Lucky Dice?

It's probably all just a memory trick, your die rolls completely normal, of course, but your memory only emphasizes on the good and bad rolls. :D

Try making 100 successive rolls and write down every single number, and see if it is still completely out of bounds.

As for lucky dice, my d4 has deserted me, rolled only a 3 on the last level up for hit points. Bad dice! :p

Bye
Thanee
 

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That Nay be so bad me old scurvey pirate, but what you be doing, playing a lily-livered, yellow-bellied, landlubbing wizard fer?
 

Wow. I think my lucky dice are the ones that roll fairly!

Seriously: You guys use dice you know (or at least believe) aren't fair? I don't understand. D'you also use marked cards when playing solitaire, too? :p
 


I don't know. Maybe something is wrong with my new d20. I'll check that out. I haven't noticed anything wrong in the shape, though there is a small air bubble near the center of it. Would that make a difference?

Gorilla
 

I actually had a dice that really rolled well, then I lost it while gaming at college.

I was playing a Fighter and he had a vorpal fullblade as a weapon, the threat range was something like 17-20 or something due to Imprv crit and Keening. ANyways lets just say that the other players were cut out of fights several times due to me going first in init.
 

Trainz said:
Wrong link, try this instead.

Do you actually use your cheat dice during game sessions ?

If so, I pitty da fool...

When I play I use normal dice. I bought the dice as a DM. I intend to use the cheat d6 dice to portray a gambler who is cheating. The dice game will be: the first to roll a 6 and a 1 with two dice wins. Each turn when nobody wins, the bet is increased. Of course, with my d6 cheat dice, I have more chances to win, since one has two 1 (a 1 replacing a 6), and the other has two 6 (a 6 replacing a 1). I will let the players know once they have lost much money and then succeed a Spot check.
 

I have a set of orange dice that roll well when I DM, but not when I play. These are my special DM killer dice. I once had a plyer who rolled abnormally well, and I actually forbade him to use a specific d20 that nobody could read (the numbers had faded). By the same token, my players forbade me from using the orange d20.

So sometimes, I would hold up the orange d20 as a sign that the player was allowed to use his die, and thus began a duel of the ages. It was always a moment when the whole gaming table fell silent, and all players were kept awake by just two guys rolling dice.

Of course, now it's a new group, and I can use my d20 with abandon - as I'll be staring to DM the adventure path soon, they won't know what hit them :D
 

I be havin' a Blue Die o'Death, but it seems concerned to send all o'me characters to davy jone's locker. Arr....3 natural ones in a row....
 

RPG dice aren't exactly produced to the highest specs possible. They're made fast and cheap. Plus, a proper die shouldn't have rounded edges.

So, yeah, it's quite possible to get dice that roll certain numbers far more frequently than others. I have a d20 that rolls 18s far more than other numbers. I dunno why, but it does. I even rolled several hundred times and tracked the results: more 18s than any other. So you know which die I rely on for my saves now don't cha! :p
 

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