[M&M2E] Freedom League Unlimited (OOC)

Actually you are right. I was more focused on the points at that point.
This attack over and over would get old.
If it is still Tiring I will allow it. As I doubt he will use it to the point of abuse and Evasion still works on it right? Or is it different with Perception Areas?

Under Area extra it's detailed how the area rules apply only if it's a power requiring an attack roll. Since perception removes attack rolls, it doesn't go under those rules and therefore evasion is not allowed.
 

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I think I would allow the Ultimate Defense feat in my tabletop game but in PbP I am trying to eliminate certain things about Hero Points that drag combat. Checking with you every time I attack to see if I have to reroll runs a bit contrary to that. So I am going to disallow it.

Well, Dragon Fist could presumably justify this ability as Luck Control with the limited flaws mentioned and the Chi descriptor. But I assume you mean that you don't want the character to have this ability (though you didn't disallow a Luck-Control based concept, which would have had this problem magnified many times over).

Without this ability, though, Dragon Fist is going to get absolutely leveled by the occasional critical hit given his extreme Defense over Toughness tradeoff. Can I take something like Immunity 2 (Critical Hits; Sustained; Flaw- Limited [only 50% chance to negate critical]) (1 pp) instead?

Alternately, maybe I could keep this ability but just have it on a standing order (e.g., reroll critical hits from villains that would deal 10+ damage) so that I have to specify circumstances in advance instead of you asking me about it?
 

Well, Dragon Fist could presumably justify this ability as Luck Control with the limited flaws mentioned and the Chi descriptor. But I assume you mean that you don't want the character to have this ability (though you didn't disallow a Luck-Control based concept, which would have had this problem magnified many times over).

Without this ability, though, Dragon Fist is going to get absolutely leveled by the occasional critical hit given his extreme Defense over Toughness tradeoff. Can I take something like Immunity 2 (Critical Hits; Sustained; Flaw- Limited [only 50% chance to negate critical]) (1 pp) instead?

Alternately, maybe I could keep this ability but just have it on a standing order (e.g., reroll critical hits from villains that would deal 10+ damage) so that I have to specify circumstances in advance instead of you asking me about it?

I am fine with both of those options actually.

...and you are right Luck based characters are a pain in the ass. But they are just so damn cool ;) and I was reciting my house rules verbatim from my FTF game.
 


I'll think it over. I like the flavor of Ultimate Defense more, but having standing orders for Ultimate Defense all the time might just shift it from being a pain in the neck for you to it being a pain in the neck for me.
 

As far as likely side effects in game, we're unlikely to see many (any?) defense-shifted villains if the group has access to this power, as it will massacre them; but then Dragon Fist will never get any enemies against whom he is specialized, and we'll probably see more toughness-shifted enemies than we would otherwise.

Only if you assume he's going to make EVERY badguy specifically to defeat my character who fatigues himself whenever he's uses this power... which would be both innapropriate (Basing all the badguys to defeat one character) and unwise (As the attack won't be used all that often).


Okay I have looked over the character and have a couple comments.
Okie dokie.

Many of your skills are "best in the world" level. Some I can justify by your background snippet others less so.
Hmm.. any specifics you'd like me to reduce? I was trying to reach caps on the skills he'd use most

Your base power in your array only costs 39pp. I suggest you add Subtle to it to make it the 40pp you paid for since you geeked out your stealth and all.
Er.. base power? Wouldn't the most expensive power be the 'base' power? I s'pose it does't matter, I can just do as you suggested. I just thought that with an array you payed for the most expensive power + 1/other power.

As mentioned by Elric the Alt Save is not kosher by RAW. I suggest dropping Tiring or adding Selective Attack.
Was actually supposed to be Fortitdue, not Reflex. my mistake. (That is allowed, I believe?)
Alternately, I could keep it as Toughness if you think the Fortitude thing is too powerful (not many people have as high a fort save as they do toughness, I would presume), and add the selective attack as suggested. Either keeps the same cost.

I am unsure if I want to allow the Flaw: "Requires Surprise" with a character whose stealth can reach +22. I don't know if this would really be a limit as only a high Notice or Special Senses are going to defeat this.
Hmm.. The reason I did that is b/c I'm basing it off the mind drain ability from Psi-Ops, which required you to sneak up behind a guard to use it.

Vampiric on Fatigue is fine but I am following the example of Energizing Healing and would not allow it to recover Fatigue caused by Extra Effort.
Actually, that was one of the two reasons I took it.. What about the fatigue caused by my tiring flaw on my blast wave? Could I blast wave one round, and then heal that fatigue by successfully 'mind draining' somebody?

Camo Clothing, the bonus would be either/or for what you have on currently and not a special Urban/Forest Camo Combo.
I realize that, I just didn't have it written correctly. thnx for the point-out.

You only bought 5 ranks of Dodge Focus not 6.
typo

Finally, the Power Loss that only effects 4 ranks of your Telekinesis. It doesn't really add up to a full drawback (even 1pp) I suggest we just leave this a Power Complication.

Hmm.. so for example if I were tied up/paralyzed and had to use TK, I would get a hero point for the temporary loss of 4 ranks of telekinesis, then? That seems a bit over-powered even to me. :D
 
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I'm working on it, and have simplified him a whole lot. At the moment the main issue is fitting in the "badass not in the suit as well" stuff, since in what is already a crowded archetype (Iron Man is really about PL12, so there is cutting anyway). A lot of that involves spending points that are only effective on the rare occasion he's fighting out of his suit (exhibit a: guns), and I'm not yet able to still have enough extra points for a variable equipment 1 container. What do you want the extent of his out-of-suit capabilities to be?

EDIT: Max so far.

[sblock]
Arsenal of Democracy
Max Rosenbaum

Power Level 10 (150 pp)

Abilities:
STR: 14 (34), DEX: 12, CON: 20, INT: 20, WIS: 12, CHA: 10

Skills: Bluff 4 (+4/+7), Diplomacy 10 (+10/+14), Gather Information 12 (+12), Computers 12 (+17/19 in suit), Knowledge [Business] 4 (+9), Notice 10 (+11), Survival 4 (+5), Sense Motive 8 (+9), Swim 0 (+2/+12 suit)

Feats: Accurate Attack, Attractive, Benefit (Wealthy- CEO of MaxCorp), Connected, Evasion, Improved Initiative, Jack-of-All-Trades, Luck, Power Attack, Tough, Uncanny Dodge (Visual), Well-Informed

Powers:

SEAL "Powers" (Some feats and skills are from that source, too) 4pp :
Speed 1 (1pp)
Swimming 1 (1pp)
Immunity 2: No Need To Breathe [Flaw:Partial] (1pp)
Super-Senses 1: Danger Sense (1pp)

Device 15 [Battlesuit, Hard To Lose) (60pp):
Feature 1: On-Board Masterwork Computer (1pp)
Mask: (Buy off Limited Flaw on No Need To Breathe) (1pp)
Unobtainium Armor: Protection 7 (Extra: Impervious) (14pp)
Neutrino Scanners (6 pp): Super-Senses 6 (Accurate, Acute, Analytical, Extended, Radius, Ranged, Extended Range Radio Sense (Radar + Acute, Analytical, and Extended)
Force Bucklers: Shield 2 (2pp)

Personal Anti-Grav Generators (14 pp): Flight 5 (250 mph), Super-Strength 2

Communications Array 7pp (6pp +1ap)
Radio: Communication 6 (Radio)
AP: Datalink 3 (Power Feat: Machine Control), Quickness 6 (Limited: Computers)

Blast Array: 30 pp (26 pp base + 4 Alternate Powers)
Enhanced Strength 20 & Enhanced Feat 2: Attack Focus 2 (Melee) & Super-Strength 2 (22.4 tons) (26 pp)
AP: Force Lance, Blast 12 (Power Feats: Accurate, Precise) (26 pp) [Force]
AP: Sonic Blast, Stun 12 (Extra: Ranged, Flaw: Full-Round Action, Power Feats: Accurate, Precise) (26 pp) [Sonic]
AP: Lightning Bolt, Blast 12 Extras: Targeted Area- Line, Flaw: Range-Touch, PF: Accurate, Precise (26pp) [Electricity]
AP: Rocket, Blast 8 (Extra: Area- Burst) (24 pp)

Saves: Toughness: +13 (7 Impervious), Fortitude: +7, Reflex: +7, Will: +5

Combat: Attack: +6 (+8 Unarmed/Blast/Stun) [Unarmed/Blast Toughness DC 27, Stun Fort DC22], Defense 17 (13 Flat Footed), Initiative +5, Grapple +24 (with Enhanced Strength active, +10 without), Knockback -10

Drawbacks: Normal Identity (Full Round Action) -4 pp,

Abilities 28 + Skills 16 + Feats 12 + Powers 64 + Combat 22 (Base Defense 5, Base Attack 6) + Saves 12 - Drawbacks 4= 150
[/sblock]

Probably the nearest to the chopping block for the equipment is the lightning bolt and the radio sense, but I might need to find more points than that.

The only thing I see off on points is your super-senses. It should be 7 ranks for RADAR plus the 3 add-ons. This makes 76 power points in the Device.

As for the rest. I am satisfied he could've been a SEAL. My only gripe would be the Survival ranks are slightly to low but that is a quibble at best. He could be "out of practice".
 


Ahh, here is my updated character sheet.
Fluff to follow

Character Name..........Shiver (Criminals/Uniformed humans) The Seer (Monsters)
Concept......................Cryokinetic/Psychic
Quotation...................I can see the past and the future. Neither is warm or fuzzy.
Real Name..................Alethia Holt
Identity.......................Secret
Hero/Villain...............Hero
Origin........................Mutant/spectral (Offensive powers awakened by a ghost)
Allegiance.................Good, Justice
Motivation.................Responsibility
Gender.......................Female
Age............................18
Height........................5ft 6inches
Build..........................Slender, Graceful
Hair............................Ice Blonde, shifts to pure white when she uses her powers
Eyes...........................Green (Changes to Unearthly Blue when she uses her powers)
Occupation................Student
Nationality.................USA
Ethnicity....................Caucasian
Flaws......................... Vulnerable to heat and fire based attacks -2pp.
Hero Points................+3
Initative......................+4
PP/PL: 150/10

STR............14 (+2)
DEX...........18 (+4)
CON...........16 (+3)
INT..............20 (+5)
WIS.............18 (+4)
CHA............16 (+3)
PP SPENT: 42

SAVES
Defense................+6
Toughness............+3 +7 force field = 10
FORT...................+3 +4 = 7
REFL...................+4 +4 = 8
WILL...................+4 +3 = 7
PP SPENT: 23

COMBAT
ATTACK: 4
Ranged attack: +4 +6 ranged attack bonus
PP SPENT: 8

INDEPENDENT POWERS
force field rank 6
PP SPENT: 6

POWER ARRAY 1..............................RANK 10
Cold Control.................... Rank 8, precise, weaken
Water Control.................. Rank 9, precise
Telikinsis......................... Rank 9, precise
Telepathy......................... Rank 9, comprehend thoughts
Emotion Control............. Rank 9, reversible
Area Burst Blast............. Rank limited to ice/cold, telikenetic, telepathic attacks
Blast............................... Rank 8 variable, indirect. Dazzle (visual 5), limited to ice/cold, telikenetic, telepathic attacks
PP SPENT: 27

POWER ARRAY 2............RANK 6
Post cognition....................Rank 4 uncontrolled, can let others see/experience visions
Precognition.......................Rank 4 uncontrolled, can let others see/experience visions
See Spirits..........................Rank 4 Accurate, comprehend
Aura Sight..........................Rank 5 Accurate
PP SPENT: 11

FEATS
+6 ranged bonus
+2 luck bonus
Jack of all trades, Beginner's Luck, Well informed, Connected, Assessment, Master Plan,
Fearless, Defensive Atttack, Improved block, Improved Defense, Hide in plain sight.
Benefit Wealth: +3
PP SPENT: 22

SKILLS
Acrobatics............+4 +8 =12
Bluff......................+3 +4 =07
Concentration........+4 +4 =08
Investigate.............+5 +4 =09
Notice....................+4 +4 =08
Search....................+5 +4 =09
Sense Motive.........+4 +4 =08
Stealth.....................+4 +4 =08
Knowledge
-Tactics..................+5 +4 =09
-Streetwise.............+5 +4 =09

LANGUAGES
English
Spanish
French
German
Russian
Hebrew
Arabic
Japanese
Mandarin Chinese
PP SPENT: 13

BACKGROUND
The Holts are a wealthy family with interests ranging from the stock market to industries such as mining (just about everything), technology and the like, believing that diversity is the key to success. What the world does not know is that the Holts are a group of powerful psychics and mages. The good Holts are defenders and Guardians, while the evil Holts would put Hannible Lecter to shame.

Alethia grew up in wealth and comfort, her abilities manifesting early, though most thought she would only be a "seer" without any offensive powers. That all changed one lazy summer night as she and her friends dared each other to visit the "wailing cave" deep in the local woods. The cave was a well known supernatural hot-spot with frequent sightings of a woman in white, with the wailing sounding at times like a new born child and at others the screams of a woman in mortal pain.

Alethia ventured towards the cave, only to encounter the ghost of a murdered pregnant woman, who showed her a terrible vision, one of her being murdered, by no less than the town mayor, the cheif of police and her own uncle. Falling back, she raced back to her friends, hair white and eyes glowing blue. Her friends paniced and scattered, leaving her to walk home alone.

When she woke up the next day, her hair and eyes had returned to normal, but the terrible certainty remained. She would have to prove that her uncle and the two most powerful men in the community were murderers. No easy task for a child of fifteen. Eventually, she managed to secretly contact the state police and she showed them the wailing cave, letting them experience what she had. They agreed to look into it and began too.

But not before her uncle found out. He attacked her, and to her vast surprise, she encased him in a block of spectral ice, long enough for the police to arrest him. He and his cohorts were eventually convicted and sent to Buckner's, because all three were powerful mages.

Now 18, with three years experience as a superhero (mostly street-level crime stuff), she was approached by the Freedom League.
 
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Only if you assume he's going to make EVERY badguy specifically to defeat my character who fatigues himself whenever he's uses this power... which would be both inappropriate (Basing all the badguys to defeat one character) and unwise (As the attack won't be used all that often).

You missed the context of my statement, which was h4h suggesting that you drop Alternate Save and Tiring. If you had Blast 10 (Perception, Area-Cone) and h4h did throw defense-shifted villain(s) at us, Iron Fist still wouldn't feel useful at all compared to a character with that power, which would absolutely massacre said villain(s) in a way that Iron Fist can only dream about
 

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