Garthanos
Arcadian Knight
Hit points lost while they stare at each other wearing down each others confidence with intimidation.And Iaijutsu duel between two master samurai, not so well.
Hit points lost while they stare at each other wearing down each others confidence with intimidation.And Iaijutsu duel between two master samurai, not so well.
if you are arguing that hitpoints is a complete abstraction with no narrative bias to what actually happens when applying damage it hitpoints besides "hitpoints are lower now" and leaves it up to the dm to decide, then my thesis doesent disagree with you besides implying that hp isint described as being that abstract in the game and that damage is certainly not very reflective of an abstraction however damage also doesent reflect the narrative i argued hitpoints support.
Hit points lost while they stare at each other wearing down each others confidence with intimidation.
probably shouldn't imply that you speak for everyone. you like to site how everyone has your back as if its an argument against my ideas, its not, its just a logical fallacy
Then shouldn't they be making attack rolls with intimidation?Hit points lost while they stare at each other wearing down each others confidence with intimidation.
Convenient, abstract, simple - take your pick.so "hitpoints are a representation of the endurance expended by a character to avoid taking a lethal blow" is suspended to an extent simply for the rule that allows poison to take effect? that seems very convenient.
If we're thinking of D&D combat as modelling reality (which we probably shouldn't) then the reality it best models is two knights in heavy armour bashing away at each other's armour until finally one drops from an accumulation of bruises and minor fractures or is finally struck a telling blow through the gaps in the armour.
And Iaijutsu duel between two master samurai, not so well.
Amazing that this is the response I get and nothing about the primary points I was making. If you want others to continue to talk about your primary points then you should address there's as well.
Ok, let's examine this point then. Damage isn't clearly physical. I'll repeat part of my post #4:
This narrative shows how damage done by a thrown rock from a giant didn't physically harm the character (at least not directly, the "shards of stinging stone" is physical but not necessary really). Weapon attacks of any kind don't have to by physically damaging. The reduction in hit points from the weapon can be reflected in the energy it takes to move so the killing blow is just a scratch, etc.
Since hit points don't have to represent physical damage taken, neither does the damage done by a weapon, fire, poison, or any other agent. It can be, certainly, but it doesn't have to be. That damage can just as easily be narrated as luck, skill, energy, etc. depleted by the target of the damage.
Now, a couple sessions ago a druid had wild-shaped into a giant eagle. I critical hit was narrated as the shaft piercing the form (the druid-eagle hp was reduced to 0) and then the druid fell over 50 feet! The druid was already injured and nearly went nearly to 0 hp himself (IIRC he had 4 hp left after the fall).
It is certainly possible for people to fall 50 feet or more and survive, it is well documented. But how to narrate this damage? The DM decided "luck" was primarily the exhausted factor, as branches broke much of his fall and the actual physical damage was described as bumps and bruises, and having the wind knocked out of him.
The point is there are all sorts of ways to narrate damage from any source and how the damage is mitigated to the loss of hp is part of that.
i had already addressed your points about it being abstract in an earlier reply, you actually replied to it while i was writing the reply about how you like to use "everyone agrees with me" as an argument, so technically i did address your other points.