FrogReaver
The most respectful and polite poster ever
im going to add this here, theres a reason why damage mechanics seem to reflect bodily harm being done to a character rather than being completely abstract, that reason is because injuries give a lot more options to a game designer to create complex gameplay, this is why things such as multiple types of weapon damage exist in 5e, why there's so many types of elemental damage, why weapons deal different kinds of damage and have different properties. its interesting to a player, but additionally it does reflect the nature of what those attacks actually do. no fluke of game design that these elements are here in a way that very much reflects how they would act when compared to all the other weapons in the game
Welp we all have heard your case now and completely disagree with it. What now?