Luke Crane Resigns From Kickstarter

Kickstarter's Head of Community (and the creator of The Burning Wheel RPG) has resigned after public criticism with the way he launched a project on the platform last month. Kickstarter told Polygon that "After a discussion about what is best for Kickstarter and our team, we came to the mutual decision with Luke Crane for him to leave Kickstarter. We recognize the many years of work Luke...

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Kickstarter's Head of Community (and the creator of The Burning Wheel RPG) has resigned after public criticism with the way he launched a project on the platform last month.

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Kickstarter told Polygon that "After a discussion about what is best for Kickstarter and our team, we came to the mutual decision with Luke Crane for him to leave Kickstarter. We recognize the many years of work Luke has done to help bring creative projects to life at Kickstarter and we are committed to ensure continued support for our team and for our backer and creator community through this moment of change."

Crane used to be involved with the games side of Kickstarter, but more recently has been Head of Community. The current Director of Games Outreach at Kickstarter is Anya Combs, who has been in place for over a year.


The Perfect RPG was an anthology of tabletop RPGs from a variety of creators. Amongst those creators was Dungeon World's Adam Koebel, whose livestream was cancelled in 2020 after including a non-consensual sexual assault scene. Several designers withdrew their support for The Perfect RPG when they only found out after the project was launched that Koebel was involved, and Crane cancelled the project amidst a great deal of criticism, claiming that the creators were harassed into withdrawing their support (a claim which several creators have said is untrue). The list of creators has since been removed and replaced with the words "Redacted to reduce future harassment".

His most recent update on the cancelled project is an apology to those affected.


Hello.

I apologize for such a long silence in the wake of the project launch last month. I’ve been in a lot of conservations, and doing a lot of listening. I waited to post anything because I wanted to be sure to be as thoughtful and considered as possible:

When we began the Perfect RPG project, my only goal was to launch a small collection of micro-games designed by my friends and others whose work I respect in the community. On the day it launched, while the project was falling apart, I did not fully understand what was at stake and what had happened—in the shock of the moment my communications were insensitive and desultory.

So here and now I wish to unequivocally apologize to you, and everyone affected, for the harm I’ve done to the community with this project. I am grateful for your input over the last month, and have done my best to listen with an open heart. I thank you for sharing your opinions and feelings, and know that I have violated the trust you placed in me. I am sincerely, deeply regretful.

In creating the project, I made a series of missteps and miscalculations that added up to a gross oversight on my part and, accordingly, I am fully responsible for the current situation and its effects. So I would like to add some clarification around some of the particular points raised, in the hope that it will help the community as a whole move forward in a productive way: There was no deceit, deception or bad faith in any of my actions around the project. I understand that I should have disclosed the participant list to all contributors beforehand, and I feel terrible that my poor planning placed some creators in a difficult position. Likewise with the unusual order in which contributors were listed—I was seeking to highlight the first creator on the list, who was my primary playtester for this project. In hindsight this was a poor idea that came off as duplicitous, for which I apologize.

The Indie RPG community is close-knit and passionate—it is one of the things I've loved the most about being a member. I have worked for 20 years to build and advocate for this community and expand it past its roots. It is very much my life’s work. To see it hurt through my actions has been devastating. Therefore I am now doing my best to repair the harm I have caused and make restitution to anyone negatively affected by my actions.

I recognize that this statement reflects an as-yet incomplete understanding of the impact of my actions, and only a start to making things right. I am actively looking for other ways to redress the wrong I’ve done. To begin this process, I have reached out to all the contributors of the project and I am in discussions with them, listening to their perspectives and asking them for input. I hope that with their help, and the help of this gaming community, I can demonstrate my continued commitment to building better games for all of us.

Sincerely,

—Luke
 

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What measures should a project creator take? Well, vetting your contributors is just basic good business sense. There is no excuse for not doing that. And, frankly, if someone is toxic, and their inclusion will increase the chance of your project failing, then, well, don't include that person in your project. Seems pretty straight forward and simple to me.
Let's say i write a module, and want to publish it. I find a good illustrator. They have the skills, i like their work, and they have a good track record of delivering projects online. Is that sufficient vetting? If not, what should the additional level of vetting entail? Ask them for documents to prove they have not been convicted of anything? (I personally don't remember ever being asked that in an interview. Why would a creative project be any different?) Or should i google them? What if i don't find anything. What if i do, but have no idea if an allegation is true?
Should i keep a record of my google search results, In case the internet decides i'm a bad person for chosing to work with this individual? If it later transpires that they did something wrong?

To avoid all this, should i only work with people that i know for 20 years, and can vouch for? What if they don't have the skills. Should i not trust strangers then to do professional work?

...Do you see where it becomes difficult to define? Of course it's good to know the people you work with, and ideally be able to vouch for them. What i'm saying is, that's the ideal situatuon. We're discussing about project creator accountability, and what should the rule be. Not what the ideal situation is.
 

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Morrus

Well, that was fun
Staff member
...Do you see where it becomes difficult to define? Of course it's good to know the people you work with, and ideally be able to vouch for them. What i'm saying is, that's the ideal situatuon. We're discussing about project creator accountability, and what should the rule be. Not what the ideal situation is.
There's no "rule". Social behavior doesn't have rules. Just common sense and human beings reacting to things.
 


Aldarc

Legend
There's no "rule". Social behavior doesn't have rules. Just common sense and human beings reacting to things.
Really this whole search for non-existent rules is just another version of the "where do we draw the line?" play from the "how do I avoid making any socially responsible changes to my behavior as possible?" playbook.

Well, that is a matter of opinion. I find the fact that you chose to make it personal, about what it is saying in "my favor", interesting.
In favor of your argument that you are choosing to make and repeatedly try to defend.
 


imagineGod

Legend
Basically, people may be confusing Teo things. One is abusing a position of power and the other is helping a friend. Everyone is free to help friends and pledge personal finance to a Kickstarter project.

However, someone in a position of authority that abuses the tools of that position to help a friend above and beyond what is available to the public, is engaged in corrupt practices. Obviously, not all corruption is criminally liable, but it is still corruption that breeds distrust in public projects, community and business.
 

Eltab

Lord of the Hidden Layer
Eventually, somebody - call him Fred - with a history of pointing fingers at would-be team members and proclaiming "Jack did X (here are search results); he's toxic; I can't work with him" is going to be met by other members of the team notifying the project coordinator "Fred brings drama to his projects (here are search results) more than contributions; I don't want to work with that" and Fred will be the one ejected from the project.
How does Fred explain that this result was not best for the project?
 

Aldarc

Legend
That was in fact my point. There isn't one rule that fits all in these situations, and we shouldn't pretend otherwise.
How to ignore social problems in four easy steps:
  • Step 1: Force discussion of a magical line, rule, or boundary for irresponsible social situations.
  • Step 2: Cast ambiguity, doubt, and skepticism about the ability to find said line.
  • Step 3: Take non-existence of a hard line, rule, or boundary as an argumentative victory.
  • Step 4: Since no line exists, so the rationality goes, let bad behavior or idiotic decisions continue as normal.
 

Really this whole search for non-existent rules is just another version of the "where do we draw the line?" play from the "how do I avoid making any socially responsible changes to my behavior as possible?" playbook.


In favor of your argument that you are choosing to make and repeatedly try to defend.

I feel you're misconstruing what i'm saying in bad faith, and find you a bit rude to be frank.
 

Panjumanju

Radio Wizard
Let's say i write a module, and want to publish it. I find a good illustrator. They have the skills, i like their work, and they have a good track record of delivering projects online. Is that sufficient vetting? If not, what should the additional level of vetting entail? Ask them for documents to prove they have not been convicted of anything? (I personally don't remember ever being asked that in an interview. Why would a creative project be any different?) Or should i google them? What if i don't find anything. What if i do, but have no idea if an allegation is true?
Should i keep a record of my google search results, In case the internet decides i'm a bad person for chosing to work with this individual? If it later transpires that they did something wrong?

To avoid all this, should i only work with people that i know for 20 years, and can vouch for? What if they don't have the skills. Should i not trust strangers then to do professional work?

...Do you see where it becomes difficult to define? Of course it's good to know the people you work with, and ideally be able to vouch for them. What i'm saying is, that's the ideal situatuon. We're discussing about project creator accountability, and what should the rule be. Not what the ideal situation is.

This is a straw man. You're trying to make the situation sound unreasonable, or some kind of slipperly slope to unreasonable, and it is not.

Someone got caught being purposefully deceitful. They got in trouble for it, because this hobby is a community predicated on good faith. That's all.

//Panjumanju
 

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