First some background:
I'm designing a PC for M&M loosely based on an alien race from a Greg Bear novel.
The PC in question looks like an extremely long metallic coil or cable-essentially a sentient slinky. He is from a hypermassive gas giant (think Jupiter) and can coil its body to appear humanoid, although it retains its metallic cable based appearance. Biologically, he is based on carbon (nanotubes), mercury, and several exotic metals. As such, he is EXTREMELY tough, strong, flexible, and, of course, heavy as hell.
Kable, as he is known, was a pilot & adventurer (not unlike Race Bannon of Jonny Quest fame) who took aliens on wilderness cruises of Earth. However, on a routine hillbilly buzz, his ship's engine was struck by a microsocpic black hole, causing the ship to crash. He was the only survivor, stranded on our underdeveloped, backward planet. After some time, he decided to take up the mantle of superhero.
The questions:
1) I'm using the Shapeshift power to model many of his abilities, but I need to add bouncing & leaping. Does the Shapeshift extra Elongation allow me to take Leaping and Bouncing? If so, are they Stunts or Extras?
2) To simulate his superdense metallic body, I gave him Density Control. Obviously, it must have the flaws Increase only and Permanent, but should I take "Full Strength Only" as well?
3) Kable secretes acid for a variety of purposes. It is his Energy field, but also he uses it to feed (corrode materials) and Tunnel. Should I buy the powers independently or should they be together as an Energy Control or Energy field? If so, once again the question is Extras or Stunts?
4) The question is similar for Kable's glue secretion, which he uses for Snare, Immovability, and Clinging. These powers all need to be linked up because he has only 8 daily uses of glue total to divide up between the 3 uses. Is this an Energy Control? If so, what is the base power and what do I need to buy as a Stunt or Extra?
I'm designing a PC for M&M loosely based on an alien race from a Greg Bear novel.
The PC in question looks like an extremely long metallic coil or cable-essentially a sentient slinky. He is from a hypermassive gas giant (think Jupiter) and can coil its body to appear humanoid, although it retains its metallic cable based appearance. Biologically, he is based on carbon (nanotubes), mercury, and several exotic metals. As such, he is EXTREMELY tough, strong, flexible, and, of course, heavy as hell.
Kable, as he is known, was a pilot & adventurer (not unlike Race Bannon of Jonny Quest fame) who took aliens on wilderness cruises of Earth. However, on a routine hillbilly buzz, his ship's engine was struck by a microsocpic black hole, causing the ship to crash. He was the only survivor, stranded on our underdeveloped, backward planet. After some time, he decided to take up the mantle of superhero.
The questions:
1) I'm using the Shapeshift power to model many of his abilities, but I need to add bouncing & leaping. Does the Shapeshift extra Elongation allow me to take Leaping and Bouncing? If so, are they Stunts or Extras?
2) To simulate his superdense metallic body, I gave him Density Control. Obviously, it must have the flaws Increase only and Permanent, but should I take "Full Strength Only" as well?
3) Kable secretes acid for a variety of purposes. It is his Energy field, but also he uses it to feed (corrode materials) and Tunnel. Should I buy the powers independently or should they be together as an Energy Control or Energy field? If so, once again the question is Extras or Stunts?
4) The question is similar for Kable's glue secretion, which he uses for Snare, Immovability, and Clinging. These powers all need to be linked up because he has only 8 daily uses of glue total to divide up between the 3 uses. Is this an Energy Control? If so, what is the base power and what do I need to buy as a Stunt or Extra?
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