lvl 13 pala = 350 dmg/charge lance

Luigiana

First Post
One of my friends did a charge from a horse with a lance. he confirmed a critical hit, and after a few minutes of calculation he says "I deal more than 350 damage"
so my question is..
Is this really true? or did i miss something in the rules?

He was a paladin level 13 and used smite evil
 

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Maybe. We need more to go on than that, though. If the paladin has 710 strength, then yeah, he did more than 350 damage. But he probably doesn't, so we need more than that. JUST smiting evil on a crit lance charge wouldn't do it. But there's more that might be happening.
 

With some Power Attack, smite, feat investment, etc.- yeah, I could see it.

I haven't looked at my 3e books in a while, but a lance is 1d10 base damage IIRC; add about +9 or so for strength, then... hmm... whatever smite damage is... plus about 26 for Power Attack... x3 for charging with a lance and Spirited Charge, x4 with a crit. It can add up quickly.

Those numbers are rough, hardly optimized, don't include magic weapon bonuses, etc.
 

It's very possible. The charge multiplication rules can get crazy fast. With a lance and Spirited Charge, he's doing x3 damage. Rhino's Rush spell lets you do x2 on a charge, so that'd get you to x4.

Level 13 smite evil is +13. BUT, if you can get a survivable mount elsewhere, PHB2 lets you trade the mount for "charging smite" to deal 3x paladin level damage on a charge w/ smite instead of 1x. So now you have +39 damage. x4 will be 156 damage from smite ALONE.

Power Attack with a lance used in 2 hands is +2 damage per -1 to hit, up to your BAB in penalty. Now, this kills your to hit chance...unless you have the Shock Trooper feat, in which case it kills your AC instead (if the foe's dead, what's it matter?). Maximum possible PA of -13 for +26 damage x4 becomes 104 added damage from PA. Note, if you can find a way to make Leap Attack feat work while mounted (maybe if the mount also has it?) This figure doubles to become 208.

Base weapon damage... pretty simple, 1d8, x4 is 4d8, average of 18. If you have strongarm bracers to use a Large lance, base damage is 2d6, x4 is 8d6, average of 28 damage.

1 1/2 strength modifier is also multiplied by 4.

And he might have other static (non-dice) damage bonuses.

So, it's very possible. I don't know what he's using, though. Also, if he somehow has pounce, 350 charge damage REALLY becomes easy.
 

And if the character is using the mounted PRC that lets one get extra multiples on a lance charge, those can get the multiplier higher.
 

Its called Ubercharger, you can probably google the build up quite easily. IIRC, this can reach the thousands by the time he reaches 20 and is generally silly as all hell, Involving jumping OFF your mount and an exorbitant amount of feats. Rough terrain, being underwater, well spaced hordes of mini-mooks or flight will stop him dead cold so if he's killing everything in sight just mention this to your DM so he doesn't have to resort to rocks fall.
 

We just finished a two-year campaign in which the group's Ubercharger (Half-Orc Lion Totem Barbarian, Whirling Frenzy variant, with Headlong Rush and Animal Devotion feats) was the group's linchpin in the damage department. The other two PCs often just had to make sure Quentin could charge whatever foe posed the greatest threat. That made sure that foe would die in one round, most of the time. At level 10, he (almost, there were about 20 HP remaining) one-shot a Juvenile Red Dragon with good magic items: around 190 HP, AC 25. No crits involved.

Charging can be sick. WotC never bothered to check for synergies with existing material when they published new stuff.
 

As others have said charging deals insane damage. There is also battle jump, a stupid easy feat to qualify for, which is another multiplier of damage, valorous weapon +1 weapon modifier another multiplier, and leap attack x3 to power attack damage for a two handed weapon. Then finally the holy grail of charging, shock trooper heedless charge option put the attack penalty of power attack into defense during a charge. If you also want to make things a bit rough I would say get something with hold the line feat an AoO before they can resolve the action. There is also an item, its a boot slot I believe that allows a person to ready an action for bracing as a free action (x2 against a charge). Though if you really have full material allowed I would say thicket of blades warblade/bloodstormblade, basically your full throwing range becomes a threat range to any movement made.
 

what he said he did was this
1: he charged with a lance. a lance crits x3. when he charges from a horse with a lance, it deals doubble damage. which means critting with 1d8 becomes 6d8. that is average 27 damage
2: Smite evil: 13 damage multiplied x6 becomes = 78 dmg
3: 6 strenght modifier is 9 damage (multiplied 1.5 cause of 2handed) 9x6 = 54 dmg
4: then he said charging from a horse adds 6 to your damage = 36 damage
5: he had a +1 magical modifier on his lance 1x6 = 6

total: 201

what i wonders is.. are there something in the rules ive missed? is it every damage u doubles? and is it everything here you multiply?

Ps. i want to excuse since i wrote 350 damage, that was a mistake he said around 200 damage.. but my question still stands.
do you multiply everything? like, are smite evil multiplied?
 
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Well, everything is multiplied, yes. Strength, magic, smite evil, etc... Generally, numbers are multiplied, extra dice are not. So sneak attack damage doesn't get multiplied in a crit, just the initial weapon damage.

HOWEVER. DnD multiplication is funny. Doubling a 3x crit only gives you 4x damage. Not 6x. Each 2x only adds a +1 to the multiplier. Otherwise there's enough options of multipliers that you could have a 3x2x4x2... and that'd just be silly.
 

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