d20+5=24
crit dmg 2d4+7=10 [/sblock]

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 19/22

Initiative: +2
Perception: +7/+9 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +5 CMD: 17 Fort: +4 Reflex: +5 Will: +2

Masterwork Falchion +6 [2d4+4] 18-20
Dagger +5 [1d4+3] 19-20
+2STR Composite Longbow +4 [1d8+2] x3 (110ft)


Effects: Killer
Combat Feats: Power Attack, Quick Draw, Rapid Shot

Conditions: None

In Hand: +2 STR Composite Longbow

Consumables: (18 Normal Arrows, 10 Masterwork Arrows, ), 4 days rations.

[/sblock]
 

Galandra's chop catches the climbing man in the jugular vein. A spray of blood coats the side of the ship, then the man slips between the two boats and under the water.
 

Tirithon's eyes widen as the half-orc closes quickly but finds his feet to move out of the way and fires an arrow.

"Can anyone summon a gust of wind to disperse the fog cloud?"


[sblock=Action]Move- Acrobatics check to move to R15- 1d20+6=21
Standard- Attack (Point Blank Shot)- 1d20+3=16, Damage- 1d8+1=5[/sblock]

[sblock=Mini Stats]Initiative: +4, Senses: Perception +10, Low-light Vision
Current Effects: None
Move: 30'

HP: 10/10
AC: 16 (Touch 16, Flat-Footed 14)
CMB: +2, CMD: 18
Fort: +3, Ref: +4, Will +8

Weapon in Hand: Longbow
Arrows: 37/40 (common), 20/20 (blunt), 20/20 (cold iron)[/sblock]
 
Last edited:

"The fog is not real! Just like the vanishing ship" Galandra tells to Tritithon from afar.

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 19/22

Initiative: +2
Perception: +7/+9 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +5 CMD: 17 Fort: +4 Reflex: +5 Will: +2

Masterwork Falchion +6 [2d4+4] 18-20
Dagger +5 [1d4+3] 19-20
+2STR Composite Longbow +4 [1d8+2] x3 (110ft)


Effects: Killer
Combat Feats: Power Attack, Quick Draw, Rapid Shot

Conditions: None

In Hand: +2 STR Composite Longbow

Consumables: (16 Normal Arrows, 10 Masterwork Arrows, ), 4 days rations.

[/sblock]
 

With someone onboard shouting about how her spells are simple illusions, the wench in the rowboat switches tactics. This fog as well fades into whisps, followed by a bright flash of many colors. Both Galandra and the forward sailor who were looking over the side at her have their senses overloaded and collapse.

Motivated by the flail wound across his chest, the half orc swings his mighty battle axe at Amien, but catches the rigging instead of the man. Another half orc recklessly rushes past both of them on his way to go after the Captain himself.

With his path blocked, the dwarf strikes at the first mate, but his own wounds are sapping his strength. Missing, he grows and curses in dwarven.

Neither of the occupants of the forward rowboat are able to get a good grip and climb the side of the ship. So far, their "boarding" is not going as planned.

[sblock=Amien]You get an AoO on the green pirate if you want to take it.[/sblock][sblock=Galandra]Hit with color spray, you go unconscious.[/sblock][sblock=Combat]
??/?? ~ AC 14 ~ Sailor 1 ~ Will vs. Color Spray (1d20+1=7) fail unconscious
??/?? ~ AC 19 ~ Captain IronJaw ~
15/15 ~ AC 15 ~ Anya
~ standing the wheel, non-combatant
22
/22 ~ AC 18 ~ Galandra ~ Will vs. Color Spray (1d20+2=10) fail unconscious, unconscious;stunned and blinded (2d4=6, 1d4=3)out of the fight
9/9
..~ AC 15 ~ Dyre ~ non-combatant
10/10 ~ AC 17 ~Umralar ~ non-combatant
.
8/11 ~ AC 20 ~ Parinon ~ may be AWOL also??
15
/15 ~ AC 15 ~Amien ~
??/?? ~ AC 14 ~Sailor 2 ~ in crows nest
??/?? ~ AC 14 ~ Sailor 3 ~ searching mist on starboard side for more boats
10
/10 ~ AC 16 ~Tirithon ~
??/?? ~ AC 14 ~ First Mate ~


-12+
/?? ~ AC 14 ~ Pirate Dwarf orange (ballista marksman) ~ battle axe swing (1d20+6=10) miss first mate
-8
/?? ~ AC 14 ~ Pirate half-orc green ~ double move to front towards captain, provokes AoO from Amien
-12/?? ~ AC 14 ~ Pirate half-orc blue ~ battle axe swing (1d20+4=11) miss Amien
-28/?? ~ AC ?? ~ Pirate human male rower 1 yellow ~ dead and sinking
??/?? ~ AC ?? ~ Pirate human male rower 2 pink ~ climb check (1d20+7=14)fails, 2nd climb check (1d20+7=13) fails
??/?? ~ AC ?? ~ Pirate human female caster magenta~ casts Color Spray, climb check (1d20+1=13) fails
[/sblock][sblock=map]
WA17.png
[/sblock]
 

Amien ducks behind the rigging in reaction to the half-orc's grumble over his upset stomach. Hearing a loud thud, his curious eyes look up like a child to the large battle axe stuck just above his head, and then back to the orc struggling to relieve it. Amien silently decides to be helpful and swing his huge flail from over head in attempt to shatter the extended limbs grasping the axe.

Whether he misses or not, his short attention span catches another half-orc running by. Quickly, he shouts "Nope!" to the passerby, eager to swing his flail in the opposite direction he's going, to combine the force of his swing and the pirate running straight into it.

[sblock=Turn Actions]AoO Attack against Green: 1d20+4=15, 1d10+4=5 (would the pirate provoking count as adjacent for the purposes of gaining a +1 to the attack roll from Crowd Control?)
Attack on Blue: 1d20+4=20, 1d10+4=6[/sblock]
 


Into the Woods

Remove ads

Top