Here is the one from FCArchetypes. I never realized it was over 150pp though. (sorry about the formatting but I am not going to re-edit it)
STAR KNIGHT POWER LEVEL 10
FREEDOM CITY ARCHETYPES & LEGACIES 8 OF 10
STR
25/10
+7
DEX
12
+1
CON
12
+1
INT
14
+2
WIS
14
+2
CHA
10
+0
TOUGHNESS
+12*
FORTITUDE
+6
REFLEX
+6
WILL
+7
You are a Star Knight, a member of the Order of Star Knights that
preserve peace, order, and justice in the galaxy.You became a Star
Knight just like your fellow knights: selected and trained for your
position by Mentor. You are assigned to Earth’s sector of space,
either as a replacement for Star Knight Sri Montoya or to work
with her because Mentor has seen a need for a second Star Knight
in the sector.
Although the statblock below shows that you are a human with a
background as a UNISON agent, you could just as easily have any
other career background (although law-related careers are more
likely).For that matter,you could also be any other species since all
Star Knights are equal in the eyes of Mentor (if not the worlds they
are assigned to protect).Of course, if that is the case you’ll have to
reassign points accordingly.
Skills: Computers 4 (+6),Diplomacy 8 (+8),Intimidate 4 (+4),
Investigate 6 (+8), Knowledge (behavioral sciences) 4 (+6),
Knowledge (civics) 6 (+8),Knowledge (current events) 4 (+6),
Knowledge (streetwise) 4 (+6), Notice 6 (+8),Profession (government
agent) 4 (+6), Search 6 (+8), Sense Motive 4 (+6)
Feats: Accurate Attack, Defensive Roll, Fearless, Power Attack,
Precise Shot
Powers: Device 25 (Star Knight armor; hard to lose)
Star Knight Armor: Blast 10 (energy weapon),
Comprehend 2 (speak and understand all languages),
Deflect 12 (energy shield; all ranged attacks), Enhanced
Strength 15, Flight 8 (2,500 MPH; Power Feats: Alternate
Powers – Space Travel 16), Immunity 11 (life support, need
for sleep, starvation and thirst), Protection 10 (Extras:
Impervious), Super-Senses 6 (communication link with
Mentor, direction sense, infravision, low-light vision, radio,
tracking [infravision]),Super-Strength 4 (Heavy Load: 6 tons)
Combat: Attack +10, Grapple +21, Damage +7 (unarmed),
+10 (blast),Defense +8, Knockback -0, Initiative +0
www.mutantsandmasterminds.com
Totals: Abilities 12 + Skills 15 + Feats 5 + Powers 100 + Combat 36 + Saves 15 = 183