Remathilis
Legend
The raksasha is one specific creature. How many creatures were immune or resistant to normal weapons?So you think that the Rajshahi is unfair to casters then? Should it lose its heightened magic resistance?
The raksasha is one specific creature. How many creatures were immune or resistant to normal weapons?So you think that the Rajshahi is unfair to casters then? Should it lose its heightened magic resistance?
The issue is the weird idea that magic somehow bypasses all resistances. It's dumb and has been dumb for 25 years.The Lycanthrope's damage immunity from normal weapons of the 2014 Monster Manual was not a great choice for a game with effective, repeatable spellcasting damage. This definitely punished martials that did not own silver or magical weapons far too heavily.
Regeneration stopped by silver works pretty well to address that. Magic works as well as non-silver weapons or mundane fire and acid, but to really get them you need the martial silver blade/bullet.The issue is the weird idea that magic somehow bypasses all resistances. It's dumb and has been dumb for 25 years.
I do wish the case that silver trumped magic vs. lycanthropes.The issue is the weird idea that magic somehow bypasses all resistances. It's dumb and has been dumb for 25 years.
I think if there is a very specific material needed to harm a creature based on some metaphysics or lore, then it should only be that thing that harms them.I do wish the case that silver trumped magic vs. lycanthropes.
Maybe normal weapons do nothing (Immunity), Magic weapons do half (Resistance) and Silver does full? Or, could go a step up Normal --> Resistance, Magic --> Full, Sliver --> Extra (I think 2024 is close to the latter).
Trolls and fire, Werewolves and silver, Fey and cold iron - yeah, I mostly agree. But it can get a bit sketchy if its the only thing that can permanently put something down. You end up with golf bags to handle all the different possibilities you may encounter. It is a neat approach to put in an element of pressure to go and get the right tools if you know about the threat beforehand, but if its just a random or unannounced encounter that can be frustrating if there's not another way to go around (not everything should be able to be defeated through combat, but players need some obvious way through these sort of puzzles - and its hard to predict what PCs will interpret as "obvious")I think if there is a very specific material needed to harm a creature based on some metaphysics or lore, then it should only be that thing that harms them.
Fast healing and a regeneration are a good way to model that in a way that makes the game fun, though. You can run Wolfman over with a truck and he will go down -- but only long enough for you to beat feet out of there.