Herobizkit
Adventurer
My player wants to create a custom lyre of building. In addition to its regular features, he wants to add in a +8 skill increase to Perform. All good, right? Factor in his +10 to perform, and he operates at a +18. Ah, but what's the catch?
So... exactly how much work can a player with such a lyre produce, and exactly what effect does this work (that is, what equivalent amount of buildings, mines, etc.) produce?
Since skill checks don't automatically fail on a 1, this character will never fail a perform check. He may need to make exhaustion checks and Concentration checks once he hits 24 hours of uninterrupted play, but check this:SRD said:The lyre is also useful with respect to building. Once a week its strings can be strummed so as to produce chords that magically construct buildings, mines, tunnels, ditches, or whatever. The effect produced in but 30 minutes of playing is equal to the work of 100 humans laboring for three days. Each hour after the first, a character playing the lyre must make a DC 18 Perform (string instruments) check. If it fails, she must stop and cannot play the lyre again for this purpose until a week has passed.
So now you have a PC who can build an entire city in a few days, assuming that someone is on hand to cast lesser restoration and can give him food and water.Restoration said:Lesser restoration dispels any magical effects reducing one of the subject’s ability scores or cures 1d4 points of temporary ability damage to one of the subject’s ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.
So... exactly how much work can a player with such a lyre produce, and exactly what effect does this work (that is, what equivalent amount of buildings, mines, etc.) produce?