[M&M2E] Freedom League Unlimited (OOC)


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Enhanced Strength 20 (Cost: 20 PP)
Enhanced Constitution 20 (Extra: Impervious 10; Cost: 30 PP)
Enhanced Dexterity 10 (Cost: 10 PP)
Flight 5 (250 MPH; Cost: 10 PP)
Super-Senses 10 (Extended Sight, Acute and Extended Hearing, X-Ray Vision, Ultra Hearing, Microscopic Vision 2; Alternate Power: Blast 5 (eyebeams); Cost: 11pp)
Super-Strength 10 (Alternate Power: Super-Breath; Cost 21 PP)
Thanks. That covers all the super powers right?
 

Thanks. That covers all the super powers right?

Yeah, as far as I could see. Depending of whether or not you use trade-offs you might decide to enhance the strength and constitution. A lot of points were saved on the previous build since Super-Senses has been changed radically, so the various visions costs only a rank or two.
 

Hearing is already Acute by default. Also, I'd probably tone down the Super-Strength below 10 ranks on a PL 10 Kryptonian, as you don't need to have a heavy load over 1000 tons at PL 10 (which is what you'll certainly get with that much super-strength), and it helps save points. Figure 6-8 ranks in Super-Strength. I also like to give the Power Loss drawback (Impervious Toughness, against Magic, Uncommon, Minor, -1 pp) to my Kryptonian builds. Lastly, I'd consider increasing Impervious to 11 ranks, as that makes you immune to almost all "conventional" weapons (tank shells and rocket launchers do 10 damage)
 

Yeah, as far as I could see. Depending of whether or not you use trade-offs you might decide to enhance the strength and constitution. A lot of points were saved on the previous build since Super-Senses has been changed radically, so the various visions costs only a rank or two.
Many thanks.

I only have the core MnM 2E book, so I'm curious which of these powers of from other books and the description for each power is?
 

Hearing is already Acute by default. Also, I'd probably tone down the Super-Strength below 10 ranks on a PL 10 Kryptonian, as you don't need to have a heavy load over 1000 tons at PL 10 (which is what you'll certainly get with that much super-strength), and it helps save points. Figure 6-8 ranks in Super-Strength. I also like to give the Power Loss drawback (Impervious Toughness, against Magic, Uncommon, Minor, -1 pp) to my Kryptonian builds. Lastly, I'd consider increasing Impervious to 11 ranks, as that makes you immune to almost all "conventional" weapons (tank shells and rocket launchers do 10 damage)
Thanks Elric. I'll keep that in mind.
 

Thanks Elric. I'll keep that in mind.

I'd also probably skip the Enhanced Dexterity. In M&M, you generally don't have Paragon-types walking around with superhuman dexterity. They're not super-agile, super-stealthy, don't have +10 Reflex saves, that kind of thing. Very few Kryptonian conversions on the AtomicThinkTank make Enhanced Dex part of a Kryptonian power set.

To represent superhuman speed, I'd give Kryptonians Enhanced Feat 2: Improved Initiative 2 (Enhanced Feat is from Ultimate Power and is just taking a feat as a power to represent that you have that ability because it comes from a superpower). Or if you're uncomfortable with Enhanced Feat because you don't have UP, just take Improved Initiative 2 as a regular feat- if your character gets drained of his powers, that you have Improved Initiative 2 still won't seem like a big deal :)
 

OK, here's a very generic PL 10, 150 pp Kryptonian build for you:

[sblock="Generic Kryptonian"]Generic Kryptonian

Power Level 10 (150 pp)

Abilities: STR: 36 [12] (+13), DEX: 12 (+1), CON: 38 [14] (+14), INT: 12 (+1), WIS: 14 (+2), CHA: 14 (+2)

Skills: Bluff 4 (+6/+10), Concentration 4 (+6), Diplomacy 4 (+6/+10), Notice 6 (+8), Sense Motive 6 (+8)

Feats: All-Out Attack, Attack Focus (Melee), Attractive, Dodge Focus 2, Improved Initiative, Interpose, Power Attack

Powers:
Enhanced Strength 24 (24 pp), AP (1 pp): Heat Vision: Blast 10 (Power Feats: Accurate x2, Precise)

Enhanced Constitution 24, Immunity 9 (Life Support), Impervious Toughness 11 (Drawback: Power Loss [against Magic; Uncommon, Minor; -1pp) (10 pp)

Super Senses 8 (Extended Vision, X-Ray Vision [except lead], Microscopic Vision 1, Ultra-Hearing, Extended Hearing)

Flight 5 (250 MPH), Super-Strength 6 (Heavy Load: 118 tons)

Combat: Attack +6 (+7 melee, +10 Heat Vision) [Unarmed 13 dmg, Heat Vision 10 dmg], Defense 16 (12 flat-footed), Initiative +5, Grapple +26 (+14 without Enhanced Strength active), Knockback -12

Saves: Toughness +14 (11 Impervious), Fortitude +14, Reflex +4, Will +8

Drawbacks: Normal Identity [When Exposed to Kryptonite; Uncommon Occurrence; Major Intensity; 4pp], Weakness [Kryptonite; Uncommon Occurrence; -1 Constitution Per Minute; 5pp]

Abilities 18 + Skills 6 + Feats 8 + Powers 98 + Combat 20 (6 base attack, 4 base defense) + Saves 9 – Drawbacks 9 = 150

Complications: Loses powers under a Red Sun (I seem to recall that a PL 10 character is limited to 10 pp in drawbacks, so you can’t really get more points out of the existing drawbacks, unless h4h gives special permission in this area. Also, what qualifies as a drawback as opposed to a complication is very much up to the GM, since only he knows how often he’ll weave various drawbacks into the storyline)

I'm using Normal Identity as a kind of Power Loss Drawback here, because I think it's a little cheap to take Power Loss on every single power of yours at once.

Edit- Blast is an AP of Enhanced Strength because there's no way to have a worthwhile Blast power for a character like this as an AP of 8 points worth of super-senses. Also, from what I remember modern Superman can use his heat vision and X-Ray vision at the same time. [/sblock]
 
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Many thanks.

I only have the core MnM 2E book, so I'm curious which of these powers of from other books and the description for each power is?

All of your powers are from the 2E core rulebook.

Enhanced Ability p. 84
Impervious extra (described under Protection) p. 96
Flight p. 85
Super-Senses (includes descriptions of what they are) p. 103
Blast p. 77
Super-Strength (includes description of Super-Breath) p. 104

I think that's it.
 

Looks good, many thanks.

Also, which powers come from books other than the core? I'd like to add those to my collection.

Also curious as to why Flight 5 instead of Flight 10.
 

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