Klaus
First Post
One compensation you may need to make. I don't believe the math is true for a "standard" creature of 14th level. I assume that in a regular fight the players will face several monsters of their level. So for a combat to last 4-5 rounds, monsters will need to die quicker than what you are supposing.
Now in the dragons' case, one of the archetypal "solo" monsters, assuming it is by itself makes a lot more sense, and your damage calculations would be more accurate.
Also, your damage model assumes a steady damage increase, which is not normally true in Dnd. Generally you have a BIG damage bonus right at the beginning (weapon + strength + initial class abilities), and then a more steady progression through later levels. For example your model assumes an average damage of 2.4 at level 1 which I think is too low. A fighter will do 4.5 (one handed weapon) + 3 (str) + 3.5 (martial damage) = 11 damage on average at 1st level. Even with a 50% attack rate that would be 5.5
Yes, my calculations are based on a set of assumptions, like how many hp a character should take off a monster's total, at what level a monster should be considered "minion", etc. And of course, the numbers would need to be adjusted for low-level, allowing for a flatter gain of hp at levels 1-5 (level 5 is usually considered the end of "low level", with the wizard's acquisition of Fireball).
We don't know how DDN will handle what 4e called "elites" and "solos". If we go by PC level = average difficulty monster (where four 14th-level PCs would have only a slight difficulty against four 14th-level monsters), then yes, each monster beeds to go down faster (with PC damage equaling 25% of the monster's hp, so a group can clean four monsters in four rounds). In this case, a "boss" or "solo" monster would simply be higher level (for the 14th-level party, a 20th-level dragon would be a solo, while a couple of 16th-level dragons would be elites).