Sen Udo-Mal
First Post
Well you might not have to add to much to your strike because there is always other things to do 
First you have Surprise Strike which adds +5 to your damage. As a 1/2 action you can Bluff or Taunt an opponent to catch them flat-footed... not only do they lost their Dodge bonus to defense, but you also do +5 damage which brings you up to +11 which is good. NOT all villains will have 10 points of Protection
PLUS you have a Paralysis extra on that so that even if you don't do any damage their is a chance they will be frozen and helpless so that you can surprise strike them again 
You are 4 points over with powers you might want to lower your Base DEF by 2 points (down to 27/flat-footed would be 14)
Also note that your Mental DEF is your Base DEF plus Wisdom bonus so your's would be 10 +Base DEF +3 (wisdom bonus).

First you have Surprise Strike which adds +5 to your damage. As a 1/2 action you can Bluff or Taunt an opponent to catch them flat-footed... not only do they lost their Dodge bonus to defense, but you also do +5 damage which brings you up to +11 which is good. NOT all villains will have 10 points of Protection


You are 4 points over with powers you might want to lower your Base DEF by 2 points (down to 27/flat-footed would be 14)
Also note that your Mental DEF is your Base DEF plus Wisdom bonus so your's would be 10 +Base DEF +3 (wisdom bonus).