[M&M2E] Freedom League Unlimited (OOC)


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And both from Oklahoma.

So we got a couple of redneck superheroes? How can we be certain that they'll use their powers, rather than find some guns and shoot at villains, rats and everything else that isn't suited to their view of the world (such as homosexuals, non-caucasians, women, non-drunks)? :devil:
 

Pink Lightning [Speedster]

[sblock]Paula Livingston
”Pink Lightning”

Abilities
Str 14 (+2), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 10 (+0)

Saves
Toughness +2, Fortitude +5, Reflex +14, Will +5

Skills
Acrobatics 8 (+12), Disable Device 10 (+11), Notice 7 (+8), Profession (Chemist) 4 (+5), Search 7 (+8)

Feats
Evasion, Fast Overrun, Instant Up, Move-by Action

Powers
Super-Speed 10 (Source: Chemical; Power Feats: Insubstantial, Rapid Attack, Rapid Fire, Wall Run, Water Run; Total: 54 PP)

Super-Speed Traits
Quickness 10: Can perform tasks 2500 times faster then normal.
Speed 10: Ground speed of 10,000 mph.
Insubstantial: Insubstantial
Rapid Attack: Can make a melee attack against any opponents in a radius of 50 feet around you, provided you can physically reach them. This includes a normal strike or a special action like Disarm or Trip. Make one attack roll and compare it against all targets in the area.
Rapid Fire: Can throw small objects at super-sonic speeds, like bullets, doing damage equal to your power rank with the Autofire modifier.
Wall Run: Can run up and down walls and other vertical surfaces without a Climb check.
Water Run: Can run across the surface of water without sinking as long as keep moving.

Combat
Attack +8, Defense +15, Initiative +44, Damage +2 (unarmed)

Totals
Abilities 20 + Skills 9 (36 ranks) + Feats 4 + Powers 54 + Combat 46 + Saves 17 = 150

Notes
Traded 5 Toughness Bonus for 5 Defense Bonus (+5/+15)

Origin
Research chemist Paula Livingston was working with a number of complex chemicals in a laboratory in the San Francisco area when a large quake hit. The chemical containers were breached from the shock and mixed causing an explosion. Paula was covered with the unknown mixture while simultaneously being electrocuted. The end result gave Paula accelerated movement. She chose a name that would mean she would not need to change her monogram and the fact that pink was her favorite color.

Costume
White body suit including mask with stylized pink lightning bolts down the legs and arms, and crisscrossed across the torso and back.[/sblock]
 

My build on page 1 has been updated. Stats are the same, just formally changed his name to Dragon Fist and added a heavily derivative background.
 

So we got a couple of redneck superheroes? How can we be certain that they'll use their powers, rather than find some guns and shoot at villains, rats and everything else that isn't suited to their view of the world (such as homosexuals, non-caucasians, women, non-drunks)? :devil:


Hey now! Just because Ben is from Oklahoma doesn't mean he is a redneck. :)

Besides when it comes to homosexuals, Ben's a lover not a fighter. ;)
 
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Hey now! Just because Ben is from Oklahoma doesn't mean he is a redneck. :)

Besides when it comes to homosexuals, Ben's a lover not a fighter. ;)

That is actually kinda witty. :heh:

Anyway thanks for all the submissions everyone. Recruitment is officially closed. I will be going over what everyone has given me so far and deciding shortly.
 

Well, the background info is a bit vague, but he's supposed to be one of those more mysterious type characters who doesn't reveal everything right off the bat.
[sblock=Psyker]
Psyker - PL 10

Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 14 (+2)
WIS 14 (+2)
CHA 10 (+0)

Combat :
Initiative + 6
Defense 22 (6 base + 6 dodge)
Base Attack + 6
Attacks:
Telekinesis: +8, Toughness DC 27 (23 Power Loss) [120' (80' power loss)]
Blast wave: No Attack, Reflex DC 25, [100' cone]
Mind Drain: +10, Will DC 25 vs damage + Fort DC 20 vs Fatigue (Vampiric) [5' reach]

Saves: Toughness +8 (4 Equipment + 2 con + 2 dodge), Fort +8 (6 base + 2 con), Reflex +8 (6 base + 2 dex), Will +8 (6 base + 2 wis)

Skills: (100 ranks) Stealth(+22/15), Notice(+17/15)*, Disable Device(+17/15), Intimidate(+15/15), Medicine (+10/8), Drive (+6/4), Pilot (+10/8), Search (+10/8), Sleight of Hand (+10/8), Survival (+6/4)
*=+22 Stelath in Urban/Foliage w/Camo


Feats: Accurate Attack, Benefit(Security Clearance), Defensive RollX2, Dodge FocusX5, EquipmentX3, Evasion, Fearless, Hide in Plain Sight, Improved Initiative, Imprivosed Tools, Luck, Power Attack, Sneak Attack, Uncanny Dodge

Powers:

Psy-Array (42 pp)
*ENHANCED Telekinesis 12 (39 pp) [Effective Strength 60] Damaging(+1), PF: Accurate, Precise, Progression(Range)
-x- Blast Wave [Blast 10] (40pp)- Area(+1, Cone), Alternate Save(+1, Reflex), Range(+1, Perception), Tiring(-1)
-x- Mind Drain [Mental Blast 8, Linked:Fatigue 8] (36pp) - Range:Touch(-2 blast) Limited: Requires Surprise(-1 both), Vampiric(+1 both), PF: Subtle, AccurateX2, Extend Reach

Equipment(15ep): Tactical Vest(4ep), Camo Clothing(Urban/Foliage:2ep), Utility Belt(Undecided, 9ep)

Tradeoffs: -2 toughness/+2 Defense, -2 attack/+2 dc(Telekinesis)
COST: 20 Abilities + 25 Skills + 21 Feats + 42 Powers + 24 Combat + 18 Saves - 1 drawbacks = 149/150
**The 'enhanced telekinesis + Power Loss is meant to show that his telekinesis is more powerful when he's 'directing' it with his hands, but can still be used without them, at a lesser power.
Info:
Psyker is a well-trained special-ops agent for the governments not-so-secret Psy-Soldiers. He has served his government well for years, surpassing most of the other psy-soldiers to the point where he has become one of the elites.
Recently, he requested the chance to join with other's who's powers would be more in keeping with his own, to better protect people. He wants to use his powers to help people, and at the League he'll be able to do that.

Psyker is a well-adjusted soldier with a keen intellect and honed body. He's done some things he's not proud of, but has managed to keep his cool by the understanding that anything he has done has been for a good reason.
[/sblock]

Okay I have looked over the character and have a couple comments.

Many of your skills are "best in the world" level. Some I can justify by your background snippet others less so.

Your base power in your array only costs 39pp. I suggest you add Subtle to it to make it the 40pp you paid for since you geeked out your stealth and all.

As mentioned by Elric the Alt Save is not kosher by RAW. I suggest dropping Tiring or adding Selective Attack.

I am unsure if I want to allow the Flaw: "Requires Surprise" with a character whose stealth can reach +22. I don't know if this would really be a limit as only a high Notice or Special Senses are going to defeat this.

Vampiric on Fatigue is fine but I am following the example of Energizing Healing and would not allow it to recover Fatigue caused by Extra Effort.

Camo Clothing, the bonus would be either/or for what you have on currently and not a special Urban/Forest Camo Combo.

As for Power Feats on linked powers I have seen evidence of Both in Steve Kenson's answers. You have enough PP in the slot to spare though so at this point it doesn't matter.

You only bought 5 ranks of Dodge Focus not 6.

Finally, the Power Loss that only effects 4 ranks of your Telekinesis. It doesn't really add up to a full drawback (even 1pp) I suggest we just leave this a Power Complication.
 
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As mentioned by Elric the Alt Save is not kosher by RAW. I suggest dropping Tiring or adding Selective Attack.

Would you really be fine with Blast 10 (Perception, Area-Cone)?

This would be by far the most powerful attack of any of the characters so far and it would particularly outclass attack-shifted characters (e.g., my character, Dragon Fist) as it always hits, does a lot of damage, and can probably be placed to hit multiple enemies at once without hitting any allies (since as a normal range power, the cone can start from anywhere in range).

As far as likely side effects in game, we're unlikely to see many (any?) defense-shifted villains if the group has access to this power, as it will massacre them; but then Dragon Fist will never get any enemies against whom he is specialized, and we'll probably see more toughness-shifted enemies than we would otherwise.
 
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Here's my fully updated character. Stats haven't changed since I first posted this, just changed his name and I've added a heavily derivative background.

[sblock="Dragon Fist"]
ironfist.jpg


Dragon Fist

Power Level 10
(150pp)

Abilities: STR: 18 (+4), DEX: 24 (+7), CON: 20 (+5), INT: 14 (+2), WIS: 22 (+6), CHA: 10 (+0)

Skills: Acrobatics 12 (+19)*, Bluff 8 (+8), Concentration 9 (+15)*, Escape Artist 4 (+11), Intimidate 8 (+8), Investigate 4 (+6), Knowledge [Arcane Lore] 4 (+6), Knowledge [Business] 4 (+6), Medicine 1 (+7), Notice 12 (+18), Sense Motive 12 (+18)*, Stealth 8 (+15)*, Languages 2 (Chinese, Japanese; base: English)

Feats: Acrobatic Bluff, Assessment, Attack Specialization 2 (Unarmed), Blind Fight, Defensive Attack, Defensive Roll, Dodge Focus 5, Elusive Target, Evasion 2, Grappling Finesse, Improved Critical (Unarmed), Improved Initiative, Luck, Martial Strike, Move-by Action, Power Attack, Prone Fighting, Redirect, Skill Mastery (Acrobatics, Concentration, Sense Motive, Stealth), Stunning Attack, Takedown Attack 2, Trance, Ultimate Defense, Uncanny Dodge (Hearing)

Powers: Speed 1 (10 mph)
Chi Array (9 pp):
Enhanced Feat 5: Attack Focus 5 (Melee) [Combat Sense]
AP: Healing 5 (Flaw: Self-Only)
AP: Leaping 3 & Super-Movement 1 (Slow-Falling)
AP: Super-Senses 5 (Extended Hearing, Accurate Hearing, Extended Vision, Low-Light Vision)
AP: Dragon Fist: Strike 5 (Flaw: Unreliable—5 uses, PF: Improved Critical, Mighty)

Combat: Attack +6 (+10 Dragon Fist, +11 melee, +15 Unarmed) [Unarmed 5 dmg, 19-20 Crit; Dragon Fist 10 dmg, 18-20 Crit], Defense 24 (15 flat-footed), Initiative +11, Grapple +18, Knockback -3

Saves: Toughness +6 (+5 flat-footed), Fortitude +7, Reflex +10, Will +10

Abilities 48 + Skills 22 + Feats 31 + Powers 10 + Combat 30 + Saves 9= 150

Alias: Dragon Fist
Real Name: David Reed
Power Level: 10 (150 pp)
Gender: Male
Age: 29
Height: 5’11”
Weight: 180 lbs
Hair: Blond
Eyes: Blue
Education: High school equivalent (Q’un L’aun)
Identity: Secret
Hero Points: 2 (1 + 1 Luck feat)

Martial Strike is from the Mastermind’s Manual and adds 1 to unarmed damage per rank.

Ultimate Defense is just Luck Control 1 (Force Rerolls; Limited- only attack rolls, Limited- only attacks rolls against you) (1 pp) taken as a feat.
Ultimate Defense: After an opponent rolls an attack against you and hits (but before you resolve the effects of the attack), you may spend a hero point to force that opponent to reroll the attack roll, taking the worse of the two rolls.[/sblock]

[sblock="Background"]
David Reed was born in New York City, the son of American businessman William Reed, a wealthy entrepreneur who discovered the mystical city of Q'un-L'aun as a young boy. During his time in Q'un L'aun, Wendell saved the life of the city's ruler, Lord Tuon, and was adopted as Tuon's son. However, Wendell eventually left Q'un L'aun and became a wealthy entrepreneur in the United States. He married socialite Heather Davis and had a child, David. When David was nine, Wendell organized an expedition to again seek out K'un L'un, taking his wife Heather, his business partner Henry Meachum, and David. During the journey up the mountain, David slipped off the path, his tie-rope taking his mother and father with him. Meachum, who also loved Heather, forced Wendell to plunge to his death but offered to rescue Heather and David. She rejected his help, preferring to journey without him or die.
Heather and David come across a makeshift bridge that appears out of nowhere and are attacked by a pack of wolves. Heather throws herself on the wolves to save David but archers from Q'un L'aun manage to save her. The archers take David and his mother to see Yü-Tzi, the hooded ruler of K'un L'un. When David expresses his desire for vengeance, Yü-Tzi apprentices him to Lei Kung, the Thunderer, who teaches him the martial arts.
David proves to be the most gifted of Lei Kung's students. Reed conditions his fists by plunging them into buckets of sand, gravel and rock to toughen them. At 19, David is given the chance to attain the power of the Dragon Fist by fighting and defeating the dragon known as Shen-Lao the Undying, which guarded the molten heart that had been torn from its body. During the battle, David throws himself against the scar of Shou-Lao, which burns a dragon tattoo into his chest. Having killed Shou-Lao, he enters its cave and plunges his fists into a brazier containing the creature's molten heart, emerging with the power of the Dragon Fist.
When Q'un L'aun reappears after 10 years, David and his mother decide to leave. Returning to New York to find his father’s killer, David Reed, dressed in the ceremonial garb of the Dragon Fist, seeks out Henry Meachum, now head of Meachum Industries. Dragon Fist decided to take pity on the now invalid Meachum, but Meachum is murdered by a mysterious ninja in front of Dragon Fist, and Dragon Fist is blamed for the death. Eventually, Dragon Fist clears his name and begins a career as a superhero.
Soon he joined up with the superhero Leon Cage and a partnership, Heroes for Hire, consisting of Power Man and Dragon Fist, was born. Theirs was a successful pairing: it would take several dozen short books full of illustrations to give a full account of their deeds. The partnership first became well known in NewYork, where they had their base of operations on Park Avenue; then the broader area. Soon, they had the chance to move to the next level; Leon was offered a place on the New York Team The Avengers [or revised as suits setting] and Dragon Fist was offered a place with the expanding Freedom League! “You’re going big-time now”, Leon told him. Despite being best friends, the men decided that these were opportunities they had to take.[/sblock]

I am going to allow the Martial Strike feat from the Mastermind Manual.

I think I would allow the Ultimate Defense feat in my tabletop game but in PbP I am trying to eliminate certain things about Hero Points that drag combat. Checking with you every time I attack to see if I have to reroll runs a bit contrary to that. So I am going to disallow it.
 

Would you really be fine with Blast 10 (Perception, Area-Cone)?

This would be by far the most powerful attack of any of the characters so far and it would particularly outclass attack-shifted characters (e.g., my character, Dragon Fist) as it always hits, does a lot of damage, and can probably be placed to hit multiple enemies at once without hitting any allies (since as a normal range power, the cone can start from anywhere in range).

As far as likely side effects in game, we're unlikely to see many (any?) defense-shifted villains if the group has access to this power, as it will massacre them; but then Dragon Fist will never get any enemies against whom he is specialized, and we'll probably see more toughness-shifted enemies than we would otherwise.

Actually you are right. I was more focused on the points at that point.
This attack over and over would get old.
If it is still Tiring I will allow it. As I doubt he will use it to the point of abuse.
 
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