Lycanthrope

jarlaxlecq

First Post
In the game I'm in the DM just broke the news to me that i've been afflicted with lycanthrope (wolf). We're on the way to try to cure me, but is there any way were i can make it beneficial for me without haven't to became chaotic evil (assuming the DM goes for it) My character is a 4th Level Sun Elf Wizard (FR)
Thanks
 
Last edited:

log in or register to remove this ad

Buy a (cursed) Helm of Opposite Alignment. Voluntarily get yourself imprisoned (it helps if the other PCs collaborate with you).

Once yoru slide into chaotic evil is complete, wear the helm.

Duck when your DM tries to whack you for being so cheesy. ^_^
 

Pax said:
Buy a (cursed) Helm of Opposite Alignment. Voluntarily get yourself imprisoned (it helps if the other PCs collaborate with you).

Once yoru slide into chaotic evil is complete, wear the helm.

Duck when your DM tries to whack you for being so cheesy. ^_^


lol cute, no i don't think thats going to be an option. any other suggestions? I remember in 2nd Ed there was a druid that was able to control his lycanthrope, nothing like that in 3rd?
 

Lycanthropy is a CURSE. It is supposed to be BAD. Get cured as quickly as possible or this character is toast. Here's a few quotes for how this is really, really bad:

Werewolf||Wolf||Str +2, Dex +4, Con +4||Chaotic evil

When a character contracts lycanthropy... no symptoms appear until the first night of the next full moon... the afflicted character involuntarily assumes animal form and forgets his or her own identity, temporarily becoming an NPC... until the next dawn.
The character’s actions during this first episode are dictated by the alignment of its animal form. The character remembers nothing about the entire episode (or subsequent episodes) unless he succeeds on a DC 15 Wisdom check, in which case he becomes aware of his lycanthropic condition.

Okay, that's pretty bad. But wait, there's more!!

Thereafter, the character is subject to involuntary transformation under the full moon and whenever damaged in combat. He or she feels an overwhelming rage building up and must succeed on a Control Shape check (see below) to resist changing into animal form.

A character with awareness of his condition retains his identity and does not lose control of his actions if he changes. However, each time he changes to his animal form, he must make a Will save (DC 15 + number of times he has been in animal form) or permanently assume the alignment of his animal form in all shapes.

Once a character becomes aware of his affliction, he can now voluntarily attempt to change to animal or hybrid form, using the appropriate Control Shape check DC. An attempt is a standard action and can be made each round. Any voluntary change to animal or hybrid form immediately and permanently changes the character’s alignment to that of the appropriate lycanthrope.

Any character who has contracted lycanthropy and is aware of his condition can learn Control Shape as a class skill.

But, of course, with 0 ranks until you level up (wisdom-based skill). If you get, say, 3 skill points per level you'd use up ALL you skill points for EIGHT LEVELS before you could be sure to have total control.

Attempting to:..............................................||DC
Return to humanoid form (full moon*)................||25
Return to humanoid form (not full moon)............||20
Assume hybrid form.......................................||15
Voluntary change to animal form (full moon).......||15
Voluntary change to animal form (not full moon)..||20
 

I appricate you going to the trouble of writing all that but i have the MM 3.5 and have already read that ;) I think i'm just going to go ahead and get cured (or at least try to). If this char was a Ranger or a Barbarian i might just let it happen and see what happens but for a wizard, it just wouldn't seem to make sense. Thanks again to those that responed
 

jarlaxlecq said:
I appricate you going to the trouble of writing all that but i have the MM 3.5 and have already read that ;) I think i'm just going to go ahead and get cured (or at least try to). If this char was a Ranger or a Barbarian i might just let it happen and see what happens but for a wizard, it just wouldn't seem to make sense. Thanks again to those that responed

Well, you're welcome, it wasn't that much trouble as it was all cut-and-paste from the SRD. I was trying to just get the highlights of why it's very bad to be a werewolf with inflicted lycanthropy.

A helm of opposite alignment would be a fascinating way to go. You'd be the ONLY good werewolf. People might not really believe that when they see you change form, though. It would be fun in a campaign - especially with those inconvenient involuntary changes.
 
Last edited:

Pax said:
Buy a (cursed) Helm of Opposite Alignment. Voluntarily get yourself imprisoned (it helps if the other PCs collaborate with you).

Once yoru slide into chaotic evil is complete, wear the helm.

Duck when your DM tries to whack you for being so cheesy. ^_^
and watch the DM go "but this helm also carries another curse..." and with a wink you realize you just had you sex changed also. :D
 

Brother Shatterstone said:
and watch the DM go "but this helm also carries another curse..." and with a wink you realize you just had you sex changed also. :D

Sinx being male or female has very little in-game effects, this would only add more spice to the campaign. I guess, then, if you went male-to-female you'd be a "Spice Girl."
 

There's no method in the book for becoming a werewolf without it being an affliction. Since you've effectively gained 4 levels (ECL +2, and 2 extra hit dice) the GM should certainly be reluctant to just let you keep lycanthropy as an advantage.

If, as GM, I wished to allow a lycanthrope PC, I'd come up with a 'class' for it (as per Savage Species); in the case of werewolf I'd probably set it as follows:

Level 1: you now have control in human form, and need not make saves to avoid becoming evil. Your animal form remains a chaotic evil NPC; consider investing in chains or a cage. This will give your human form the following bonuses:
+2 natural AC
+2 wisdom
Lycanthropic Empathy (wolves)

Level 2: gain 1 HD of 'animal', which gives:
1d8 HP, +2 Fort Save, +2 Ref save, 2+Int Mod skill points.
Scent, +4 bonus to Survival rolls when tracking by scent.
Your animal form is still an NPC. You may acquire Control Shape if you wish, but have no control in animal form regardless, and may not take on hybrid form.

Level 3: gain +1 HD of 'animal'
1d8 HP, +1 Fort Save, +1 Ref safe, 2+Int Mod skill points.
You now can control yourself in animal form. You cannot take on hybrid form, however.

Level 4: gain access to hybrid form. Bonus feat: Iron Will.

Level 5 (optional): you are treated as a natural, rather than afflicted, werewolf. Lose any skill points spent on control shape; you may spend them on wolf class skills.

Note that in your first two levels you're an NPC when shifted; Atonement spells may be necessary if you accidentally do evil while in werewolf form.
 

Pets & Sidekicks

Remove ads

Top