[M&M2E] Freedom League Unlimited (OOC)


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Since you didn't put preliminary by my sheet, does that mean that you've looked at it in detail and have comments? Or looked at it in detail and didn't see anything you wanted to mention? Or haven't looked at it in detail :)
 

Mew. Is there any way to get a really quick summary of the proposed "roles?"

With all the different versions of all the different characters, I can't tell if we have a lot of blasters or a lot of tanks or...where a juicy niche to fit a concept to is. :)
 

In City of Hero terms I think we got a couple or three tankers , some controllers or blasters (the psychics can basically go both ways), a single scrapper and no defenders.
 

Hmm. How about this?
Character Name..........Shiver/The Seer
Concept......................Cryokinetic/Psychic
Quotation...................I can see the past and the future. Neither is warm or fuzzy.
Real Name..................Alethia Holt
Identity.......................Secret
Hero/Villain...............Hero
Origin........................Mutant/spectral (Offensive powers awakened by a ghost)
Allegiance.................Good, Justice
Motivation.................Responsibility
Gender.......................Female
Age............................18
Height........................5ft 6inches
Build..........................Slender, Graceful
Hair............................Ice Blonde, shifts to pure white when she uses her powers
Eyes...........................Green (Changes to Unearthly Blue when she uses her powers)
Occupation................Student
Nationality.................USA
Ethnicity....................Caucasian
 

I'm dropping. The characters that I'm interested in playing or making don't seem like they'll work too well with the characters submitted too far.
 

Mew. Is there any way to get a really quick summary of the proposed "roles?"

With all the different versions of all the different characters, I can't tell if we have a lot of blasters or a lot of tanks or...where a juicy niche to fit a concept to is. :)

This isn't a complete list but

We have a Martial artist and a weapon user

2 Battlesuits

2 Paragons

2 Blasters

1 Mage

1 Teleporter

So the field is wide open for concepts that are not submitted
 

You guys are so awesome.

I'm thinking perhaps a "reality reprogrammer" right now...a variant of the matter manipulation concept. The power to interact with reality at the level of the information that tells it what to be. Matter and energy represented as quanta of data, which can be altered. Reality hacking!

Support role, with some noncombat flexibility. I'll try to get a sheet up asap.
 

The Balladeer

View attachment The Balladeer 256.bmp

Background
[sblock]
Benjamin Stone was born to an upper middle class family in Oklahoma City. His first love was musical theatre. He won acclaim in the many local productions he played in for his ability to connect with the audience and stir the emotions of his characters inside them, particularly when singing.

One evening he was set upon by thugs. Failing to endure their savage beating he let out a powerful scream, deafening the thugs and summoning assistance. This incident led him to realize two things: 1, he had to learn to defend himself and 2, he needed to learn the extent of his vocal abilities. Through training he became an accomplished martial artist, but his vocal talents gave him a shock. He had the ability to control others emotions through song.

Ben decided he needed to gain better control over his powers, so that when he returned to the professional stage he would know the audience was in tears from his performance and not a cheap trick. He decided to take on the mantle of The Balladeer, stopping crime through song and swift kicks. [/sblock]

Stats
[sblock]
The Balladeer
Benjamin Stone

PL 10/150 PP

Abilities: Str 12; Dex 14; Con 10; Wis 8; Int 10; Cha 16

Skills: Bluff 10/14 attr; Craft (structural) 4; Disguise 6; Perform (Musical Theatre) 12

Feats: All-out Attack; 3 Attack Specialization (unarmed); Attractive; Defensive Attack; 5 Defensive Roll; Distract (Bluff); 7 Dodge Focus; Fascinate; 5 Inspire; Power Attack; Quick Change; Set Up; 4 Sneak Attack; Taunt; Uncanny Dodge (Auditory)

Powers:
Song Array 12 + 3
MP: Fatigue 6 (Alternate Save: Will, Sleep, Ranged, Hearing Dependent)
AP: Confuse 10 (Perception Range, Hearing Dependent) Reversible
AP: Paralyse 12 (Hearing Dependent)
AP: Emotion Control 10 (Hearing Dependent)

Vocalism Array 12 +5
MP: Damage 12 (Ranged, Hearing Dependent)
AP: Dazzle 10 (Touch Range, Burst, Auditory)
AP: Communication: Ventriloquism 12
AP: Illusion 10 (Auditory) +2 Progression
AP: Nauseate 6 (Burst, Hearing Dependent)
AP: Obscure 12 (Auditory)

Immunity: Sound and hearing based effects 10

Accurate, Analytical, Super-sonic Hearing that counters Concealment 6

Feature: Mimicry
Feature: Orchestration (provide own scoring for songs; +2 Circumstance bonus to perform checks)

Saves: Toughness 5; Fort 4; Will 4; Reflex 9

Combat:
Attack Bonus 14 unarmed Damage bonus 6, 8 Powers Damage bonus 12
Defense Bonus 15 (8 flat-footed)

Abilities 10 + Combat/Saves 48 + Skills 8 + Feats 34 + Powers 50 =150
[/sblock]
 
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