buzz
Adventurer
Good stories.
In the Champions campaign I've been in, my PC has to regularly deal with:
All the best supers comics deal with the characters' personal lives. They deal with battles both internal and external.
My advice is to start the campaign with an adventure that helps to bring the PCs together (a comic staple). Then, let them grow as a team, each finding their niche in the group. Set up interesting master villains that pop up now and again. Let individual adventures have repecrussions.
Basically, don't look at it like a spandex dungeon-crawl. Look at it like real life complicated by being a person who runs around in tights fighting crime.
In the Champions campaign I've been in, my PC has to regularly deal with:
- A son who's starting to manifest powers
- An ex-wife who finds this idea abhorrent
- Residual relationship stuff with said ex-wife
- Growing into his role as leader of his super-team
- Trying to handle PR for said team, which all too often causes a lot of damage
- Skin cancer that's mutating
- Working on improvements to his power armor
- A budding romance with a super from another city
- The catastrophe of the week
All the best supers comics deal with the characters' personal lives. They deal with battles both internal and external.
My advice is to start the campaign with an adventure that helps to bring the PCs together (a comic staple). Then, let them grow as a team, each finding their niche in the group. Set up interesting master villains that pop up now and again. Let individual adventures have repecrussions.
Basically, don't look at it like a spandex dungeon-crawl. Look at it like real life complicated by being a person who runs around in tights fighting crime.